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Anyone like using Place Doors Yourself mod in Ship Building?
I built my 1st huge ship, but wasnt happy with doors & ladders, I am running with several mods that add habs, main focus is...
Stroud Premium Edition https://www.nexusmods.com/starfield/mods/12330
...it adds stairs, elevators, huge 3x3's, elite crew cabins, & more, but after I got inside it was a bit of a maze. & some areas were inaccessible, the sitars barely connected to anything either. Vanilla parts have less quirks with auto-door & ladder placements, but im not willing to give these habs up...
So....
Is Place Doors Yourself a good mod? Do you use it? it looks excellent & simple to use, & would solve my OCD about ship designing, but ive not tried it yet, probably will today tho.

I went back a save to get my 1.3 million credits back from building that huge ship... & also because I'd have to replace all habs anyway, if I use Place Doors Yourself, its better to start fresh, that, or leave any particular ship as vanilla habs only.

Ship was 5 stories tall, maximum width & length, I have mods to loosen the rules, but I stayed within width/length, because of landing pad sizes.
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Showing 1-15 of 16 comments
jas385 Jan 1 @ 9:02am 
I did a build like yours and used Place Doors Yourself, and I found it worked well apart from the Ancient Mariner Hab - it messes up the curved wall side. Let me know if you had any more specific questions.

Thanks for the tip on Stroud Premium Edition - I've always wanted elevators and proper stairwells. The ladders just don't seem appropriate for a flagship.
Originally posted by jas385:
I did a build like yours and used Place Doors Yourself, and I found it worked well apart from the Ancient Mariner Hab - it messes up the curved wall side. Let me know if you had any more specific questions.

Thanks for the tip on Stroud Premium Edition - I've always wanted elevators and proper stairwells. The ladders just don't seem appropriate for a flagship.

They're nice huge stairwells up to 5 stories, & the elevators work great too, also am a big fan of their habs customizing, the mess hall 3x3 with giant panoramic roof window is sweet, as are all the other things they made, it fits perfect with the vanilla Stroud parts.

Im going to test Place Doors Yourself today, im excited for flow control on huge builds. I have ways without it, but it means I need a bunch of empty hull parts to force it not to put doors in odd places, its fine for vanilla, but adding a ton of custom habs warrants needing some extra level of control.

This is seriously way too much fun! lol I've always wanted a game like this, Mass Effect used to be my favorite space games, but they're extremely limited in scope & intractability, only Bethesda goes the extra mile, & then modders take it even farther, uniquely so with Bethesda games.
Last edited by Macronomicus; Jan 1 @ 9:21am
jas385 Jan 1 @ 9:24am 
Nice, I'll have to give that a try today too - last day off before going back to work. I'm really enjoying the ship and outpost building here, even more so than the story TBH.
Originally posted by jas385:
Nice, I'll have to give that a try today too - last day off before going back to work. I'm really enjoying the ship and outpost building here, even more so than the story TBH.

The ship & outpost building is something I wished Mass Effect had, along with being able to land on all the planets, not just probe them, it was a small scope game though.

Im still on my 1st playthru, but so far im enjoying the quests, I've spent more time tinkering & building, but thats usually what I like most, I love a good sandbox, & to mod, I do 3d art, animation, & blender stuff, so creative things are my wheelhouse.

I think they did a fantastic job though, there's an enormous amount of quests & content, & the main story is compelling enough for me to keep exploring & see where it leads, more DLC will come & spice things up before too long I bet, as well as more updates to the core game, & of course more mods.
Last edited by Macronomicus; Jan 1 @ 9:37am
HeyYou Jan 1 @ 10:29am 
I won't play without PDY.... Keep in mind, if you don't place the door/ladder, you won't get one. :D On rather large builds, that can get tedious. :D
jonnin Jan 1 @ 11:14am 
If you for whatever reason don't want the mod, some of the tayio habs prevent side doors, allowing you a lot of power just by denial.
Ladders... I just keep it on one level mostly. Don't need big habs, since the crew does not use anything you provide other than a chair or bed. I put a gun range in one ship and all I got was sarah telling me to stop shooting.
Last edited by jonnin; Jan 1 @ 11:17am
Originally posted by jonnin:
If you for whatever reason don't want the mod, some of the tayio habs prevent side doors, allowing you a lot of power just by denial.
Ladders... I just keep it on one level mostly. Don't need big habs, since the crew does not use anything you provide other than a chair or bed. I put a gun range in one ship and all I got was sarah telling me to stop shooting.
lol, thats sad, would be cool if they used it too. All they had to do was add some NPC markers in Creation Kit for NPC to interact with things,

