Starfield

Starfield

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How to steal, tips?
I am in Neon and it's a great place with lots of stuff to steal.

But I am yet to figure out how to steal "efficiently". I save before gun shop, I go in, I pickup everything, I go out and ... "NEON SECURITY, STOP WHERE YOU ARE".. WTF?

Why? How? I have 4/4 Stealth and 4/4 Concealment + 3 pieces of gear with Chameleon perk. Before picking up anything I crouch, wait until "Hidden" (no bars), wait a bit MORE (3 seconds), then pickup, then wait a bit MORE (3 second) and only then move. NOONE should be ablet o see/spot/notice/figure out.. but yet, somehow guards from far away get informed and run towards me.

In Akila city I was opening map and zooming out to see if I get bounty (not sure if there is ingame warning for getting bounty), it's tedious. Checking my crime info in statuses is even more tedious.

1. How do I steal items efficiently? Some tips?
2. How to figure out mistakes and fix them by reloading?
3. Anything I should be aware of? What could break my stealth even if game tells me I am hidden?
4. Do I really need to wait MORE, because game is delaying checks for performance reasons? How long should I be waiting MORE?

I start stealing in small batches, but it's tedious to run out, see if guards not running, then save. Really tedious. Not fun.
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Showing 1-15 of 37 comments
HeyYou (Banned) Apr 5 @ 9:02am 
Guards and Vendors are psychic. They don't NEED to actually SEE you, they just "Know" you are up to no good...... Keep in mind, this is the same company that had horses and chickens reporting your crimes......
H5N1 Apr 5 @ 9:09am 
I love how in Oblivion the fighters guild porter would hound you seven once you became guild leadr.
I think stealing and sneaking arent the best part of the game. Like you said yourself its very tedious, its best just to avoid doing that ;p

What I do when I want something is, I pull out a gun shoot everyone, take it and leave ;p
HeyYou (Banned) Apr 5 @ 9:20am 
Originally posted by Bubblegum Flavour:
I think stealing and sneaking arent the best part of the game. Like you said yourself its very tedious, its best just to avoid doing that ;p

What I do when I want something is, I pull out a gun shoot everyone, take it and leave ;p
And then have everyone with a gun in the area coming for you, and the HUGE bounty, that all the patrol ships will just want to destroy you on sight. Yeah, that sounds like a good plan.... Or not....
Originally posted by HeyYou:
Originally posted by Bubblegum Flavour:
I think stealing and sneaking arent the best part of the game. Like you said yourself its very tedious, its best just to avoid doing that ;p

What I do when I want something is, I pull out a gun shoot everyone, take it and leave ;p
And then have everyone with a gun in the area coming for you, and the HUGE bounty, that all the patrol ships will just want to destroy you on sight. Yeah, that sounds like a good plan.... Or not....
I actually never did that in Starfiled, cause I was trying to be nice for once ;p I am actually a New Atlanis cop ;p

But in other games it was fine, at worst I just try avoid the region where I have the bounty ;p
Last edited by Bubblegum Flavour; Apr 5 @ 9:24am
It is the standard Bethesda trope, if you steal anything unless you are in a closed room alone, everyone will know you did it. It may be a reaction from Daggerfall. You could go to Daggerfall city as soon as you escape the starting cave, break into the armourers shop at night and steal everything you could carry, then sell it back to him in the morning when the shop opened, over a week you could get fully kitted in Daedric armour and weapons and have a large amount of gold. Just had to be sure the ghost was else where in the city
Originally posted by Sinatr:
[...]1. How do I steal items efficiently? Some tips?
[...]
Cheesy way - but pretty failsafe:

Main Menue - Options - Game Settings - set "cargo access distance to "anywhere"

You'll still have to grab stuff without being caught. Being caught in the act => pay bribe, bounty or go to prison. So (quick-)saving beforehand still makes sense.

Once you have nabbed a few pieces, open your inventory, press (Q) to open your ships inventory, and transfer stuff there. Now you don't have any stolen goods in your carried inventory any longer.

Go to the Fence Trade Authority and sell all the stolen stuff from your cargo hold.

