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If what you say is true, and it isnt, then there is big trouble ahead.
Highly productive workers need healthy hobbies. If its a physical job the hobby has to allow the body to rest. Games are great for that. Drinking alcohol and gambling and lots of things have been an option in the past, including board games and dice and cards and all sorts of stuff. Home entertainment video games are better and healthier though, and take up FAR less resources and money than many hobbies.
Workers that do alot of thinking need more active hobbies and should try and do those.
Everyone has to decide for themselves whats good or not, and over eating definately isnt good.
Everyone should know highly financed bullies really good at bullying from alot of practice are trying to take advantage of everyone as well, and not to let bullies ruin them. Cannot be over stated.
That makes sense without spending to much time trying to sort alot of things out.
*Someone very smart said today that "everyone is special in their own way", and thats true so no offence to anyone. I am not very smart so it is a good reminder. lol I am just chatting and hopefully its helpful. Maybe more updates to Starfield some day and things like that as well.
Now...? They 'hire' modders to get screwed over via creations...
+ Life Sim Players: some players love the idea of "living" in a Bethesda world [House Mods].
+ Modders/ Creators: these fans mostly like to make things or improve mechanics.
+ Casual Players: these players don't use or care about Mods [Creation Club users].
+ Mod Enthusiasts: these advanced players love to use Mods in Bethesda games.
+ Lore Masters: these players know more about Bethesda's story lines than the Devs!
+ Elitists: can be part of any of the other 5 groups, but is mostly Mod related.
Lore Masters are also Modders sometimes, all of them are likely gone, seeing as Starfield has no legacy games and the "lore" isn't nearly as deep and fantastical as something like Skyrim or Fallout Series. This is a significant part of the community that's likely gone.
Then, you have the Modder Wars, Nexus Wars - 1 & 2, then the inevitable Modpocalypse! A decade and change of Mod Authors fighting for rights, fighting each other, fighting with Nexus, and then fighting with Bethesda. A large portion of the fanbase wasn't in Bethesda's good graces, years before we ever got Starfield.
Point being, the situation with Starfield is a "perfect storm", stacked on-top of bad calls made by Bethesda when it comes to giving the "fanbase" what they want. One of the biggest issues appears to be them "holding out on us". This could all be political, seeing as how they are now partnered with Microsoft, or they might've lost touch with the audience.
Starfield is mostly just lacking in features that should be commonplace by now. For example, NPCs on launch should've been near, or at the same quality as most Framework Mods, because every game has one in a Mod form at this point. Things like The Vulture DLC and Shattered Space DLC, should've all been in the game at launch.
Bethesda seems to have gone "big" with Starfield, in all the ways that most the fanbase didn't really care about, and all the stuff most of us actually wanted, is locked behind a paywall. The Perfect Recipe DLC is good, and so are the skins and collectibles, but they shouldn't be for sale, and the Creation Store should be filled with better, high-quality creations.
There's a LOT of blame to go around is my point, no one side is "innocent" in this mess, save for the Casual Fans and the Life Sim Fans, they didn't do anything wrong.
Well said.
It's a similar argument as all the comments focusing on "bla bla bla game has more players!" as evidence that Starfield is a bad game, which ignores how "bla bla bla game" has way less players than other games and puts way too much value on overall popularity comparisons.
The Vulture, The Escape, The Perfect Recipe and the Shattered Space DLCs are all "good", to varying degrees, meaning, Bethesda never forgot how to tell a good, entertaining story in their games. Many of the Weapon Skins, Collectors Items and Special Outfits are cool, yet "overpriced" and "lacking". Why not just make a "Weapons Pack" with 8 - 10 skins, or an "Outfitter's Pack" with 8 - 10 clothing pieces and sell it for the same value? Why is customization, one of the bigger parts of immersion, being locked away and sold "piecemeal"?
This is something that Bethesda is actively choosing to do, this is a problem they could fix today if they really wanted to. They're choosing to make the game less content-heavy, unless you fork over money, which is fine, but the amount they're asking for is unreasonable. One Weapon Skin should never be $3 a piece in a Bethesda Game, that's not the kind of audience they've cultivated.
Let's use the example of the "Water-Cooled Miners' Outfit", which at one time was about $4. Let's imagine a world where 9 more outfits like this one are added to the Creations Store, all the same quality, and all about $4. To make Starfield a more player-choice, customization game, and to collect every official outfit, it'll cast a person about $40. Keep in mind, these are just individual clothing cosmetics, we haven't even gotten to Custom Skins and "Housing Parts (i.e. Observatory Unit)".
This means that Bethesda is actively choosing to make Starfield less content-heavy, even though they're coming up with newer, more interesting ideas, likely every day. That's not very "Bethesda" in my opinion, that's something I'd expect from Call of Duty devs, or even something like WWE 2K25 devs, that's not the audience that Bethesda has cultivated. Most of us perceive "value" in a much different light then fans from other games do.
One last thing I wanna tack-on too, is that the outfit you get, near the end of the Perfect Recipe DLC, has an actual effect on gameplay (cooking mechanics are improved), which is another example that shows to me that Bethesda is fully aware of what they could be doing, but are simply choosing not to...
Couple that with how disastrous the creation kit is to work with, and it becomes easy to understand why modders largely abandoned this title.