Starfield

Starfield

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Companions, Can I skip them or leave them on the ship?
Not very far in (just reached Kreet) and as per most games I already hate companions.
Vasco caused me to have to search for more Kreet stalkers because he decided to get close and attack while I was trying to scan (got them scanned but annoying). Twice he's also just moved in front of me while I was firing. AI companions are the worst ion so many games that being forced to be saddled with them is often punishment not an enjoyable game mechanic.
So back tot he subject. Is there any way I can just leave them at the ship or tell them to bugger off entirely?
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Showing 1-11 of 11 comments
Varanus Feb 9 @ 6:57am 
They basically each have an intro mission where you have to take them along, and then you're free to ditch them forever.
Yes. You can dismiss them completely (they go back to their default location), assign them to a ship or an outpost (provided you have enough crew slots there.

Certain quests force you to have the companion with you while the quest is active (you can dismiss them once the quest is complete). That will be the case at the begining of the game, during certain parts of the main quest, and during companion quests if you decide to do those.
Last edited by momopovich; Feb 9 @ 6:58am
Raven Feb 9 @ 6:57am 
You can dismiss them back to the lodge, or assign them to the ship, or later on to your outpost, if you build one. You only need them to follow you in certain mission quests or if you want to romance some of them.
Thanks for the replies. Now that I know I can eventually go most of the game alone I'll stick through the times I'm forced to have one with me.
Originally posted by Red Eagle LXIX:
Thanks for the replies. Now that I know I can eventually go most of the game alone I'll stick through the times I'm forced to have one with me.

Pro tip. If you plan to adventure alone anyway pick the 'Introvert'-perk. One of the best in the game.
HeyYou Feb 9 @ 7:43am 
Originally posted by StormhawkV:
Originally posted by Red Eagle LXIX:
Thanks for the replies. Now that I know I can eventually go most of the game alone I'll stick through the times I'm forced to have one with me.

Pro tip. If you plan to adventure alone anyway pick the 'Introvert'-perk. One of the best in the game.
Ooo, never thought about that...... Gonna have to give that one a look. :D
Another side tip: Unless you're on a companion's personal quest (when they're non-dismissable) it's totally OK for them to wait somewhere - just tell them to "wait here for a while" - like at the PoI-Facility's entrance. They're pretty patient waiting there. Also works when e.g. boarding ships...

That way you will still have them accumulate affinity points, while not getting in the way.

Should you exit the map they'll come along and be teleported to you, might have to re-order them to wait there & then, same BTW when you hop back to your ship.

Used to be useful as an external loot mule, too - but nowadays you can just adjust the cargo access distance in the game options.
Good tip.
Ultrabot Feb 16 @ 11:15am 
Many of the others like Heller you can hire and stick on some outpost. He'll end up at new homestead if you don't do anything with him, you can safely ignore it if you want and go solo. Make sure you visit some distress calls, there's a certain pilot out there you're gonna want on the team
Last edited by Ultrabot; Feb 16 @ 11:16am
I just ignored them completely and did the game as a sandbox without acquiring dragon powers...er starfield powers.

Ignore main story, maybe take up with the pirates or good guys on the western themed settlement.

Played as a sandbox with infinite repeatable mini quests, the game is a sold 6.5 out of 10.

If you ignore the main quest completely as I did/do.
Once you've cleared the Unity, you can choose whether or not to add each one to your crew.

If you haven't cleared the Unity, then you can simply choose not to assign companions that you don't want on your ship. They'll then stay at the Lodge. You can also assign them to your ship but not have them follow you.


You still have to complete their individual intro quests though, but you're free after that.
Last edited by Zero McDol; Feb 16 @ 3:01pm
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Date Posted: Feb 9 @ 6:51am
Posts: 11