The Stroud Premium one on Nexus mentioned above has them, they sit & relax by the fireplaces, & do many other things in the habs, certain elite crew even have their own private rooms only they use. Im working on a new mod that uses NPC interaction markers too, but it will be a while before im done, since I have to create custom animations & custom objects. I'll have simpler mods out sooner im sure lol...

Edit: Ill check out those Tayio habs too, thanks for the tip.
Last edited by Macronomicus; Jan 1 @ 11:38am
Originally posted by HeyYou:
I won't play without PDY.... Keep in mind, if you don't place the door/ladder, you won't get one. :D On rather large builds, that can get tedious. :D
Thanks for the info lol, I will keep that in mind as I build, its cool that it leaves the vanilla ships alone though, so if I steal a ship from a treacherous pirate or va'rune, all the doors are there as normal.

I think ill snag that mod that lets us save unfinished ships too, I noticed when building the huge one I wanted to just take a break, had to just go back in saves because I didnt want to save a 1.3 million credit beast that I didnt like the interior.
Vlad 254 Jan 1 @ 11:43am 
I love the Stroud premium mod and the last update the brought the elevators I haven't yet had a chance to check out in game but have you checked out Matilija's mod? I was talking with a friend who is someone who has used both and prefers the elevators in Matilija's mod. Honestly like i said i can't say for sure but just thought I would throw that out there since you went back a save to get your 1.3 million credits back (lol who hasn't) so it might be a good time to at least look into Matilja's[www.nexusmods.com] if you already haven't.

I can say that I was using Matilja's mod for a couple of playthrough's on 2 different load orders and there was a lot i liked about the mod but also some things I didn't like. Now they've since updated the mod several times so I'm contemplating trying again on veer's recommendation. Then I just saw some big red letters on the mod page when I went to grab the link so that looks like a part of the mod's features i would not use.

Anyway ship building is a blast in this game so make sure you add some screenshots as you go. Enjoy and Happy New Year to you and yours.

Edit: and I see they have a patch for PDY + Matilija's as well.
Last edited by Vlad 254; Jan 1 @ 11:49am
Originally posted by Vlad 254:
I love the Stroud premium mod and the last update the brought the elevators I haven't yet had a chance to check out in game but have you checked out Matilija's mod? I was talking with a friend who is someone who has used both and prefers the elevators in Matilija's mod. Honestly like i said i can't say for sure but just thought I would throw that out there since you went back a save to get your 1.3 million credits back (lol who hasn't) so it might be a good time to at least look into Matilja's[www.nexusmods.com] if you already haven't.

I can say that I was using Matilja's mod for a couple of playthrough's on 2 different load orders and there was a lot i liked about the mod but also some things I didn't like. Now they've since updated the mod several times so I'm contemplating trying again on veer's recommendation. Then I just saw some big red letters on the mod page when I went to grab the link so that looks like a part of the mod's features i would not use.

Anyway ship building is a blast in this game so make sure you add some screenshots as you go. Enjoy and Happy New Year to you and yours.

Thanks for the suggestion, I'll definitely download that one too, looking at it now, it has great unique pieces to add to the mix, seems like an essential addition. I love to mix & match different parts for something unique, so its a perfect fit.

