Starfield

Starfield

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Will the modding community for starfield ever blow up?
I heard from friends that the engine is just too unstable to ever fully mod, will the game ever get mods the equivalent to skyrims which overhaul and add to it? The game does feel that it would have the potential to be one of the best modded experiences (if it allowed it) so why hasn't it became bigger?
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Showing 1-15 of 86 comments
the engine is not unstable at all for modding, the problem is that there is way less interest in starfield in general compared to other bethesda games.

that said there are overhaul and total conversion mod projects like for example star wars genesis:

https://youtu.be/2-e4UzrpioI

https://genesismodlist.com/
Vlad 254 (Banned) May 13 @ 7:42am 
This game is already one of the most modded games ever and there are facts to back that up:

-Starfield has the 11th most total mods out of 3,691 games on Nexus Mods
-Starfield has the 15th most downloads of mod out of 3,691 games on Nexus Mods

So people are not only making mods at a very high rate for Starfield but they are also installing them as well. Starfield's modding is up there with some of the most modded games of all-time, hardly a game with an unstable engine.

And because of some of the laughable reports that modding is dead this video just came out
Starfield News - Not Dead Yet - New Beta Plus 5 More Stories

On top of that my personal experience isfor the past 1,400 hours of game play I've been using load orders with over 200 mods in them and my game is as stable as it can be. 200 mods isn't a lot of mods imo but then again after I played this game for well over 1,000 hours without mods I can say this game doesn't need that many mods, but they are out there if you want them.
RasaNova May 13 @ 7:50am 
But... But... Skyrim and Fallout 4 have more mods! rip SF modding scene


/s
Vlad 254 (Banned) May 13 @ 8:01am 
Originally posted by RasaNova:
But... But... Skyrim and Fallout 4 have more mods! rip SF modding scene


/s
LOL love the sarcasm.

Thing is every single one of those 11-15 games ahead of Starfield in terms of modding are older games than Starfield.

But Starfield came out of the gate on a rocket ship trend:

-Oblivion Remastered is the fastest game to reach 1,000 mods in Nexus Mods history doing so in 7 days.
-Skyrim SE Held the previous record reaching 1,000 mods in 8 days
-Starfield is the 3rd fastest game in history to reach 1,000 mods doing so in 8 days as well
-Fallout 4 took 10 days
-Witcher 3 and FNV did so in 13 days

So only 2 games in the history of Nexus mods came out of the gate faster than Starfield and Skyrim only beat it out by a few hours. As for Oblivion it does not have a Creations mods like Starfield does but if it did it would have less mods on Nexus.

So yeah Starfield is holding it's own and then some.
Vlad 254 (Banned) May 13 @ 8:09am 
@OP - Here's another great video that had to be made:
Dumb Journalists Sound Off In Unison! Are Starfield Modders Really Leaving?
Originally posted by Vlad 254:
This game is already one of the most modded games ever and there are facts to back that up:

-Starfield has the 11th most total mods out of 3,691 games on Nexus Mods
-Starfield has the 15th most downloads of mod out of 3,691 games on Nexus Mods

So people are not only making mods at a very high rate for Starfield but they are also installing them as well. Starfield's modding is up there with some of the most modded games of all-time, hardly a game with an unstable engine.

And because of some of the laughable reports that modding is dead this video just came out
Starfield News - Not Dead Yet - New Beta Plus 5 More Stories

On top of that my personal experience isfor the past 1,400 hours of game play I've been using load orders with over 200 mods in them and my game is as stable as it can be. 200 mods isn't a lot of mods imo but then again after I played this game for well over 1,000 hours without mods I can say this game doesn't need that many mods, but they are out there if you want them.
how many of those mods are just beauty/tits/ass mods and how many dlc-sized mods / adventure packs / overhauls there are for skyrim/fallout 4/new vegas/ fallout 3/ oblivion?
Last edited by Somesharky; May 13 @ 8:49am
by the way, yes, the engine is unstable. My friend gave it a look, and, despite using ue5 (c++ too), he said that he won't touch that heap of fuming donkeydung with a 20 ft pole
Last edited by Somesharky; May 13 @ 8:50am
Vlad 254 (Banned) May 13 @ 8:54am 
Originally posted by Somesharky:
by the way, yes, the engine is unstable. My friend gave it a look, and, despite using ue5 (c++ too), he said that he won't touch that heap of fuming donkeydung with a 20 ft pole
That's Oblivion Remastered using that engine not Starfield.
Originally posted by Vlad 254:
Originally posted by Somesharky:
by the way, yes, the engine is unstable. My friend gave it a look, and, despite using ue5 (c++ too), he said that he won't touch that heap of fuming donkeydung with a 20 ft pole
That's Oblivion Remastered using that engine not Starfield.
my apology, i didn't write properly. My friend, despite using ue5 himself, and being rather skilled with it, won't touch the CE2 with a 20 ft pole regardless of both being c++ based engines
Last edited by Somesharky; May 13 @ 8:57am
Vlad 254 (Banned) May 13 @ 8:56am 
Originally posted by Somesharky:
Originally posted by Vlad 254:
This game is already one of the most modded games ever and there are facts to back that up:

