Starfield

Starfield

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Starfield mods popularity are now less than 15% of FO4 mods and less than 5% of Skyrim mods
Just go on Nexus.
Starfield has 4 mods released today.
FO4 has 26 mods today.
Skyrim has 79 mods today.

Bethesda needs to take a good hard look at themselves thinking they were actually making a mod-centric game here. And you delusional fans who kept telling me, "WAIT FOR CK!!" as an excuse for Starfield's abysmal numbers should look into the mirror too
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Showing 1-15 of 33 comments
I'd say most of modding communities outside of skyrim are in decay, I think people figured out it's better make own game rather than fixing ones made by other people, or, on the other side, AAA gaming is dying with younger generation not being interested in gaming at all
vonbleak Jan 26 @ 11:12pm 
Starfield is clearly not for everyone - and thats ok - You can move on with your life and let the people who do like Starfield just enjoy the game, right...?
Flippy (Banned) Jan 26 @ 11:51pm 
Originally posted by Breeding Medicine:
I'd say most of modding communities outside of skyrim are in decay, I think people figured out it's better make own game rather than fixing ones made by other people, or, on the other side, AAA gaming is dying with younger generation not being interested in gaming at all

If what you say is true, and it isnt, then there is big trouble ahead.

Highly productive workers need healthy hobbies. If its a physical job the hobby has to allow the body to rest. Games are great for that. Drinking alcohol and gambling and lots of things have been an option in the past, including board games and dice and cards and all sorts of stuff. Home entertainment video games are better and healthier though, and take up FAR less resources and money than many hobbies.

Workers that do alot of thinking need more active hobbies and should try and do those.

Everyone has to decide for themselves whats good or not, and over eating definately isnt good.

Everyone should know highly financed bullies really good at bullying from alot of practice are trying to take advantage of everyone as well, and not to let bullies ruin them. Cannot be over stated.

That makes sense without spending to much time trying to sort alot of things out.


*Someone very smart said today that "everyone is special in their own way", and thats true so no offence to anyone. I am not very smart so it is a good reminder. lol I am just chatting and hopefully its helpful. Maybe more updates to Starfield some day and things like that as well. :steamhappy:
Last edited by Flippy; Jan 26 @ 11:56pm
Mooman Jan 26 @ 11:55pm 
There was a point in time Bethesda used to hire modders to be full time staff. Happened to a few Fallout 4: London modders with others offered jobs but refused (though I suspect that was a head hunting attempt to shutdown the mod which the patch adds plausibility to).

Now...? They 'hire' modders to get screwed over via creations...
Don't be surprised if Starfield doesn't end up getting second story DLC. The playercount is almost at 2k weekday lows so the interest in the game even after CK and Shattered Skies released is near zero.
Skumboni Jan 27 @ 12:08am 
If you like the game, who cares what they say about it? If you do not like the game, then why are you paying attention to what they say about it?
The problem Starfield is facing isn't nearly as straightforward as many would like to believe. Yes, Bethesda is at fault for some things, but the community is equally to blame, on both sides of the isle. There's always been 6 major sets of Bethesda fans, and each fan-base wants different things from the company.

+ Life Sim Players: some players love the idea of "living" in a Bethesda world [House Mods].
+ Modders/ Creators: these fans mostly like to make things or improve mechanics.
+ Casual Players: these players don't use or care about Mods [Creation Club users].
+ Mod Enthusiasts: these advanced players love to use Mods in Bethesda games.
+ Lore Masters: these players know more about Bethesda's story lines than the Devs!
+ Elitists: can be part of any of the other 5 groups, but is mostly Mod related.

Lore Masters are also Modders sometimes, all of them are likely gone, seeing as Starfield has no legacy games and the "lore" isn't nearly as deep and fantastical as something like Skyrim or Fallout Series. This is a significant part of the community that's likely gone.

Then, you have the Modder Wars, Nexus Wars - 1 & 2, then the inevitable Modpocalypse! A decade and change of Mod Authors fighting for rights, fighting each other, fighting with Nexus, and then fighting with Bethesda. A large portion of the fanbase wasn't in Bethesda's good graces, years before we ever got Starfield.

Point being, the situation with Starfield is a "perfect storm", stacked on-top of bad calls made by Bethesda when it comes to giving the "fanbase" what they want. One of the biggest issues appears to be them "holding out on us". This could all be political, seeing as how they are now partnered with Microsoft, or they might've lost touch with the audience.

Starfield is mostly just lacking in features that should be commonplace by now. For example, NPCs on launch should've been near, or at the same quality as most Framework Mods, because every game has one in a Mod form at this point. Things like The Vulture DLC and Shattered Space DLC, should've all been in the game at launch.

Bethesda seems to have gone "big" with Starfield, in all the ways that most the fanbase didn't really care about, and all the stuff most of us actually wanted, is locked behind a paywall. The Perfect Recipe DLC is good, and so are the skins and collectibles, but they shouldn't be for sale, and the Creation Store should be filled with better, high-quality creations.