I love the ship building, im glad Bethesda decided to add that mechanic, & the modders are having a hayday with it too. Most of my added mods now are related to ship & outpost building, its too much fun to tinker & play around with, I have similar fun with Fallout 4, settlement building can be a blast with the right mods.
Vlad 254 Jan 1 @ 12:05pm 
Originally posted by Macronomicus:
Originally posted by Vlad 254:
I love the Stroud premium mod and the last update the brought the elevators I haven't yet had a chance to check out in game but have you checked out Matilija's mod? I was talking with a friend who is someone who has used both and prefers the elevators in Matilija's mod. Honestly like i said i can't say for sure but just thought I would throw that out there since you went back a save to get your 1.3 million credits back (lol who hasn't) so it might be a good time to at least look into Matilja's[www.nexusmods.com] if you already haven't.

I can say that I was using Matilja's mod for a couple of playthrough's on 2 different load orders and there was a lot i liked about the mod but also some things I didn't like. Now they've since updated the mod several times so I'm contemplating trying again on veer's recommendation. Then I just saw some big red letters on the mod page when I went to grab the link so that looks like a part of the mod's features i would not use.

Anyway ship building is a blast in this game so make sure you add some screenshots as you go. Enjoy and Happy New Year to you and yours.

Thanks for the suggestion, I'll definitely download that one too, looking at it now, it has great unique pieces to add to the mix, seems like an essential addition. I love to mix & match different parts for something unique, so its a perfect fit.

I love the ship building, im glad Bethesda decided to add that mechanic, & the modders are having a hayday with it too. Most of my added mods now are related to ship & outpost building, its too much fun to tinker & play around with, I have similar fun with Fallout 4, settlement building can be a blast with the right mods.
I love outpost building as well and my load orders are filled with mods for both. As for FO4 man do i get caught up in Settlement building and making them strong enough to defend themselves. That's one thing this game needs is improvements to outpost building as far as their functionality once they are built. I think we'll get there, actually a lot of us do, Many of us are looking to Bethesda for the DLC expansion on outposts and now that KingGath is making mods for Creations I would love to see some of his ideas for Starfield outposts.
Originally posted by Vlad 254:
Originally posted by Macronomicus:

Thanks for the suggestion, I'll definitely download that one too, looking at it now, it has great unique pieces to add to the mix, seems like an essential addition. I love to mix & match different parts for something unique, so its a perfect fit.

I love the ship building, im glad Bethesda decided to add that mechanic, & the modders are having a hayday with it too. Most of my added mods now are related to ship & outpost building, its too much fun to tinker & play around with, I have similar fun with Fallout 4, settlement building can be a blast with the right mods.
I love outpost building as well and my load orders are filled with mods for both. As for FO4 man do i get caught up in Settlement building and making them strong enough to defend themselves. That's one thing this game needs is improvements to outpost building as far as their functionality once they are built. I think we'll get there, actually a lot of us do, Many of us are looking to Bethesda for the DLC expansion on outposts and now that KingGath is making mods for Creations I would love to see some of his ideas for Starfield outposts.
Yea, man Fo4 settlements can be a blast to build & defend, I really want Place Anywhere mod for Starfield lol! The creator of Build Bits said she might updating hers with more features, I suggested she download Place Anywhere from FO4 & see what they did, the keyboard shortcuts & all that for fine placement are sorely needed.

Imm also hoping that Bethesda release an Outpost addition, its a perfect fit for a DLC for those of us who love it, they could also include free along with it some tweaks to ui & object placement, that'd be the best, but modders will if they don't. They could do a lot with defending bases & settlements, tons of fun gameplay to be had in those mechanics.

SameOldBard on Nexus has mods to bring some features already, like a settlement recruitment beacon & jobs for settlers, I got it yesterday, but not tested yet, he has others as well, & they all look excellent.
Originally posted by Macronomicus:
Originally posted by Vlad 254:
I love outpost building as well and my load orders are filled with mods for both. As for FO4 man do i get caught up in Settlement building and making them strong enough to defend themselves. That's one thing this game needs is improvements to outpost building as far as their functionality once they are built. I think we'll get there, actually a lot of us do, Many of us are looking to Bethesda for the DLC expansion on outposts and now that KingGath is making mods for Creations I would love to see some of his ideas for Starfield outposts.
Yea, man Fo4 settlements can be a blast to build & defend, I really want Place Anywhere mod for Starfield lol! The creator of Build Bits said she might updating hers with more features, I suggested she download Place Anywhere from FO4 & see what they did, the keyboard shortcuts & all that for fine placement are sorely needed.

