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Simply deleting the files and folders you added is enough to revert the game to it's original state ... unless, you tinkered manually with your StarfieldPrefs.ini file ... or forgot to delete the dlls.
Deleting the file will generate a new one at next start.
No need to redownload 150GB again.
Official DLSS will be nice
wonder if it will have official frame gen
Think this is it. Thanks I think I missed extra files outside the mod folder itself...
I get that, its just a bit simpler than looking for the exact files and I have decent internet so it takes about 10-15 min to DL..
My preferred way to install mods like this is to unzip the main mod into a folder, throw in the two nvidia dll files into the streamline folder as described.
I *then* copy the whole mod folder contents into the starfield folder in one go. That way , if it it doesn't work... you can uninstall the mod by right clicking in file explorer and just going "Undo copy"
It all brings back memories of me breaking my game in Skyrim and Fallout 4. Lol
https://www.pcgamer.com/bethesda-says-nvidia-dlss-support-will-come-in-a-regular-interval-of-updates-that-have-top-community-requested-features/
The alternate UI mod is way better than the original UI, btw. Sometimes I wonder how modders create better stuff than the developers, and in merely days instead of months?
You can adjust gamma without any mod!
Just edit the StarfieldPrefs.ini and add a line:
[Display]
fGamma=2.4000"
(2.4 is the default. Lesser number is darker).
======
I had issues with both DLSS mods on my RTX 4060. One gave me a black screen when also using 'Dynamic Resolution' and VRS. The other one made the framerate and frames stutter when using 'Frame Generation'.
Since the latest Starfield update, the other day, I tried the "FSR2Bridge Mod" again ... and it runs smooth like butter with 'Frame Generation' enabled. Gives me even higher framerate than vanilla FSR2. Might also have to do with the Beth update.
But, agree, in general. Let the Nvidia and Bethesda guys work on an 'official' implementation. They can implement the DLSS library without using 'hacks' and 'hooks' and optimize the rendered frames.
What I would not recommend - for the first time in my life - is "ReShade". I love ReShade, but it uses it's one custom-baked D3D dll and this causes all sorts of problems, not only when using DLSS libraries. It creates conflicts, because you have competing libraries, all doing their post-processing attempts on top of each other (official game libraries, DLSS injection, ReShade wrapper ...).