-Starfield has the 11th most total mods out of 3,691 games on Nexus Mods
-Starfield has the 15th most downloads of mod out of 3,691 games on Nexus Mods

So people are not only making mods at a very high rate for Starfield but they are also installing them as well. Starfield's modding is up there with some of the most modded games of all-time, hardly a game with an unstable engine.

And because of some of the laughable reports that modding is dead this video just came out
Starfield News - Not Dead Yet - New Beta Plus 5 More Stories

On top of that my personal experience isfor the past 1,400 hours of game play I've been using load orders with over 200 mods in them and my game is as stable as it can be. 200 mods isn't a lot of mods imo but then again after I played this game for well over 1,000 hours without mods I can say this game doesn't need that many mods, but they are out there if you want them.
how many of those mods are just beauty/tits/ass mods and how many dlc-sized mods / adventure packs / overhauls there are for skyrim/fallout 4/new vegas/ fallout 3/ oblivion?
Starfield has far less in terms of ratio compared to other games that's for sure, I mean it's not even close.
btw, i thought it was all ue5, but isn't the oblivion remaster still in CE, using only ue5 for the graphics? like -- how does it even work?
Originally posted by Vlad 254:
Originally posted by Somesharky:
how many of those mods are just beauty/tits/ass mods and how many dlc-sized mods / adventure packs / overhauls there are for skyrim/fallout 4/new vegas/ fallout 3/ oblivion?
Starfield has far less in terms of ratio compared to other games that's for sure, I mean it's not even close.
idk, i tried looking, and i can't see anything noteworthy that made me go "DAAAAYUM THAT ♥♥♥♥'S COOL AF MAAAAN!" like, uuuh... the heck's his name -- he makes tons of semi-lore friendly guns packs for fallout 4, including a sick-ass suit of miniguns and HMG's.

like, i want to see more of those mods. I don't have the time, or technical skill needed to, but i have a 400 pages GDD chock full of fixes that, without changing the story too much (neither of us had any idea how to, we aren't really writers) would turn it into a proper rpg while still being both lore and pc friendly (won't make it burst into flames or kill your video card)
Last edited by Somesharky; May 13 @ 9:00am
Vlad 254 (Banned) May 13 @ 8:58am 
Originally posted by Somesharky:
Originally posted by Vlad 254:
That's Oblivion Remastered using that engine not Starfield.
my apology, i didn't write properly. My friend, despite using ue5 himself, and being rather skilled with it, won't touch the CE2 with a 20 ft pole despite both being c++ based engines
Thanks for sharing your friends input, everyone's opinion counts, mine, his, yours, and every bit as important the mod authors who are making all these excellent mods. But here's the kicker, nobody is forced to mod this game.
Originally posted by Vlad 254:
Originally posted by Somesharky:
my apology, i didn't write properly. My friend, despite using ue5 himself, and being rather skilled with it, won't touch the CE2 with a 20 ft pole despite both being c++ based engines
Thanks for sharing your friends input, everyone's opinion counts, mine, his, yours, and every bit as important the mod authors who are making all these excellent mods. But here's the kicker, nobody is forced to mod this game.
ik. i tried to convince him regardless because among his codeblocks there are a dozen of so that would overhaul several starfield systems. The issue is that the engines reason in entirely different ways and adapting them would mean not only changing their structure, but also analyzing how the game itself is built to not have excessive compatibility issues. Changing a game is much harder than making one from the ground up
Neo May 13 @ 9:03am 
Op, if you heard from friends that the creation engine is too unstable for modding, then I'm afraid your friends don't know much on the subject and are talking total nonsense.

Creation engine is fantastic for it's ability to be highly modified.
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