Starfield

Starfield

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ZERO Jun 18, 2023 @ 5:22am
60 fps on pc needs a 3080ti?
I found a website on the internet, which says that to run starfield at 60 fps we'll need an rtx 3080ti, and it says that the rtx2080 is only for running at 45fps with graphics on medium, but I haven't seen that anywhere else in the world internet, does anyone know if this information is false? because I have a 3060ti and ryzen 7 5700x and I'm afraid of not being able to run at 60

site = http://www.windowsclub.com.br/pc-para-jogar-starfield-a-60-fps-custa-mais-de-treze-mil-reais/

someone please tell me that this information is a lie, and if it is true, where does this information come from?
Last edited by ZERO; Jun 18, 2023 @ 5:33am
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Showing 61-75 of 154 comments
wtiger27 Jun 18, 2023 @ 7:53am 
Originally posted by sd:
Originally posted by wtiger27:

You are not going to be cpu bottlenecked at 1080p with the recommended CPU for the PC playing at reasonable settings for your system. On the console? Only the console players will be concerned about that. The OP was concerned about his PC performance.

Like I said earlier the pc version may have settings that go below the console version. How is a Series X comparable cpu going to do a locked 60 when the console can't? Only possible way is with settings that reduce visual quality like draw distance. Dropping resolution will not help cpu performance.

That is some good points. Dropping resolution can not help CPU performance in some games? It can certainly help in some games with FPS. But that could be related more to the GPU I guess. Depending on what those are and the game.
Replica Jun 18, 2023 @ 8:04am 
A pure CPU bottleneck would have seen a much closer render resolution than an upscale so just wait and see how the game comes out than go off a page farming clicks. They said they were after better frametimes and could get the game running higher, just not steady, The GPU power, much like everything else in the consoles is static.

The inability could be not enough spare memory for the CPU or not having the raw grunt to maintain 60 FPS.

Remember, clickbait websites are paid per click. They post everything simply to farm those clicks much as a clown farmer does in a post.
tfa Jun 18, 2023 @ 8:06am 
Originally posted by wtiger27:
Originally posted by sd:

Like I said earlier the pc version may have settings that go below the console version. How is a Series X comparable cpu going to do a locked 60 when the console can't? Only possible way is with settings that reduce visual quality like draw distance. Dropping resolution will not help cpu performance.

That is some good points. Dropping resolution can not help CPU performance in some games? It can certainly help in some games with FPS. But that could be related more to the GPU I guess. Depending on what those are and the game.

Resolution has no affect on cpu performance in all games.
wtiger27 Jun 18, 2023 @ 8:12am 
Originally posted by sd:
Originally posted by wtiger27:

That is some good points. Dropping resolution can not help CPU performance in some games? It can certainly help in some games with FPS. But that could be related more to the GPU I guess. Depending on what those are and the game.

Resolution has no affect on cpu performance in all games.

That is not true.

https://forums.tomshardware.com/threads/the-effect-of-resolution-on-cpu-performance-in-gaming.2002585/

Now provide me evidence it is.
tfa Jun 18, 2023 @ 8:21am 
Originally posted by wtiger27:
Originally posted by sd:

Resolution has no affect on cpu performance in all games.

That is not true.

https://forums.tomshardware.com/threads/the-effect-of-resolution-on-cpu-performance-in-gaming.2002585/

Now provide me evidence it is.

The first post talks about cpu benchmarks. CPU benchmarks are often done at low res to mitigate gpu bottlnecks as much as possible. The 2nd post claims that fov is increased at higher res which is completely false. Aspect ratio might affect cpu usage but not resoltion changes at the same aspect ratio.

Lowering the resolution actually increases cpu usage.

https://forums.tomshardware.com/threads/why-is-cpu-usage-higher-at-low-resolutions.746411/
wtiger27 Jun 18, 2023 @ 8:30am 
Originally posted by sd:
Originally posted by wtiger27:

That is not true.

https://forums.tomshardware.com/threads/the-effect-of-resolution-on-cpu-performance-in-gaming.2002585/

Now provide me evidence it is.

The first post talks about cpu benchmarks. CPU benchmarks are often done at low res to mitigate gpu bottlnecks as much as possible. The 2nd post claims that fov is increased at higher res which is completely false. Aspect ratio might affect cpu usage but not resoltion changes at the same aspect ratio.

Lowering the resolution actually increases cpu usage.

https://forums.tomshardware.com/threads/why-is-cpu-usage-higher-at-low-resolutions.746411/

Well yes. This post from that article explains it well in simple terms.

"A fairly simple explanation is that at low resolutions, the GPU can render more frames per second. So it becomes about how quickly the CPU can send those frames to the GPU.

when the CPU is the limiting factor, it becomes much easier to gauge performance."

Graphic processing actually starts at the CPU. So FOV does effect that. if the CPU is too low of a level of the GPU, then higher or lower resolutions, can effect that process.
tfa Jun 18, 2023 @ 8:33am 
Originally posted by wtiger27:
Originally posted by sd:

The first post talks about cpu benchmarks. CPU benchmarks are often done at low res to mitigate gpu bottlnecks as much as possible. The 2nd post claims that fov is increased at higher res which is completely false. Aspect ratio might affect cpu usage but not resoltion changes at the same aspect ratio.

Lowering the resolution actually increases cpu usage.

https://forums.tomshardware.com/threads/why-is-cpu-usage-higher-at-low-resolutions.746411/

Well yes. This post from that article explains it well in simple terms.

"A fairly simple explanation is that at low resolutions, the GPU can render more frames per second. So it becomes about how quickly the CPU can send those frames to the GPU.

when the CPU is the limiting factor, it becomes much easier to gauge performance."

