Starfield

Starfield

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WEBSITE CREATIONS LIBRARY is NOT correctly COMMUNICATING with IN GAME LIBRARY!!!!
Ive been messing with mods and tried to organize my library and I have completely deleted every mod from my library on the website as well as removed all the book marks and most of them are still showing up in in game library.... and when I unbook mark something in game and click off it when i go back to it it is book marked again..... this is garbage, who said they were successfully removing stuff from the website creation library because its not correctly communicating with the in game creations library....
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Showing 1-15 of 22 comments
Ruin Feb 9 @ 7:21pm 
What exactly are you talking about? You're having problems with the Creations menu?
Metacog Feb 9 @ 7:29pm 
I have deleted all the mods I don't own from my creation library at https://creations.bethesda.net/en/starfield/library and the library ingame isn't updating with my changes.... also it isnt showing all my owned mods in my library and when I go down the list to re aquire them it doesnt say I own them until i click on them and open them
Ruin Feb 9 @ 7:35pm 
You will need to delete them locally through the in-game UI... Deleting them off the website does not remove them locally in game...
Metacog Feb 9 @ 7:40pm 
I deleted everything locally before I bothered going to the website... it isn't working
Metacog Feb 9 @ 7:43pm 
I deleted and unbookmarked everything locally and on the website and the in game creation library isn't updating correctly, also its showing owned mods as having price tags when i go down the list of verified creations to redownload them, the owned tag doesnt reappear until I actually click them... quite the hastle, ive bought 43 mods and it doesnt label them as owned until i recognize and click them
Ruin Feb 9 @ 7:44pm 
Dunno what to tell you then, as I have no had this issue myself, as any Creations I've uninstalled locally, then removed from my library on the website have stayed gone...

You may need to either try creating a thread on Bethesda.Net, or even opening a support ticket with Bethesda...
Metacog Feb 9 @ 7:46pm 
I have a support ticket open, when you uninstall them locally do you also clear the plugin file in app data/local
Ruin Feb 9 @ 7:50pm 
Originally posted by Metacog:
I have a support ticket open, when you uninstall them locally do you also clear the plugin file in app data/local

Well, that's what I meant by "uninstalling locally", by deleting them through the UI, otherwise, all you're doing is removing the Creation Club entry in your menu, but the files are still likely present...
Last edited by Ruin; Feb 9 @ 7:50pm
Metacog Feb 9 @ 7:53pm 
ive already deleted the data files themselves i mean the app data files in windows app data local, low, and roaming, a content cache plugin files and load order file, i hope this does the trick, about to relaunch and test it
Ruin Feb 9 @ 7:57pm 
I've got a bad feeling you're going to have residual files in your Data folder, under the Starfield folder itself...

If so, these would likely be getting picked up and loaded as "lose files"...

Try editing the load order via the Creation Club and turning them off through that...

Word of warning though, you're liking to kill your saves by deleting mods mid-way through a game...
Metacog Feb 9 @ 8:01pm 
I literally haven't started the game yet, picked it up used to mod allot on fallout and elder scrolls so I went straight to trying out the new creation kit stuff had around 400 mods put together and needed to find a better way to mess with the load order so i deleted all of them and now only some of them are showing up in my library and its turning into an awfull mess, so from there ive been trying to narrow down my library to atleast my owned mods and thats even being a pain
Metacog Feb 9 @ 8:04pm 
deleting pipleline.cache plugins text and content catalog did manually from local app data did nothing
Ruin Feb 9 @ 8:20pm 
That's because you most likely have files still in your Starfield>Data directory, which are getting picked up upon game load, and running...

Honestly, if you haven't even started yet, I'd suggest going nuclear... Uninstall, delete the Starfield install directory manually, and reinstall...

Then install what ever paid Creations you want to use, and then use either Vortex (what I'm using and seems to manage Creations ok) or MO2, as the in-game organiser is crap...

Just use the Creation UI to get new Creations, and don't bother managing them through it...
Last edited by Ruin; Feb 9 @ 8:26pm
oak Feb 9 @ 8:29pm 
Originally posted by Ruin:
Honestly, if you haven't even started yet, I'd suggest going nuclear... Uninstall, delete the Starfield install directory manually, and reinstall...

I'd be trying that too; First disable cloud-saves for Starfield in Steam, then quit steam, then in Starfield\Data\ folder delete any .esm and .ba2 file that does not start with "Starfield" or "ShatteredSpace" (if you have the DLC), and delete any subfolders there as well. Then launch steam and run the verify game files on Starfield.

Then install what ever paid Creations you want to use, and then use either Vortex (what I'm using and seems to manage Creations ok) or MO2, as the in-game organiser is crap...
We could summon a Creations-only expert (Veer perhaps), but I run my Creations through MO2; add Creation in-game, exit game, send the creations esm/ba2 files to a zip, file my zip with all my other downloaded mods, re-open game, remove creation, close game and then add mod via MO2 just like I would any other. It'd be super painful for me to do that with 400+ Creations though, so I really don't know if that'd work for you.
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Date Posted: Feb 9 @ 6:55pm
Posts: 22