Imm also hoping that Bethesda release an Outpost addition, its a perfect fit for a DLC for those of us who love it, they could also include free along with it some tweaks to ui & object placement, that'd be the best, but modders will if they don't. They could do a lot with defending bases & settlements, tons of fun gameplay to be had in those mechanics.

SameOldBard on Nexus has mods to bring some features already, like a settlement recruitment beacon & jobs for settlers, I got it yesterday, but not tested yet, he has others as well, & they all look excellent.

I don't know much about Buildbits so I'll have to look into it but at first glance I see it was made pre-Creation Kit and I make it a habit not to use those mods. The good news is yes I see the mod author recognizes that and has even mentioned the Creation Kit being released might warrant them to do an update. I'll track that once thanks.

As far as SameOld Bard's mods yes I've used them including the Beacon which did work although those new recruits just stood around, then some did disappear. Another mod I hope the author updates as it's something that can obviously be very useful if tweaked.

btw not sure if that patch[www.nexusmods.com] for PDY and Matilija's will work with Matilija's latest version so beware to test as you go.
Originally posted by Vlad 254:
I don't know much about Buildbits so I'll have to look into it but at first glance I see it was made pre-Creation Kit and I make it a habit not to use those mods. The good news is yes I see the mod author recognizes that and has even mentioned the Creation Kit being released might warrant them to do an update. I'll track that once thanks.

As far as SameOld Bard's mods yes I've used them including the Beacon which did work although those new recruits just stood around, then some did disappear. Another mod I hope the author updates as it's something that can obviously be very useful if tweaked.

btw not sure if that patch[www.nexusmods.com] for PDY and Matilija's will work with Matilija's latest version so beware to test as you go.

Its doing console commands with a handy ui, it runs separate from the game, her main focus was decorating, but it has the ui for movement & rotation too. It works & is faster than typing out the console commands yourself. She said she wants to update it & use CK though, thats why I suggested she look at Place Anywhere from Fallout 4, its a solid reference to go on being the same engine, & close to same settlement building setup.

Ill be sure to check the compatibility on PDY, Matiilija may have just included the keyword, it doesnt make it incompatible with other mods to have it there, but automatically makes it compatible with PDY, I downloaded it, but ive not tested yet.
Originally posted by Macronomicus:
Originally posted by Vlad 254:
I don't know much about Buildbits so I'll have to look into it but at first glance I see it was made pre-Creation Kit and I make it a habit not to use those mods. The good news is yes I see the mod author recognizes that and has even mentioned the Creation Kit being released might warrant them to do an update. I'll track that once thanks.

As far as SameOld Bard's mods yes I've used them including the Beacon which did work although those new recruits just stood around, then some did disappear. Another mod I hope the author updates as it's something that can obviously be very useful if tweaked.

btw not sure if that patch[www.nexusmods.com] for PDY and Matilija's will work with Matilija's latest version so beware to test as you go.

Its doing console commands with a handy ui, it runs separate from the game, her main focus was decorating, but it has the ui for movement & rotation too. It works & is faster than typing out the console commands yourself. She said she wants to update it & use CK though, thats why I suggested she look at Place Anywhere from Fallout 4, its a solid reference to go on being the same engine, & close to same settlement building setup.

Ill be sure to check the compatibility on PDY, Matiilija may have just included the keyword, it doesnt make it incompatible with other mods to have it there, but automatically makes it compatible with PDY, I downloaded it, but ive not tested yet.
Have fun and good luck. I'll be looking for some screenshots from you :)
Happy New Year

Edit: typo
Last edited by Vlad 254; Jan 1 @ 3:04pm
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Date Posted: Jan 1 @ 5:37am
Posts: 16