Graphic processing actually starts at the CPU. So FOV does effect that. if the CPU is too low of a level of the GPU, then higher or lower resolutions, can effect that process.

FOV is the same whether you're at 4k, 1440p or 1080p. Now if you have an ultrawide monitor and then dropped to a 16:9 aspect ratio that might lower the demand on the cpu a little.
Last edited by tfa; Jun 18, 2023 @ 8:35am
wtiger27 Jun 18, 2023 @ 8:45am 
Originally posted by sd:
Originally posted by wtiger27:

Well yes. This post from that article explains it well in simple terms.

"A fairly simple explanation is that at low resolutions, the GPU can render more frames per second. So it becomes about how quickly the CPU can send those frames to the GPU.

when the CPU is the limiting factor, it becomes much easier to gauge performance."

Graphic processing actually starts at the CPU. So FOV does effect that. if the CPU is too low of a level of the GPU, then higher or lower resolutions, can effect that process.

FOV is the same whether you're at 4k, 1440p or 1080p.

True. But the screen size effects the FOV. Increasing the resolution as you increase the screen size is pretty normal I think.

But the article does use resolution as a limiting factor on generating graphic processing for the CPU. The lower the resolution, the faster the CPU can process the data to the GPU and thus more fps the GPU can generate. Which is what the article is stating.
tfa Jun 18, 2023 @ 8:50am 
Originally posted by wtiger27:
Originally posted by sd:

FOV is the same whether you're at 4k, 1440p or 1080p.

True. But the screen size effects the FOV. Increasing the resolution as you increase the screen size is pretty normal I think.

But the article does use resolution as a limiting factor on generating graphic processing for the CPU. The lower the resolution, the faster the CPU can process the data to the GPU and thus more fps the GPU can generate. Which is what the article is stating.

Aspect ratio size effects the FOV not screen size. A 1080p or 4k 27" monitor will have the same fov as a 77" 4k tv.

The link I posted stated the opposite. Lower resolution makes it easier on the gpu and harder on the cpu.
ŁōãF Jun 18, 2023 @ 8:52am 
Originally posted by King DaMuncha:
The physics engine they use with the Gamebryo engine can only acurately calculate at 60fps. If it goes higher than that you get weird ♥♥♥♥ happening with the physics.

https://www.youtube.com/watch?v=8hS2Ee0x7AQ

This bug was easily fixed with a mod called "display tweaks"

I play skyrim at 120 fps without physics bugs so i think bethesda will be able to do the same.
Last edited by ŁōãF; Jun 18, 2023 @ 8:52am
wesnef Jun 18, 2023 @ 8:55am 
Originally posted by sd:
Originally posted by wtiger27:

True. But the screen size effects the FOV. Increasing the resolution as you increase the screen size is pretty normal I think.

But the article does use resolution as a limiting factor on generating graphic processing for the CPU. The lower the resolution, the faster the CPU can process the data to the GPU and thus more fps the GPU can generate. Which is what the article is stating.

Aspect ratio size effects the FOV not screen size. A 1080p or 4k 27" monitor will have the same fov as a 77" 4k tv.

I believe his FOV point was that, if you have a bigger screen, you need a different FOV for the view to be comfortable for you (the distance from the monitor also has an effect).
And most people with 4K screens, are probably playing on bigger screens.
wtiger27 Jun 18, 2023 @ 8:59am 
Originally posted by sd:
Originally posted by wtiger27:

True. But the screen size effects the FOV. Increasing the resolution as you increase the screen size is pretty normal I think.

But the article does use resolution as a limiting factor on generating graphic processing for the CPU. The lower the resolution, the faster the CPU can process the data to the GPU and thus more fps the GPU can generate. Which is what the article is stating.

The link I posted stated the opposite. Lower resolution makes it easier on the gpu and harder on the cpu.

Yes. But the opposite is also true for the GPU. If the resolution is too high for the CPU to process fast, then fps will be lower. Because the GPU will be waiting on the CPU. The bottleneck would be at the CPU level.
tfa Jun 18, 2023 @ 9:10am 
Originally posted by wtiger27:
Originally posted by sd:

The link I posted stated the opposite. Lower resolution makes it easier on the gpu and harder on the cpu.

Yes. But the opposite is also true for the GPU. If the resolution is too high for the CPU to process fast, then fps will be lower. Because the GPU will be waiting on the CPU. The bottleneck would be at the CPU level.

You must be trolling now.
tfa Jun 18, 2023 @ 9:13am 
Originally posted by wesnef:
Originally posted by sd:

Aspect ratio size effects the FOV not screen size. A 1080p or 4k 27" monitor will have the same fov as a 77" 4k tv.

I believe his FOV point was that, if you have a bigger screen, you need a different FOV for the view to be comfortable for you (the distance from the monitor also has an effect).
And most people with 4K screens, are probably playing on bigger screens.

People want a wide fov regardless of res or screen size. Console gamers are typically playing on much larger screens than pc gamers yet console games often have a low fov and no fov options.
wtiger27 Jun 18, 2023 @ 9:23am 
Originally posted by sd:
Originally posted by wtiger27:

Yes. But the opposite is also true for the GPU. If the resolution is too high for the CPU to process fast, then fps will be lower. Because the GPU will be waiting on the CPU. The bottleneck would be at the CPU level.

You must be trolling now.

Disagreeing with someone is not trolling. And to think I was going to congratulate you for being a reasonable, respectful discussion poster. Shame.
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Date Posted: Jun 18, 2023 @ 5:22am
Posts: 154