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I havnt played very far into the game and can only assume the player has some kind of choices in Starfield, because again the player character was trapped when the wife gets killed in Fallout 4.
On my second playthrough the Emissary is voiced by Sam, and there's an alternate universe where Starborn Cora shows up looking to kill you because she blames you for Sam dying in her universe, so it's definitely POSSIBLE for him to die. Add to the fact that NG+ dialogue implies that the Hunter only ever kills ONE member of Constellation, I have to wonder, is it totally random who gets killed?
And hella sadistic, since you essentially have to choose between your two best friends.
Before new game plus, yes someone must die. It's either the person you have the most affinity with or the second most affinity with. Whoever you do not go to when given an important choice will die. Due to even more spoilers, this can be avoided in new game plus.
At least Sarah stood up from the dead after (spoiler) later on (spoilers), and...she hasn't changed. Because now the game is called NG+ - a 'New Beginning' *clownface* with Sarah...same f*** up b***ch one had to deal with for her charming cute face and push ups on the spaceships crew quarters floor. After all some of us found 'family appartments' in New Atlantis... probably some was dreaming 'hey, what IF those are for real IF I make a commitment and can have my own 'Starfield family?' Naah...you already got a bite of a family with UC and its missions on hallucinations of a 'better future' of Unity, taken from FarCry or some other known games out there - just for the love of dreaming entertainment. I loved that part, but was surprised how fast such 'artifacts' story died. Anyway I don't have to deal with CO2/O2 scaling anymore, as that survival aspect seems to not care much about weightlifting... anyway.
Not in the first playthrough. Only on NG+