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In all Bethesda games from Morrowind to Fallout 4 the same game loop worked, slightly modified each time. Essentially, explore, discover, fight, sell, improve.
This game loop is missing in Starfield, because they doubled down on randomly generated missions, like the outpost missions in Fallout 4.
I tried to play Starfield with different game loops, but the only one that was mildly fun for me was Daggerfall's. Get sent to dungeon, fight, sell, improve. But Daggerfall's dungeons were at least unique, while Starfield's are identical, to the last half-eaten sandwich. There are some good mods that make the dungeoneering double as fun, compared to vanilla, but 2x1=2, not =20.
Todd would have to conscript me to play Starfield more than a few hours every other month, in a way, because he could not pay me enough to do the same as a volunteer.
Just not when I compare it to my willingness to go back to Skyrim or Fallout 4. When you ask me in ten years about Starfield, my reply will probably be "Oh, I have not thought about Fallout 76 and Starfield for years. I still play Skyrim and Fallout 4 now and then, though. And Daggerfall, Morrowind, the cookieman face game, New Vegas, and Fallout 3, at least every few years."
I hate those moments of stark terror.
Luckily, I’m in absolutely no danger.
Spreadsheets in space, only disrupted by momentary bursts of gunfire...
Played EVE for years... Only stopped as it took so long to get anything done, and my circumstances meant I just didn't have the time to get anything worthwhile done any more...
I hope Bethesda finally manages to wrap all that massive freedom and collecting into a better gameplay experience in their next game. Personally, I just can’t bring myself to give a damn about any stuff that doesn’t help me achieve something or offer any kind of challenge. I end up just sprinting past everything, trying to go from quest A to B – and that’s not fun either. They really need to bring in elements from games like Mass Effect or The Witcher 3. Without limiting the freedom though—no one needs just another clone either.
It’s also not easy to stand out in such a crowded market... nut sticking to the same old formula will hurt Bethesda in the long run—they really need to come up with something new.