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# 1 reason, the game world. Procedural could be fine if done right but Starfield has no static maps to explore just endless square full of randomly placed junk and loads of emptyness, how many times have I cleared the exact same sciene facility?.
Every location in Fallout 4 is truely unique. 7 days to die has good map generation, 10x more impressive than this game for a 10$ indy game.
Characters, Starfield main crew is painful. Fallout 4 has a good variety of follower even if off course their lines get old.
Dark themes vs safe.. Pirates and spacers all day vs raiders and super mutants no contest.
Fallout 4 has survival mode. But Starfield with no fast travel would break anyone's will to live.
Inventory.. no contest. Pip boy used low quality objects = smart, Starfield use full quality object = dumb as heck and leads to so much extra load. Infinite junk storage + a use for it instead of just being vendor trash.
Settlements vs outpost, also no contest, spent hundreads of hours making settlements and enjoyed seeing them feel "alive".
I am sure I am forgetting a lot of aspects. Fallout 4 for me is easy 9/10, Starfield 6/10.
It just feels like such a step backward as decades ago we got games where NPC's had daily routines which made them feel fully alive. In Starfield NPC's are static and have no homes, no routines, no lives. I understand they can't do this with bigger cities but at least make it possible for more permanent NPC's like what RDR2 does. The world doesn't live without you. The static nature of it means you feel like you are in the Truman show. It doesn't feel like a Bethesda game for me
I never played Fallout 4 passed a few hours, since it never grabbed me, like the other Beth games. But, compared with Starfield ... there really is no comparison?
I highly recommend players to turn on Fallout 4 and put the comparisons they make "it's just like Fallout 4 - it's worse than Fallout 4 - it looks like Fallout 4" to rest, after they have actually played (vanilla) Fallout 4 for an hour again.
Elex is great. Punishing but very rewarding
Fast forward to 2023, nights are still as bright as day.
The space suits in Starfield look amazing and they remind me of power armor. And the pirates remind me of the BoS.
But there's so much to do in Starfield, I have to say Starfield is far better than FO4.
Have to agree (and with many of the other points made in this thread). I hope DLC and mods will improve Starfield but I'm worried that the core (non-)characters and the big, bland, procedurally generated game world will be more of a liability than an asset for anyone trying to build on these foundations.
In the end i think both are equally good games in their own way. and i think its a lot matter of taste what you like more. ofc fallout 4 is older but it had the great bethesda quests that i love and all neat hidden thing all over the place. but seems like starfield got hidden stuff etc too but the world is so much bigger its much harder to find those hidden things.
The main quest line is short as hell in Starfield and only padded out with soft level-gating forcing you to trudge through the LITERALLY EXACT same bases and caves on various samey looking planets with the same fauna and flora despite being light years apart.
Nothing you do matters to the forced one-way narrative and they will kill your most beloved companion just to slap you in the face with it, then at the end kill any immersion you had left with pulling a "bro, multiverse bro" making it all feel infinitely pointless.
Starfield is Bethesda's jumping the shark moment combined with Rian Johnson's brand killing Star Wars train wreck, there's no way in hell any sane person will ever trust them with their time and investment after this, all the bad reviews were right, they're done.