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Some locked doors are the exception, if the room is filled with unlocked loot like a chest & weapon racks. OR if it provides a shortcut.
They said the game was playtested so much - but even without that. Did nobody realize that its a problem if locks actually become rather time consuming at some point yet often offer absolutely bad rewards?
But thats a general problem of this game - there are also a million lockers in this game - some of the have to opened twice per locker (top and bottom) just to be ful of trash or empty.
Why are there so many things in this game that seriously just waste time for no reason - its just awful gamedesign that doesent respect players time.
Not to mention combined with one of the worst UIs in gaming history. Did they seriously pay someone to make this awful UI?
Then you must be very lucky.
The minigame is alright actually but if just gets old like the one in Skyrim / FO4
Wanted to install a mod to skip but but sadly can't get it to work well with MO2.
Agree. It encourages the use of the console. They should have added in a Game Play option to open locks with the level of skill you invest in for them. Those who enjoy the mini-puzzle lock game, can not select it.