There's a LOT of blame to go around is my point, no one side is "innocent" in this mess, save for the Casual Fans and the Life Sim Fans, they didn't do anything wrong.
Last edited by Toxophilite [East]; Jan 27 @ 1:01am
Originally posted by Toxophilite East:
The problem Starfield is facing isn't nearly as straightforward as many would like to believe. Yes, Bethesda is at fault for some things, but the community is equally to blame, on both sides of the isle. There's always been 6 major sets of Bethesda fans, and each fan-base wants different things from the company.

+ Life Sim Players: some players love the idea of "living" in a Bethesda world [House Mods].
+ Modders/ Creators: these fans mostly like to make things or improve mechanics.
+ Casual Players: these players don't use or care about Mods [Creation Club users].
+ Mod Enthusiasts: these advanced players love to use Mods in Bethesda games.
+ Lore Masters: these players know more about Bethesda's story lines than the Devs!
+ Elitists: can be part of any of the other 5 groups, but is mostly Mod related.

Lore Masters are also Modders sometimes, all of them are likely gone, seeing as Starfield has no legacy games and the "lore" isn't nearly as deep and fantastical as something like Skyrim or Fallout Series. This is a significant part of the community that's likely gone.

Then, you have the Modder Wars, Nexus Wars - 1 & 2, then the inevitable Modpocalypse! A decade and change of Mod Authors fighting for rights, fighting each other, fighting with Nexus, and then fighting with Bethesda. A large portion of the fanbase wasn't in Bethesda's good graces, years before we ever got Starfield.

Point being, the situation with Starfield is a "perfect storm", stacked on-top of bad calls made by Bethesda when it comes to giving the "fanbase" what they want. One of the biggest issues appears to be them "holding out on us". This could all be political, seeing as how they are now partnered with Microsoft, or they might've lost touch with the audience.

Starfield is mostly just lacking in features that should be commonplace by now. For example, NPCs on launch should've been near, or at the same quality as most Framework Mods, because every game has one in a Mod form at this point. Things like The Vulture DLC and Shattered Space DLC, should've all been in the game at launch.

Bethesda seems to have gone "big" with Starfield, in all the ways that most the fanbase didn't really care about, and all the stuff most of us actually wanted, is locked behind a paywall. The Perfect Recipe DLC is good, and so are the skins and collectibles, but they shouldn't be for sale, and the Creation Store should be filled with better, high-quality creations.

There's a LOT of blame to go around is my point, no one side is "innocent" in this mess, save for the Casual Fans and the Life Sim Fans, they didn't do anything wrong.

Well said.
RL 101 Jan 27 @ 1:50am 
You are making the wrong comparison. You shouldn't just compare it to other Bethesda games (which also have the most mods on Nexus), but you should compare it to all games in general on that site. This way you will see that Starfield is among the most modded games on Nexus (even without counting Creations mods). So the news is not that Starfield has few mods, because that perception is completely wrong, the news is that there are many other games that have less mods than Starfield.
RasaNova Jan 27 @ 2:18am 
Originally posted by Toxophilite East:
Point being, the situation with Starfield is a "perfect storm", stacked on-top of bad calls made by Bethesda when it comes to giving the "fanbase" what they want. One of the biggest issues appears to be them "holding out on us". This could all be political, seeing as how they are now partnered with Microsoft, or they might've lost touch with the audience.
You made some great points, and I agree with a lot of them. I'm curious about this one though, what do you mean by "holding out on us?" I don't really see it that way, for sure I think they made some bad calls and in many ways lost touch with what their fans wanted. But I don't see it as holding out, which implies they're keeping something back til they can get more from it. I see it more as simply bad calls. Or is it more about what you said after, about content that should have been included in base game?
Originally posted by Toxophilite East:
The problem Starfield is facing isn't nearly as straightforward as many would like to believe. Yes, Bethesda is at fault for some things, but the community is equally to blame, on both sides of the isle. There's always been 6 major sets of Bethesda fans, and each fan-base wants different things from the company.

+ Life Sim Players: some players love the idea of "living" in a Bethesda world [House Mods].
+ Modders/ Creators: these fans mostly like to make things or improve mechanics.
+ Casual Players: these players don't use or care about Mods [Creation Club users].
+ Mod Enthusiasts: these advanced players love to use Mods in Bethesda games.
+ Lore Masters: these players know more about Bethesda's story lines than the Devs!
+ Elitists: can be part of any of the other 5 groups, but is mostly Mod related.

Lore Masters are also Modders sometimes, all of them are likely gone, seeing as Starfield has no legacy games and the "lore" isn't nearly as deep and fantastical as something like Skyrim or Fallout Series. This is a significant part of the community that's likely gone.

Then, you have the Modder Wars, Nexus Wars - 1 & 2, then the inevitable Modpocalypse! A decade and change of Mod Authors fighting for rights, fighting each other, fighting with Nexus, and then fighting with Bethesda. A large portion of the fanbase wasn't in Bethesda's good graces, years before we ever got Starfield.

