Starfield

Starfield

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XtreeIvI Jun 16, 2023 @ 11:46am
Ultrawide & Super Ultrawide Support; HUD aspect ratio
1. Please add native support for ultrawide (21:9) & super ultrawide (e.g. 32:9) aspect ratio/resolutions.
2. Please add decoupled HUD bounds configurations with its own aspect ratio/bounds.
For instance, game may run in 32:9, but HUD will stay bounded to 21:9 or 4:3 box.
Last edited by XtreeIvI; Jun 17, 2023 @ 8:29am
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Showing 16-26 of 26 comments
Tomatokek Jun 17, 2023 @ 4:20pm 
Im just waiting for the commenter that comes into the ultrawide discussion and explains how they shouldn't because not many people have ultrawide. lol I love that argument. Either way I hope they do. Everyone I know has ultrawide now. Im using the 21:9 and its great.
Castor Troy Jun 17, 2023 @ 9:16pm 
Originally posted by Anonymous:
Originally posted by Castor Troy:
It's 2023, of course it will have ultrawide support. But just in case it won't at launch, I hope they add it. Ultrawide is so much better than 16:9. This game would look incredible in ultrawide.
Yep I just upgraded to the Dell s3422dwg and I'm never going back to flat nor 16:9 lol

Welcome to the family!

I started playing Death Stranding again and I wanted to see how it looks in 4k on my tv. It looked great, but it just felt too narrow, so I went back to my ultrawide pc monitor, which is not a 4k ultrawide. Even with less resolution, it just looks so much better. Ultrawide is awesome for games that had big 3d environments.
enderbeta Jun 17, 2023 @ 9:20pm 
Originally posted by Bandy:
Originally posted by Thunderblaze Krakenclub:
Did they say it won’t support ultrawide this release?
No, but BGS hasn't supported ultra-wide in past, so legit question, but has already been posted. Many many times...
They did with Fallout 76. It's not a game with the best history but it feels like basically the Fallout 4 engine. So if it has ultrawide support I would guess Starfield will.
Freisar Jul 7, 2023 @ 3:40am 
21:9 Is the best, i Hope native support!
bigSQUISHY76 Sep 1, 2023 @ 6:46am 
I am sure it will have 32:9 in the near future. I am disappointed it doesn't have it at launch, I will not even start playing it until it does. I expect to play it on the equipment I have and not have to depend on modders to experience the original content as created by the developers.

Do keep in mind that no game will launch with zero bugs, hiccups or speed bumps. Lets see what happens. Pretty sure they will address this prior to the official release date and we who followed the carrot of preorder to get to play early should have known we would be the guineapigs. Hopefully it is address it soon or else I will not be playing it.
XtreeIvI Sep 2, 2023 @ 2:28am 
Originally posted by bigSQUISHY76:
I am sure it will have 32:9 in the near future. I am disappointed it doesn't have it at launch, I will not even start playing it until it does. I expect to play it on the equipment I have and not have to depend on modders to experience the original content as created by the developers.

Do keep in mind that no game will launch with zero bugs, hiccups or speed bumps. Lets see what happens. Pretty sure they will address this prior to the official release date and we who followed the carrot of preorder to get to play early should have known we would be the guineapigs. Hopefully it is address it soon or else I will not be playing it.

Yeah, man. I am so disappointed that there is no FOV and super ultrawide support.
Hope they fix this ASAP
Aone Sep 2, 2023 @ 2:39am 
If this game was a 2012 release I would understand no ultra-wide support, but in 2023 many people have wide screen monitors and multiple monitor setups. To not have widescreen support and hud scaling is just criminal in my book. I am soooooo disappointed to have upgraded my system with the best to find it doesn't look good and is only playable on a single monitor. Disappointed in you Todd, very disappointing.
CorZ Sep 2, 2023 @ 12:20pm 
is there a fix for wpeaon fov? my weapon is cut off 32:9
XtreeIvI Sep 3, 2023 @ 3:33am 
Same thing.
I have not found good solution yet.
Long story short, for now I see no way to permanently decouple weapon (viewmodel) FOV from 3rd person world FOV.

For 32:9 display IMO good values are:
viewmodel FOV : 125 (relatively matches native 16:9 weapon look)
3rd person world fov: 100.

However problem is once you speak to NPC viewmodel FOV (set by "hacky" solution) resets to current world FOV for 3rd person.

So no real solution I have found at a moment.

See this video for more details:
https://www.youtube.com/watch?v=ExbivpuSnNI

2. Good thing is HUD aspect ratio could easily be fixed.
In StarfieldCustom.ini
these lines do the trick:
[Interface]
bPhotoModeLetterBoxed=0
fSafeZoneXWide=960

Originally posted by CorZ:
is there a fix for wpeaon fov? my weapon is cut off 32:9
Last edited by XtreeIvI; Sep 3, 2023 @ 3:34am
_AzOOrus_ Jul 5, 2024 @ 9:17am 
Originally posted by XtreeIvI:
Same thing.
I have not found good solution yet.
Long story short, for now I see no way to permanently decouple weapon (viewmodel) FOV from 3rd person world FOV.

For 32:9 display IMO good values are:
viewmodel FOV : 125 (relatively matches native 16:9 weapon look)
3rd person world fov: 100.

However problem is once you speak to NPC viewmodel FOV (set by "hacky" solution) resets to current world FOV for 3rd person.

So no real solution I have found at a moment.

See this video for more details:
https://www.youtube.com/watch?v=ExbivpuSnNI

2. Good thing is HUD aspect ratio could easily be fixed.
In StarfieldCustom.ini
these lines do the trick:
[Interface]
bPhotoModeLetterBoxed=0
fSafeZoneXWide=960

Originally posted by CorZ:
is there a fix for wpeaon fov? my weapon is cut off 32:9


From a neo 57'' user, I thank you :) You made my day !
Jᴧgᴧ Jul 5, 2024 @ 2:41pm 
Originally posted by Kennedy:
Originally posted by Anonymous:
If they don't you know someone will mod it fast.
Why develop the game in the first place? Just let modders make it.

That's pretty much Bethesda's strategy in the first place. They make a shell of a game, using an outdated engine, put some basic stuff in it, don't fix the bugs, then release for premium price and let the community fix it and create content for it (which they're now trying to monetize).

They've been doing that for over a decade with their SP games and it's worked up until now. But Starfield's reception (in my opinion) doesn't seem good enough to hold up the formula so that it is profitable anymore.

=================

Back on-topic.. I'm not sure why people are still using ultra-wide. I used multiple monitors for almost ten years, then went back to 21:9 with a super sized monitor that fills almost my entire field of view anyway. I still have to turn my head to see things to the side and don't have to use ultra wide anymore. YMMV I guess.

I had thought the custom UI mods had already addressed element positioning, but perhaps not. We did after all just get the CK, so maybe it'll take a bit more time. It's really indicative of how hard Beth is trying to keep up with what gamers are using (not at all).
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Date Posted: Jun 16, 2023 @ 11:46am
Posts: 26