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DLC is substantial and there have been regular updates since launch
That being said, if you didn't like the game (which is fine, it has its issues) then I don't think more DLCs are going to change your mind.
Yep, the game has been abandoned. Bethesda clearly knows there’s no real future for Starfield so they’re just quietly moving on. One overpriced, subpar DLC in a year and a half? No meaningful updates? Its obvious they don’t see a long term future in it either. Not even the modders can’t keep it alive at this point.
I'll let Inigo offer their thoughts;
https://www.youtube.com/watch?v=G2y8Sx4B2Sk
If it's dead for you, maybe there's something wrong with your PC.
Have fun storming the castle!! :D
I agree it's a great movie, I think the story is kind of terrible but OMG the characters and the wit! *chefs kiss*
Well VarAnus, I also lived in that time and back then, they delivered finished games, games that respected their players. No need for constant patches or fixes, just a solid product from the get go. Now we get half baked releases and a bunch of updates to make up for it. Funny how good ol days suddenly seem better when you look at it that way.
People think it's the games standards that have dropped.
In reality what has changed is the expected standard.
Games have always released with bugs and glitches, but because we *couldn't* get patches for them we didn't *expect* patches for them so we accepted games *as they were*.
How does everyone think speed-running got a foothold? Glitches. Bugs. (That's just one example.)
Now because we *can* get patches with almost zero effort, it simply makes it seem that the problem is worse than it actually is, or ever was. Current day perspective is simply different, that's all.
It was so much worse. We didn't have the resources we do now to learn about a game before buying, OR to give feedback on games that had issues. And it's not that games didn't need patches as much as patches just weren't a thing.
Back in the 80s and 90s games were finished because they were a lot less complex. There werent endless systems, massive open worlds or hundreds of mechanics to balance. The games that had issues were often just more straightforward so it was easier to put out something that didn’t require constant updates. I know 80s and 90s games still had bugs but they were usually pretty easy to avoid and didn’t break the experience
Todays games are far more complex sure but that also means more chances for things to go wrong and it doesn't mean we should just accept subpar releases. It's all about striking a balance and that’s something a lot of modern games struggle with.
A good example of that is Flight Simulator 24, one of the most horrible launches ever with endless bugs. It's practically not even in beta yet its out there with a premium price tag.
If you played exclusively car racing games or that sort of stuff maybe
Rpgs were massive bug piles and never patched. Bugs were just accepted