Zing... ....profit.
kyew Apr 5 @ 10:58am 
Originally posted by H5N1:
I love how in Oblivion the fighters guild porter would hound you seven once you became guild leadr.
God, I hated that guy.
Originally posted by bobbie046:
It is the standard Bethesda trope, if you steal anything unless you are in a closed room alone, everyone will know you did it. It may be a reaction from Daggerfall. You could go to Daggerfall city as soon as you escape the starting cave, break into the armourers shop at night and steal everything you could carry, then sell it back to him in the morning when the shop opened, over a week you could get fully kitted in Daedric armour and weapons and have a large amount of gold. Just had to be sure the ghost was else where in the city
O yeah I think I remember when I was stealing stuff in Skyrim I would always wait for until nighttime and break in when the place was empty.
kyew Apr 5 @ 11:02am 
Originally posted by bobbie046:
over a week you could get fully kitted in Daedric armour and weapons
Not exactly true. Armor/weapon materials were scaled on your level, so you could only have Daedric stuff if you were a certain (high) level (I forget what level exactly). Higher level materials didn't even show up until you were close to the required level.
HeyYou (Banned) Apr 5 @ 11:06am 
Originally posted by kyew:
Originally posted by bobbie046:
over a week you could get fully kitted in Daedric armour and weapons
Not exactly true. Armor/weapon materials were scaled on your level, so you could only have Daedric stuff if you were a certain (high) level (I forget what level exactly). Higher level materials didn't even show up until you were close to the required level.
There were a couple places that ALWAYS had deadric stuff.... One was above a bar as I recall, but, at 1st level, even being up there by myself, sneaking around, I would still get caught. :D
kyew Apr 5 @ 11:13am 
Originally posted by HeyYou:
Originally posted by kyew:
Not exactly true. Armor/weapon materials were scaled on your level, so you could only have Daedric stuff if you were a certain (high) level (I forget what level exactly). Higher level materials didn't even show up until you were close to the required level.
There were a couple places that ALWAYS had deadric stuff.... One was above a bar as I recall, but, at 1st level, even being up there by myself, sneaking around, I would still get caught. :D
I miss door/chest bashing in ES games. Also climbing. They really ♥♥♥♥ the bed when they took out those features/skills.

Then they doubled down on stupid and took out levitation. How does anyone think, "Hey, let's take out cool stuff to make the game worse, then we'll have a better game!" But apparently all they needed to do was wait until a new, naive generation of gamers came along and they pulled that ♥♥♥♥ off with Skyrim.
HeyYou (Banned) Apr 5 @ 11:21am 
Originally posted by kyew:
Originally posted by HeyYou:
There were a couple places that ALWAYS had deadric stuff.... One was above a bar as I recall, but, at 1st level, even being up there by myself, sneaking around, I would still get caught. :D
I miss door/chest bashing in ES games. Also climbing. They really ♥♥♥♥ the bed when they took out those features/skills.

Then they doubled down on stupid and took out levitation. How does anyone think, "Hey, let's take out cool stuff to make the game worse, then we'll have a better game!" But apparently all they needed to do was wait until a new, naive generation of gamers came along and they pulled that ♥♥♥♥ off with Skyrim.
I LOVED levitation in Morrowind. :) I had a constant effect ring, and I would fly everywhere. Cliff Racers could be problematic though.....

Levitation went away in Oblivion, due to the cities being in the own worldspace..... A design decision that I really didn't agree with. Don't recall if anyone re-implemented it after 'open cities' mod released. That's been a while ago.
kyew Apr 5 @ 11:29am 
Originally posted by HeyYou:
Originally posted by kyew:
I miss door/chest bashing in ES games. Also climbing. They really ♥♥♥♥ the bed when they took out those features/skills.

Then they doubled down on stupid and took out levitation. How does anyone think, "Hey, let's take out cool stuff to make the game worse, then we'll have a better game!" But apparently all they needed to do was wait until a new, naive generation of gamers came along and they pulled that ♥♥♥♥ off with Skyrim.
I LOVED levitation in Morrowind. :) I had a constant effect ring, and I would fly everywhere. Cliff Racers could be problematic though.....

Levitation went away in Oblivion, due to the cities being in the own worldspace..... A design decision that I really didn't agree with. Don't recall if anyone re-implemented it after 'open cities' mod released. That's been a while ago.
Yeah, I think they were messing around with the idea even in Morrowind. Remember you couldn't levitate in the Imperial City. They were prepping us for disappointment.

And why didn't they bring it back in Skyrim? Why did they remove climbing? That was easily my favorite skill in Daggerfall. And Morrowind would have been the most awesome game to own a ship. Just so many things they changed from Daggerfall that could have made subsequent games so much better.

I wonder if it had something to do with the split of the Daggerfall dev team. The other "half" of that team is making a new game as we speak. It looks really good at the moment. The Wayward Realms I think it's called. Can't wait for it to hit EA. It's one I won't feel bad about supporting from what I've seen of it.
HeyYou (Banned) Apr 5 @ 11:31am 
Originally posted by kyew:
Originally posted by HeyYou:
I LOVED levitation in Morrowind. :) I had a constant effect ring, and I would fly everywhere. Cliff Racers could be problematic though.....

Levitation went away in Oblivion, due to the cities being in the own worldspace..... A design decision that I really didn't agree with. Don't recall if anyone re-implemented it after 'open cities' mod released. That's been a while ago.
Yeah, I think they were messing around with the idea even in Morrowind. Remember you couldn't levitate in the Imperial City. They were prepping us for disappointment.

And why didn't they bring it back in Skyrim? Why did they remove climbing? That was easily my favorite skill in Daggerfall. And Morrowind would have been the most awesome game to own a ship. Just so many things they changed from Daggerfall that could have made subsequent games so much better.

I wonder if it had something to do with the split of the Daggerfall dev team. The other "half" of that team is making a new game as we speak. It looks really good at the moment. The Wayward Realms I think it's called. Can't wait for it to hit EA. It's one I won't feel bad about supporting from what I've seen of it.

Skyrim still had cities in their own worldspace....

I think climbing went away with the switch to the gamebryo engine, as beth simply didn't know how to implement it.
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Date Posted: Apr 5 @ 8:59am
Posts: 37