Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As said, not enough fuel.
Look in system for a civilian outpost. Most let you switch ships.
NOT ENOUGH FUEL. That ship has 50 fuel, and the jump to the next system already needs 88.51. Okay, I'll see if I can find something. Probably better chances on planets with atmosphere I guess ...
And if all else fails and you are not averse to cheating, you can use the 'tgm' console command just to enable you to get to another system.
Thank you, not sure if the system would have had all the required resources for it, thankfully the Crimson Fleet was so nice to present me with another ship, a Wight II. 900 Fuel is something entirely else than 50. :) The Grav Drive probably was "saved" from scrapping, given its weird range, but it got me away from there. Heading to the Den now ... I hope I found all the smuggling goods ...
I didn't. Thankfully he tells me by not letting me fast-travel to the Lodge *before* I run into the authorities. Searching the huge ship for goods it is then. XD
you can capture on the ground by taking the new ship, claiming it, making it your home ship, then exit and walk back to your real ship and reset that one to your home ship (with any luck you can fast travel back). In space, I think you can do the same if you don't undock from your original ship, but that may be automated and unavoidable. I dunno ... I don't capture in space unless I am really desperate, but that is how you would do it.
Once you lose your real ship, though (either by leaving the planet or planetary sector where you landed, or in space by having it warp out on autopilot) its done. You will now have to make a landing pad and upgrade to get out, or try landing in a place you have been before (sometimes it will let you land at a city or outpost even if you normally lack the fuel, via the fast travel mechanics not taking fuel into account). A landing pad would let you change ships instead of upgrade.
Couldn't imagine getting a ship that *can't get away* from there, didn't happen before. I had to jump from star to star to do it, but it didn't happen yet that I couldn't even reach the next star. So yes, I had taken off in the new ship before I discovered the "surprise".
I hope I don't have to try that again anytime soon. Because the button was *grayed out*. The game knew I couldn't get there and didn't allow it. And I did explore every nook and cranny of New Atlantis.
Yes, the problem was *finding* the contraband on that huge ship I suddenly got. :)
this is extremely annoying for sure. Contra needs to light up in red on the scanner... for a while I had a number of problems because I picked up aurora at the hangar POI (its scattered all over the tables there) without realizing it and my misc didn't have any and my ship didn't have any... and then you find it and facepalm..
Using a shotgun with explosive shells for that "quick and easy" ship piracy scatters them to hell and back also. Grenades are fun until they shove those illegal va'ruun books under something.
Moral: use a regular shotgun inside a ship and leave the grenades at home.