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The mobs inside the ship do not spawn correctly, rather than getting mobs from the
Syndicate faction they are randomly UC and Freestar NPCs so there is a penalty for killing them,
Sam Coe hated that
Sam Coe is angry
Sam Coe is leaving
I was so busy laughing..
Probably something similar you can do with the create vacuum power.. but I don´t have that one yet.
i get hes the token bad dad redneck but come on at least make him a badass or something
Literately Sam hated I got him and his ex talking and then became a friends for life right in the same conversation . This doesn't bother me as companion interests things always make no sense in most games or can be gamed.
Now some of the NPC reactions after someone starts shooting me and I unlife them, that bothers my gaming experience. NPC saw the evil man open fire and NPC still talking to me like I ambushed them, it's like some choices had lazy scripting. As if the BS writers were like we are sure this is the only option you will pick even though we are giving you five choices. This is what pissed many people off cause this is not difficult to make sound good regardless if it impacts to broader game play (game choice never really matter, bad guy must be beat is the only game outcome).
5 choices, should have 3 common outcomes (EVIL, NEUTRAL, GOOD), that's all it takes for good writing. You want to be really smooth have a secret script for those streamers out there.
The topic aint about Same liking or hate something in a dialogue reaction.
This topic is about a specific bug with Matters of the Heart where the ship you are supposed to board is bugged by being flagged with the wrong faction ids.
Yep and like I said nothing you can do because it is built into the decision matrix or something. I also let you know when you finish the mission it indicates he hates what you did in the last fight but the option to befriend comes up regardless. So not sure what you classify this as in the game world. To me it looks like lazy decision tree writing which pools all negative acts with negative response regardless if your action was warranted. (Disclaimer I like the game and play it maybe a little too much).
Shooting people on board is the same thing as as if you opened fire in middle of New Atlantis because the faction ID#S are the same. Although sometimes it is FreeStar ID#s used.
True, but should not be for this scripted mission. Which to me is still lazy scripting in my opinion.