Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What I do when I want something is, I pull out a gun shoot everyone, take it and leave ;p
But in other games it was fine, at worst I just try avoid the region where I have the bounty ;p
Main Menue - Options - Game Settings - set "cargo access distance to "anywhere"
You'll still have to grab stuff without being caught. Being caught in the act => pay bribe, bounty or go to prison. So (quick-)saving beforehand still makes sense.
Once you have nabbed a few pieces, open your inventory, press (Q) to open your ships inventory, and transfer stuff there. Now you don't have any stolen goods in your carried inventory any longer.
Go to the Fence Trade Authority and sell all the stolen stuff from your cargo hold.
Zing... ....profit.
Then they doubled down on stupid and took out levitation. How does anyone think, "Hey, let's take out cool stuff to make the game worse, then we'll have a better game!" But apparently all they needed to do was wait until a new, naive generation of gamers came along and they pulled that ♥♥♥♥ off with Skyrim.
Levitation went away in Oblivion, due to the cities being in the own worldspace..... A design decision that I really didn't agree with. Don't recall if anyone re-implemented it after 'open cities' mod released. That's been a while ago.
And why didn't they bring it back in Skyrim? Why did they remove climbing? That was easily my favorite skill in Daggerfall. And Morrowind would have been the most awesome game to own a ship. Just so many things they changed from Daggerfall that could have made subsequent games so much better.
I wonder if it had something to do with the split of the Daggerfall dev team. The other "half" of that team is making a new game as we speak. It looks really good at the moment. The Wayward Realms I think it's called. Can't wait for it to hit EA. It's one I won't feel bad about supporting from what I've seen of it.
Skyrim still had cities in their own worldspace....
I think climbing went away with the switch to the gamebryo engine, as beth simply didn't know how to implement it.