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Unfortunately they forgot to hire competent writers, people with stories to tell and someone who could make a believable universe.
They failed miserably and for some reason they thought their zany world building of Fallout was appropriate for Starfield.
It wasn't... It isn't... And therefore you end up with this bad joke that many don't find funny...
I had friends who spent more time creating their campaign worlds in AD&D or Vampire the Masquerade than this billion dollar company did on their game that cost hundreds of million.
But hey... I am sure "Shattered Space" and the dumb fanatics factions they forgot to include in the game will make it all much better.
Daggerfall - once through the Tutorial Dungeon you are free to go where you want.
Morrowind - Once through the Customs Office you are free to go where you want.
Obllvion, - once through the Tutorial Dungeon you are free to go where you want.
Fallout 3 - once through the Tutorial Dungeon you are free to go where you want.
Skyrim - once through the Tutorial Dungeon you are free to go where you want.
Fallout 4 - once through the Tutorial Dungeon you are free to go where you want.
Starfield - once through the Tutorial Dungeon you are free to go where THEY SAY TO GO.
Which one of these....is not like the other?
Bear in Mind Starfield description is overly simplified. The reality is you need to get to the Lodge through a city of lazy people all wanting to give you stuff to do, with a 6 ft robot literally lodged in your rectum Commenting the entire time on every little thing. So that adds to the Mental Anguish....and you still haven't gotten to the lodge where Another Migraine awaits.
There is just no contest. Starfield wins for most aggravating Start of a Game.
Yes but only after you have been to the Lodge....ONLY AFTER THE LODGE. Try to go to neon from Kreet, or Land on Gagarin instead of Jemmison.
How is that any different to Fallout 4 - you can't do anything you want until you first do the tutorial through the vault, and exit the vault. Same with Skyrim - you cannot do anything you want until you finish the tutorial and exit the cave.
Starfields tutorial is a little longer with more than one location where the tutorial covers all aspects of the game from movement to gun play via space ship control and combat.
Did you even play the game at all?
Their previous games at least kinda aligned with the promotions. Starfield is a complete fraud.
Blown completely out of proportion... It really is... Once you meet Constellation, you can do what ever you want, so consider meeting Constellation part of the "Tutorial" if you must... But, ok...
Well, I don't see the need to go find more Temples and Artifacts any greater than to find more dragons and save Skyrim, or to find your son. In fact my last few toons never go to find the first Temple. They unlock the rest of Constellation and then when sent to find the first Temple they don't. No Temple, no Starborn, no Shouts (Star powers, whatever). I just play in the game world from there.
The features in Starfield are a mixed bag. Some are very well done and enjoyable (I think ship building has been mentioned), other features feel like they were half finished (base building).
There are also WAY too many skills and levels of skills. In Starfield and all prior games I role-play. In the prior games I could have my skills set up for my role-play by level 15-20. In Starfield that's been stretched to level 30+ depending on the role-play. Just too many skills that every toon must have, regardless of role-play, and then there's the levels to those skills, etc. By the time you can focus and select the skills needed for your particular role-play your level 30+. And by then, you've already beat the game. The idea, I assume, is that then you go to NG+ to start over, but IMO the whole MQ is FUBAR. There's no way I'll ever choose to lose everything and everyone and my humanity to be some mystical being living in a never-ending Groundhog Day whose connections to the universe, any universe, is completely meaningless. To grab a quote from Wargames "The only winning move is not to play. How about a nice game of chess?".
Melee combat is bad. No finishers, no fun gore, no gibbing people like in Fallout. It's like a chore trying to melee people in this game. It's obvious they'd rather have you point and click enemies to death with your weapons. There are so few melee weapons it's basically pointless. Just remove it entirely.
Shooting is just meh. It's nothing special. It's just shooting.
The story is meh compared to Skyrim and other Fallout titles. I mean, blowing up the institute? Fun! Being in a civil war? Fun! Attacking the brotherhood of steel on their blimp? Fun! Destroying the Boomers in Fallout while dodging artillery fire? Fun! Finding the railroad and then just gunning them all down just because you can? Fun! There are so many more examples of quests that has more variety and fun in them compared to Starefield.
There are so many fun things they could have done but completely failed. They forgot that people want to have fun in their games, not playing a bland version of reality.
When I loot people in Skyrim and Fallout and you see their stuff being taken off the body is a really cool and immersive thing. Now it's just random loot tables, boring!
Voice acting is sooooooo bad in Starefield compared to many, many, other games. They have the most bland, boring and basically no emotion at all. Everyone talks like they're whispering to you for some reason. Compare it to Cyberpunk, KOTOR, New Vegas, Fallout 3 or the Witcher series and the amount of emotion and voice acting is top-notch.
The same goes for animations. There are so far and few animations for the quests. Why do I have to look at each others faces for 20 minutes straight while someone is dumping exposition? That's not interactive or fun at all. Cyberpunk that is strictly first person has people walking around, interacting with things that makes it so much more immersive and fun. Even older games at least try to make it look cool with different camera angles and stuff like that. They knew that it would get old after a while but starefield doesn't innovate at all.
I recently completed KOTOR 1 and KOTOR 2 and even though they are so old compared to starefield, they are infinitely more fun and engaging. Why can't I manipulate my followers like in KOTOR? Why isn't that a mechanic in a game set about multiverses? That would make a lot of sense considering you're a DRAGONBORN...sorry, STARBORN. You have access to an infinite amount of universes and this is the boring one we got?
I can go on and on but I think I have made my point. There is basically no creativity, no engagement, grinding for levels is not fun because it feels like they're wasting my time, the writing is weird and boring at times, compared to a lot of other titles Starefield just falls flat on basically every category. That's why so many other games won awards at the Nafta's and other game show awards and starefield just won xbox choice awards or whatever. It's a chore playing starefield.
The Cyberpunk devs answered this previously, pointing out that those interactions during dialogue required massive amounts of work and, given that Starfield has tens of thousands of more lines of dialogue, and is a far less structured and linear game than Cyberpunk, they literally told their fans to stop making unfair comparisons like that...
Just not on pc, because it still doesnt have controller support.