Point being, the situation with Starfield is a "perfect storm", stacked on-top of bad calls made by Bethesda when it comes to giving the "fanbase" what they want. One of the biggest issues appears to be them "holding out on us". This could all be political, seeing as how they are now partnered with Microsoft, or they might've lost touch with the audience.

Starfield is mostly just lacking in features that should be commonplace by now. For example, NPCs on launch should've been near, or at the same quality as most Framework Mods, because every game has one in a Mod form at this point. Things like The Vulture DLC and Shattered Space DLC, should've all been in the game at launch.

Bethesda seems to have gone "big" with Starfield, in all the ways that most the fanbase didn't really care about, and all the stuff most of us actually wanted, is locked behind a paywall. The Perfect Recipe DLC is good, and so are the skins and collectibles, but they shouldn't be for sale, and the Creation Store should be filled with better, high-quality creations.

There's a LOT of blame to go around is my point, no one side is "innocent" in this mess, save for the Casual Fans and the Life Sim Fans, they didn't do anything wrong.
Crazy situation.
RasaNova Jan 27 @ 2:37am 
Originally posted by RL 101:
You are making the wrong comparison. You shouldn't just compare it to other Bethesda games (which also have the most mods on Nexus), but you should compare it to all games in general on that site. This way you will see that Starfield is among the most modded games on Nexus (even without counting Creations mods). So the news is not that Starfield has few mods, because that perception is completely wrong, the news is that there are many other games that have less mods than Starfield.
That's a good point. If we're looking at this in terms of popularity between games, yeah for sure Starfield is losing that race compared to older BGS titles. But, popularity is relative. It's still in the top 20 most modded games on Nexus right now. (In fact Bethesda has 8 games in the top 20, which is impressive.)

It's a similar argument as all the comments focusing on "bla bla bla game has more players!" as evidence that Starfield is a bad game, which ignores how "bla bla bla game" has way less players than other games and puts way too much value on overall popularity comparisons.
Originally posted by RasaNova:
You made some great points, and I agree with a lot of them. I'm curious about this one though, what do you mean by "holding out on us?" I don't really see it that way, for sure I think they made some bad calls and in many ways lost touch with what their fans wanted.

The Vulture, The Escape, The Perfect Recipe and the Shattered Space DLCs are all "good", to varying degrees, meaning, Bethesda never forgot how to tell a good, entertaining story in their games. Many of the Weapon Skins, Collectors Items and Special Outfits are cool, yet "overpriced" and "lacking". Why not just make a "Weapons Pack" with 8 - 10 skins, or an "Outfitter's Pack" with 8 - 10 clothing pieces and sell it for the same value? Why is customization, one of the bigger parts of immersion, being locked away and sold "piecemeal"?

This is something that Bethesda is actively choosing to do, this is a problem they could fix today if they really wanted to. They're choosing to make the game less content-heavy, unless you fork over money, which is fine, but the amount they're asking for is unreasonable. One Weapon Skin should never be $3 a piece in a Bethesda Game, that's not the kind of audience they've cultivated.

Originally posted by RasaNova:
But I don't see it as holding out, which implies they're keeping something back til they can get more from it. I see it more as simply bad calls. Or is it more about what you said after, about content that should have been included in base game?

Let's use the example of the "Water-Cooled Miners' Outfit", which at one time was about $4. Let's imagine a world where 9 more outfits like this one are added to the Creations Store, all the same quality, and all about $4. To make Starfield a more player-choice, customization game, and to collect every official outfit, it'll cast a person about $40. Keep in mind, these are just individual clothing cosmetics, we haven't even gotten to Custom Skins and "Housing Parts (i.e. Observatory Unit)".

This means that Bethesda is actively choosing to make Starfield less content-heavy, even though they're coming up with newer, more interesting ideas, likely every day. That's not very "Bethesda" in my opinion, that's something I'd expect from Call of Duty devs, or even something like WWE 2K25 devs, that's not the audience that Bethesda has cultivated. Most of us perceive "value" in a much different light then fans from other games do.

One last thing I wanna tack-on too, is that the outfit you get, near the end of the Perfect Recipe DLC, has an actual effect on gameplay (cooking mechanics are improved), which is another example that shows to me that Bethesda is fully aware of what they could be doing, but are simply choosing not to...
Last edited by Toxophilite [East]; Jan 27 @ 12:56pm
Beth had said they've never made a game like this, and they weren't just talking about a space game, it's the core design. That single regenerating tile was a huge mistake, modders are very limited because of it.

Couple that with how disastrous the creation kit is to work with, and it becomes easy to understand why modders largely abandoned this title.
JacEEEBABY (Banned) Jan 27 @ 1:00pm 
Modders abandoned this game last year I thought this was common knowledge?
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Date Posted: Jan 26 @ 10:27pm
Posts: 33