Starfield

Starfield

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Private Pyle Sep 19, 2023 @ 12:52pm
To high level players: what skills matter ?
What is useful in the long haul? Im 25 now with some extra skill points.
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Showing 1-13 of 13 comments
Jin Yoichi Sep 19, 2023 @ 12:55pm 
Originally posted by Private Pyle:
What is useful in the long haul? Im 25 now with some extra skill points.
all of them, Persuasion is key, but in general, they all matter
Jeff Sep 19, 2023 @ 12:56pm 
Piloting, weapon modding, vitality, carry weight.

Idk just whatever you plan on doing next just pick a skill that affects that style of gameplay. You don't have to worry about "wasting" a skill point because there is always another one coming later.

An easier question is "what skills are a waste of points?".
OneEye Sep 19, 2023 @ 1:00pm 
What type of play do you engage in? everything seems pretty important in one facet or another.
Tech for ship combat, science for weapon and suit mods, invest into commerce esp for ng+, isolation is great, and then go into ballistics and go into snipers and shotguns (non-automatic weapons) => peak combat performance in space and on planets. Persuasion is useless as you can get +10 from outfit as well as +20 from drugs, as well as get manipulation from ryujin, which means you can persuade whenever you want without putting a single point in it. I personally went with ship skills early on because ship combat is a lot harder than ground combat. And you will encounter some tough ship combat. You might get away with not doing that if you don't play on very hard.

I can't stress enough how important commerce and isolationist can be for ng+ runs, if you want to do that. It means you get credits faster and easier because you are a lot stronger early on in ng+. You loose EVERYTHING on ng+ besides your skills. You have no weapon and your ship absolutely sucks.
fox Sep 19, 2023 @ 1:09pm 
You dont need a single point in persuasion, there are plenty of drugs and gear that boost it plus quicksave.
easytarget Sep 19, 2023 @ 1:12pm 
The ability to click on lots of menus is critical.
Frank Dunn Sep 19, 2023 @ 1:17pm 
I'm level 52, not very high, but being able to fly the best ships and customize them are great skills to have. Crafting mods for weapons and suits is cool but maybe not essential. Right now I am figuring out how to get to the master perk that allows more crew on your ship.

I found ship combat harder than ground combat too so being able to survive in ship battles seems like a good tree to develop.
Prowl Sep 19, 2023 @ 1:19pm 
Originally posted by fox:
You dont need a single point in persuasion, there are plenty of drugs and gear that boost it plus quicksave.

Drugs are bad m'kay....I mean good, yes drugs are the way. Also wear a spiffingly flashy suit.
Jaggid Edje Sep 19, 2023 @ 1:19pm 
Most of the skills are useful, at least situationally.

My own personal priorities were Piloting, Stealth and Security, followed by all of the research tree ones required to apply all of the mods to Guns and Space suits. I scattered points into combat skills while also working on those, though I don't see combat as hard enough, even on Very Hard, that it's really needed.
Apoloyn Sep 19, 2023 @ 1:57pm 
Carry Capacity. More carry capacity = more items you can keep, as well as sell to make more money and it lowers chance that you will move unencumbered. (We all know how annoying that is)
['w'] Sep 19, 2023 @ 2:01pm 
My Combat Pilot Progression

max enemies I can take on in space at a time: 5

[clearing lvl 75 space with no issue - in a class A ship with Tech3]
and
Farming lvl 75 planets also without any issue

Piloting (4) -> Ship Tech (3) -> Ship Booster (3) -> Shields (2) -> A Weapon Perk (3) -> Stealth (2) -> Another Weapon Perk (3) -> Persuasion (2) -> Negotiation (1) -> Commerce (4) -> Leadership (4) -> Ship Command (3-4) -> Another Weapon Perk (3)

next I go for assasin
Last edited by ['w']; Sep 19, 2023 @ 2:08pm
Foxrun Sep 19, 2023 @ 2:04pm 
Originally posted by Private Pyle:
What is useful in the long haul? Im 25 now with some extra skill points.
Commerce!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Dailao Sep 19, 2023 @ 2:07pm 
Originally posted by Private Pyle:
What is useful in the long haul? Im 25 now with some extra skill points.

Social and tech by far in my opinion.
Science if you like crafting and building.
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Date Posted: Sep 19, 2023 @ 12:52pm
Posts: 13