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It is more up to the player to create their own role-playing within the game. To me it is the best way to play these games.
I do agree with you though OP in that I don't think it makes much sense for the player to be able to join the U.C. and Freestar at the same time. Maybe a mod will be introduced to force the player to choose one or the other.
As it stands now, you can roleplay your character for specific factions. But it has to be self-imposed. Not gameplay imposed. I've yet to join certain major factions out of choice for my character.
Right, but sometimes it can help support someone's RP if there are consequences to joining factions. For example, if the player decides to join the U.C. Vanguard, they could be locked out of joining the Freestar Rangers. A mod could do this, or the player can RP this, but a mod could take this a step further and effect things like prices increasing in Freestar Territory or Freestar rangers talking down to the player. Maybe even attacking them on site in certain "restricted areas".
I have the no fast travel mod installed lmao
Hardly a bloat though. I only have about 20 mods installed and they are all for immersion. Of course, you have the choice, but sometimes it's nice to eliminate the temptation entirely.
The only area where fast travel is seemingly needed is when you need to travel from one planet to another.
The "no fast travel" mods simply disable fast traveling when you aren't in your ship. I prefer it like this as it makes stuff like the buggy more of a necessity. It also forces you to walk to your ship when in cities rather than just fast traveling to it.
You'd be surprised at how much you can miss when you fast travel everywhere!
A war where you help them take over territory would have been great though.
Bethesda is all about mainstreaming titles and as such they will not want any kind of consequence in game that would impact player decisions.
It's a dumbing down basically.
That's sort of right. They want the largest target audience as possible with the least amount of risk. That's casual gamers, everyone can enjoy a casual game, but casual games don't have depth/complexity.
Having consequence for a wide range of choices makes the game far more complex,
Imagine you play the game without any guides and join the first faction you encounter, only to later find out that there are others. Your "choice" would be to either stick to the one faction that you don't want, or to start a fresh game.
Addressing all of that would require a complete different structure, mechanics and interactions that scale with every faction added.
And with the current system you can simply ignore other factions if you want to. The existing ability to join more does not affect that.
Bethesda also never managed to flesh out the bounty system, which reflects aspects that you want. Meaning locking you out of groups. The options there are very limited if not infuriating.