Starfield

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Bosh Sep 16, 2023 @ 10:42am
Sam Coe hated that
So I'm doing Matters of the Hart, Sam Coe's companion mission where you have to get some stuff from a hostile ship, but boarding and taking out everyone on causes Sam to get angry, and blowing the ship up causes everyone to get angry. Is this a glitch? Because it doesn't seem to make a whole lot of sense to me.
Last edited by Bosh; Sep 16, 2023 @ 11:31am
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Showing 16-30 of 40 comments
Bored Peon Oct 23, 2023 @ 3:15am 
Reload an earlier save and blow the ship up.

The mobs inside the ship do not spawn correctly, rather than getting mobs from the
Syndicate faction they are randomly UC and Freestar NPCs so there is a penalty for killing them,
bulkierbongo Nov 5, 2023 @ 9:28am 
I found a work around. Not sure exactly what it was that solved the issue, so I'll do a play-by-play. Show up to the dogfight, save (cause idk), take the Dumas health down and disable him, then I jumped to New Atlantis and unassigned everyone I could off my ship. At that point I slept for an hour, fast traveled around New Atlantis a little and headed back to the fight. The Dumas was still weakened, so I closed in and entered the "targeting mode" (idk what it's called), then targeted his weapons and engines and finished him off with lasers. I remained in the targeting mode until Sam's wife said her line and the mission updated. I got up to talk to Sam and he was none the wiser.
wtiger27 Nov 5, 2023 @ 9:35am 
I don't like Sam Coe or Barrett. I deal with them by simply not having them as a companion and to keep from interacting with ether, I send them both to the same isolated Outpost, I rarely visit.
Bored Peon Nov 5, 2023 @ 10:01am 
Originally posted by bulkierbongo:
I found a work around. Not sure exactly what it was that solved the issue, so I'll do a play-by-play. Show up to the dogfight, save (cause idk), take the Dumas health down and disable him, then I jumped to New Atlantis and unassigned everyone I could off my ship. At that point I slept for an hour, fast traveled around New Atlantis a little and headed back to the fight. The Dumas was still weakened, so I closed in and entered the "targeting mode" (idk what it's called), then targeted his weapons and engines and finished him off with lasers. I remained in the targeting mode until Sam's wife said her line and the mission updated. I got up to talk to Sam and he was none the wiser.
Aint it easier just blowing the ship up?
PocketYoda Nov 5, 2023 @ 4:26pm 
Popped a grenade by mistake into a crowd yesterday on mars..

Sam Coe hated that
Sam Coe is angry
Sam Coe is leaving

I was so busy laughing..
Extremity Dec 4, 2023 @ 8:33am 
Easy way around it - it doesn't "count" until everybody in the ship is dead. Leave one person alive, walk to the other side of the ship. Tell your companion to wait there, then go back and kill the last enemy. Your companion won't get mad and you can take over the ship.
jorvinn Jan 8, 2024 @ 3:53pm 
There is nothing you can do about the faction mishap on the captain - aside from console commands and/or leaving Sam in the hold and closing every door between you - but when it comes to sprites spawning on "the outside" of the ship - I just discovered that you can use the gravity well power to pull them through the floor - and shoot them while the power lasts.

Probably something similar you can do with the create vacuum power.. but I don´t have that one yet.
sam coe hates everything thats why i ahte sam coe

i get hes the token bad dad redneck but come on at least make him a badass or something
Slow_Poke Jan 8, 2024 @ 4:11pm 
Nothing can do it's just bad mechanism on the games part of conveying what's up with the companions feelings (there are mods, but I feel this is kind of real life where you don't really know what people think of you are what is making them tick).

Literately Sam hated I got him and his ex talking and then became a friends for life right in the same conversation . This doesn't bother me as companion interests things always make no sense in most games or can be gamed.

Now some of the NPC reactions after someone starts shooting me and I unlife them, that bothers my gaming experience. NPC saw the evil man open fire and NPC still talking to me like I ambushed them, it's like some choices had lazy scripting. As if the BS writers were like we are sure this is the only option you will pick even though we are giving you five choices. This is what pissed many people off cause this is not difficult to make sound good regardless if it impacts to broader game play (game choice never really matter, bad guy must be beat is the only game outcome).

5 choices, should have 3 common outcomes (EVIL, NEUTRAL, GOOD), that's all it takes for good writing. You want to be really smooth have a secret script for those streamers out there.
Bored Peon Jan 8, 2024 @ 4:24pm 
Originally posted by Slow_Poke:
Nothing can do it's just bad mechanism on the games part of conveying what's up with the companions feelings (there are mods, but I feel this is kind of real life where you don't really know what people think of you are what is making them tick).
Um, did you read the topic?

The topic aint about Same liking or hate something in a dialogue reaction.
This topic is about a specific bug with Matters of the Heart where the ship you are supposed to board is bugged by being flagged with the wrong faction ids.
townsgr Jan 8, 2024 @ 4:40pm 
I always wait for ships to attack my ship, before opening fire on a so-called friendly ship and then I open fire on that said ship. Oh, and you have wait for Sam's ex before you can open fire on a so-called friendly ship too. Then Sam will be happy with you.
Last edited by townsgr; Jan 8, 2024 @ 4:41pm
Slow_Poke Jan 13, 2024 @ 7:24am 
Originally posted by Bored Peon:
Originally posted by Slow_Poke:
Nothing can do it's just bad mechanism on the games part of conveying what's up with the companions feelings (there are mods, but I feel this is kind of real life where you don't really know what people think of you are what is making them tick).
Um, did you read the topic?

The topic aint about Same liking or hate something in a dialogue reaction.
This topic is about a specific bug with Matters of the Heart where the ship you are supposed to board is bugged by being flagged with the wrong faction ids.

Yep and like I said nothing you can do because it is built into the decision matrix or something. I also let you know when you finish the mission it indicates he hates what you did in the last fight but the option to befriend comes up regardless. So not sure what you classify this as in the game world. To me it looks like lazy decision tree writing which pools all negative acts with negative response regardless if your action was warranted. (Disclaimer I like the game and play it maybe a little too much).
Bored Peon Jan 13, 2024 @ 8:17am 
Originally posted by Slow_Poke:
Originally posted by Bored Peon:
Um, did you read the topic?

The topic aint about Same liking or hate something in a dialogue reaction.
This topic is about a specific bug with Matters of the Heart where the ship you are supposed to board is bugged by being flagged with the wrong faction ids.

Yep and like I said nothing you can do because it is built into the decision matrix or something.
It aint a "decision matrix thing" or "lazy decision tree." It is the wrong faction ID#s.
Shooting people on board is the same thing as as if you opened fire in middle of New Atlantis because the faction ID#S are the same. Although sometimes it is FreeStar ID#s used.
Last edited by Bored Peon; Jan 13, 2024 @ 8:18am
Sparhawk122 Jan 13, 2024 @ 8:57pm 
All the companions dislike/like the same things and have no individuality. They are NPCs of globalisation/woke agenda.
Slow_Poke Jan 13, 2024 @ 9:09pm 
Originally posted by Bored Peon:
Originally posted by Slow_Poke:

Yep and like I said nothing you can do because it is built into the decision matrix or something.
It aint a "decision matrix thing" or "lazy decision tree." It is the wrong faction ID#s.
Shooting people on board is the same thing as as if you opened fire in middle of New Atlantis because the faction ID#S are the same. Although sometimes it is FreeStar ID#s used.

True, but should not be for this scripted mission. Which to me is still lazy scripting in my opinion.
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Date Posted: Sep 16, 2023 @ 10:42am
Posts: 40