Starfield

Starfield

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Hazduhr Aug 17, 2024 @ 5:34am
Changing ships in the middle of nowhere?
I like to take ships that land somewhere. In this case, it was in the Rana system, and it turned out to be a Crimson Fleet Phantom III.

Problem with that ... I can't get away from there using that ship, the jump range is abysmal. I have no idea how it was supposed to even *get* here in the first place.

How do I get away from here now?
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Showing 1-15 of 15 comments
tkwoods Aug 17, 2024 @ 5:40am 
Fast Travel to a known point like the Den.
Hazduhr Aug 17, 2024 @ 5:53am 
Originally posted by tkwoods:
Fast Travel to a known point like the Den.

As said, not enough fuel.
tkwoods Aug 17, 2024 @ 5:55am 
Originally posted by Hazduhr:
Originally posted by tkwoods:
Fast Travel to a known point like the Den.

As said, not enough fuel.
So the path has not been explored enough or something.

Look in system for a civilian outpost. Most let you switch ships.
Hazduhr Aug 17, 2024 @ 5:59am 
Originally posted by tkwoods:
Originally posted by Hazduhr:

As said, not enough fuel.
So the path has not been explored enough or something.

Look in system for a civilian outpost. Most let you switch ships.

NOT ENOUGH FUEL. That ship has 50 fuel, and the jump to the next system already needs 88.51. Okay, I'll see if I can find something. Probably better chances on planets with atmosphere I guess ...
wyodinosaur Aug 17, 2024 @ 6:17am 
Can you build an outpost beacon and then create the large landing pad with the shipbuilder? This should enable you to switch ships.

And if all else fails and you are not averse to cheating, you can use the 'tgm' console command just to enable you to get to another system.
Hazduhr Aug 17, 2024 @ 6:43am 
Originally posted by wyodinosaur:
Can you build an outpost beacon and then create the large landing pad with the shipbuilder? This should enable you to switch ships.

And if all else fails and you are not averse to cheating, you can use the 'tgm' console command just to enable you to get to another system.

Thank you, not sure if the system would have had all the required resources for it, thankfully the Crimson Fleet was so nice to present me with another ship, a Wight II. 900 Fuel is something entirely else than 50. :) The Grav Drive probably was "saved" from scrapping, given its weird range, but it got me away from there. Heading to the Den now ... I hope I found all the smuggling goods ...
Hazduhr Aug 17, 2024 @ 6:57am 
Originally posted by Hazduhr:
I hope I found all the smuggling goods ...

I didn't. Thankfully he tells me by not letting me fast-travel to the Lodge *before* I run into the authorities. Searching the huge ship for goods it is then. XD
jonnin Aug 17, 2024 @ 4:58pm 
if no one said it:
you can capture on the ground by taking the new ship, claiming it, making it your home ship, then exit and walk back to your real ship and reset that one to your home ship (with any luck you can fast travel back). In space, I think you can do the same if you don't undock from your original ship, but that may be automated and unavoidable. I dunno ... I don't capture in space unless I am really desperate, but that is how you would do it.

Once you lose your real ship, though (either by leaving the planet or planetary sector where you landed, or in space by having it warp out on autopilot) its done. You will now have to make a landing pad and upgrade to get out, or try landing in a place you have been before (sometimes it will let you land at a city or outpost even if you normally lack the fuel, via the fast travel mechanics not taking fuel into account). A landing pad would let you change ships instead of upgrade.
Last edited by jonnin; Aug 17, 2024 @ 4:59pm
Hazduhr Aug 19, 2024 @ 12:15pm 
Originally posted by jonnin:
Once you lose your real ship, though (either by leaving the planet or planetary sector where you landed, or in space by having it warp out on autopilot) its done.

Couldn't imagine getting a ship that *can't get away* from there, didn't happen before. I had to jump from star to star to do it, but it didn't happen yet that I couldn't even reach the next star. So yes, I had taken off in the new ship before I discovered the "surprise".
Hazduhr Aug 19, 2024 @ 12:18pm 
Originally posted by Liquid Inc:
Originally posted by Hazduhr:

NOT ENOUGH FUEL. That ship has 50 fuel, and the jump to the next system already needs 88.51. Okay, I'll see if I can find something. Probably better chances on planets with atmosphere I guess ...

If you do this right, it will NOT matter how much fuel your ship has,

I hope I don't have to try that again anytime soon. Because the button was *grayed out*. The game knew I couldn't get there and didn't allow it. And I did explore every nook and cranny of New Atlantis.
utahcowboy Aug 19, 2024 @ 12:49pm 
If you have contraband, then your desination will be greyed out. Drop the contraband and then try again. Once you have the new ship added to your fleet, you can just run back or fast travel back to your original ship and use that to get away. It should also still be on the planet.
Hazduhr Aug 21, 2024 @ 11:41am 
Originally posted by utahcowboy:
If you have contraband, then your desination will be greyed out. Drop the contraband and then try again. Once you have the new ship added to your fleet, you can just run back or fast travel back to your original ship and use that to get away. It should also still be on the planet.

Yes, the problem was *finding* the contraband on that huge ship I suddenly got. :)
jonnin Aug 21, 2024 @ 12:39pm 
Originally posted by Hazduhr:
Originally posted by utahcowboy:
If you have contraband, then your desination will be greyed out. Drop the contraband and then try again. Once you have the new ship added to your fleet, you can just run back or fast travel back to your original ship and use that to get away. It should also still be on the planet.

Yes, the problem was *finding* the contraband on that huge ship I suddenly got. :)

this is extremely annoying for sure. Contra needs to light up in red on the scanner... for a while I had a number of problems because I picked up aurora at the hangar POI (its scattered all over the tables there) without realizing it and my misc didn't have any and my ship didn't have any... and then you find it and facepalm..
Last edited by jonnin; Aug 21, 2024 @ 12:41pm
AuddieD Aug 21, 2024 @ 12:46pm 
Originally posted by jonnin:
Originally posted by Hazduhr:

Yes, the problem was *finding* the contraband on that huge ship I suddenly got. :)

this is extremely annoying for sure. Contra needs to light up in red on the scanner... for a while I had a number of problems because I picked up aurora at the hangar POI (its scattered all over the tables there) without realizing it and my misc didn't have any and my ship didn't have any... and then you find it and facepalm..

Using a shotgun with explosive shells for that "quick and easy" ship piracy scatters them to hell and back also. Grenades are fun until they shove those illegal va'ruun books under something.

Moral: use a regular shotgun inside a ship and leave the grenades at home.
HeyYou Aug 21, 2024 @ 1:07pm 
I got stuck in Archimedes due to limited jump range.... I couldn't fast travel either, as the game would tell me 'out of range'.... I ended up having to reload a save before I took the ship.
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Date Posted: Aug 17, 2024 @ 5:34am
Posts: 15