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that said there are overhaul and total conversion mod projects like for example star wars genesis:
https://youtu.be/2-e4UzrpioI
https://genesismodlist.com/
-Starfield has the 11th most total mods out of 3,691 games on Nexus Mods
-Starfield has the 15th most downloads of mod out of 3,691 games on Nexus Mods
So people are not only making mods at a very high rate for Starfield but they are also installing them as well. Starfield's modding is up there with some of the most modded games of all-time, hardly a game with an unstable engine.
And because of some of the laughable reports that modding is dead this video just came out
Starfield News - Not Dead Yet - New Beta Plus 5 More Stories
On top of that my personal experience isfor the past 1,400 hours of game play I've been using load orders with over 200 mods in them and my game is as stable as it can be. 200 mods isn't a lot of mods imo but then again after I played this game for well over 1,000 hours without mods I can say this game doesn't need that many mods, but they are out there if you want them.
/s
Thing is every single one of those 11-15 games ahead of Starfield in terms of modding are older games than Starfield.
But Starfield came out of the gate on a rocket ship trend:
-Oblivion Remastered is the fastest game to reach 1,000 mods in Nexus Mods history doing so in 7 days.
-Skyrim SE Held the previous record reaching 1,000 mods in 8 days
-Starfield is the 3rd fastest game in history to reach 1,000 mods doing so in 8 days as well
-Fallout 4 took 10 days
-Witcher 3 and FNV did so in 13 days
So only 2 games in the history of Nexus mods came out of the gate faster than Starfield and Skyrim only beat it out by a few hours. As for Oblivion it does not have a Creations mods like Starfield does but if it did it would have less mods on Nexus.
So yeah Starfield is holding it's own and then some.
Dumb Journalists Sound Off In Unison! Are Starfield Modders Really Leaving?
like, i want to see more of those mods. I don't have the time, or technical skill needed to, but i have a 400 pages GDD chock full of fixes that, without changing the story too much (neither of us had any idea how to, we aren't really writers) would turn it into a proper rpg while still being both lore and pc friendly (won't make it burst into flames or kill your video card)
Creation engine is fantastic for it's ability to be highly modified.