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People who want to "beat" the game have a linear ~40 hour MQ while the rest of us have a 120 hour meander till we are bored with the playthrough and start again.
I've been playing in such a way that I avoid the main quest, but each step is a freaking pill of "You can't do that now..." because of the entirely composed way the main plot plays out.
"Play it your way!" means naught. This game can only be played one way, with two variations. (Also, level scaling? Makes me want to play the main quest even less.)
*By Bethesda Goodness, I mean you have a 50/50 chance to encounter a quest/level/enemy/ally that is 100% delightful and fun to play. Otherwise, you get a cheap copy/paste bit of filler.
Gopher/Fetch quests.
"Go here. Do this. Find that. Kill this. Find this item. Come back." OR get reward upon completion.
Usually, much higher in number vs the Main questline.
The Mantis and Freestar Rangers questlines were good, IMO, I haven't done much of anything else.