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I want to be the Guildmaster of everything, but end the game in righteousness.
I've always been morally grey when it comes to RPG's. I guess somewhat chaotic-neutral would be the best way to describe it. I've joined hostile factions to further my personal goals / needs for gear etc only to slaughter them all when I've had my fill.
Same with NPC's that are cool at first then they do something a bit out of line down the road. You're either helping or hindering... and in the case of the latter, one will usually wind up dead.
I'm always Lawful Good when I have a choice. That's why I liked Oblivion GOTY, you're a criminal so you kill somebody and join the brotherhood, then move over to the thief guild, then see the itinerant preacher in Anvil and do your Pilgrimage. Viola, all your sins are washed clean and you can move on to the Fighter, Mage and Knights of the Nine.
Ending the game as a Knight in Shining Armor riding on his fine Arab Charger, and putting the kingdom to right.
If the price is right and there are loot and ships to... uh.... "liberate", I'm in.
There are also 'enhancement' shops... Not sure if that will simply consist of rearranging your face, or if we can get cybernetic implants and such. (that would be fun too.)
There is of course Neon the fish drug dealers.
While this ain't TES, TES is lousy with would-you-rather situations between bad and worse. Same with their Fallouts. It wouldn't be a surprise if STARFIELD did the same.
(ESO doesn't count. It seems nobody wants to make those kinds of choices in an MMO. They tried with the TES version of Vampire only to later flip it to be one logical choice instead of deciding which issues and benefits one would rather have. Each faction story had their social issues, but it no longer matters for One Tamriel. You can be everything.)
assassin poison cults are always a staple in any good RPG option