Starfield

Starfield

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Rezznor7 Sep 16, 2023 @ 2:45am
The quest First Contact is so stupid
Ok, so a colonizing ship from pre-lightspeed era is heading out to a planet. Lo and behold, some time later lightspeed capable ships are built and the planet winds up getting colonized before the original ship gets there. Now that ship arrives, and they are demanding that they get the entire planet. There is, what, 50 people aboard that ship? They can't find one part of the planet where they settle? Heck, forget going through the problems of trying to start a new colony, they could just join with an existing one.
I just started the quest, but the basic idea behind it is so absurd to me that I just had to stare at my screen for a bit while the captain jabbered away.
Then I thought that her outfit looked quite comfortable, and I wondered if something similar could be made. Looks like sturdy yet flexible rubber over the shoulders, and some kind of outrageously comfortable padding material for the sleeves... bet it would keep a body warm during the winter months, except for the shoulders; hard rubber is not a good thermal insulating material.
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Showing 1-15 of 15 comments
Dominions 4 Sep 16, 2023 @ 2:47am 
Are you having a mental health crisis
Greg Sep 16, 2023 @ 3:01am 
It is a philosophical question about entitlement.
Saii Sep 16, 2023 @ 3:03am 
Originally posted by Rezznor7:
blah

Is this the rambling of a GenZ ?
Can someone translate?
Caramel_Clown Sep 16, 2023 @ 3:04am 
He has a point. That quest has like a dozen utter nonsensical things in it. I laughed tbh.
Ebyl Sep 16, 2023 @ 3:10am 
Eh, the situation in the quest isn't exactly as the OP describes. I'm not saying there aren't some issues, but the OP has missed/not understood some information. Also, I'd say the whole, "Why wouldn't they immediately give up on their multi-generational imperative of starting their own colony and just assimilate into an existing one?" is a fairly shallow take.
MagicHp Sep 16, 2023 @ 3:13am 
It's explained ingame, they have been aiming for this planet for the past 200 years.

Their great grand-parents told them "We're going to THAT planet", and each generation since then. The people on this ship never saw ANYTHING outside of their ship.

So yeah, they are a bit weird, ankward, socially inadapted and kinda obsessed with that planet...
Also, they thought GravDrives would never be a thing, and even expected aliens when you first board them.

Most of the "nonsensical" things in this quest are linked one way or another to those 200 years of isolation.
Last edited by MagicHp; Sep 16, 2023 @ 3:14am
Wolf Dog 359 Nov 18, 2023 @ 5:25pm 
My personal opinion is that the colonist were given a raw deal.
They had rights to the planet, they deserved that planet, the fact Bethesda never gave them the chance to fight for it bothered me more than the sarcastic Aussie telling us "I own this planet, it is mine".
Bothered me more that that snotty woman. More than 200 years in the future and money rules, still.

I always choose the Grav-Drive option, it is the humane thing to do, but i would rather have extended the quest to go to court, win the planet back for the colonist.
Paradiso, could stay where it is, but never be allowed to expand.


Anyway, my personal opinion.
EricHVela Nov 18, 2023 @ 5:28pm 
My personal opinion:

Introduce yourself wearing the Tourists Go Home costume. It's just a one-liner dialog, but totally worth it.

(Such a little cross-reference made it into the game, but so many big things didn't seem to reach the finish line.)
Wade Nov 18, 2023 @ 5:32pm 
That quest is probably just another non sense written by Emil. I remember that quest and it was utterly stupid, naive and predictable.
PocketYoda Nov 18, 2023 @ 5:46pm 
I like how the technology in the colony ship is exactly the same as everywhere else.. did the developers not realise 200 hundred year old tech is nothing like modern day.. and were the developers they really that lazy..

Gotta say accessing the computers and seeing the ship exactly the same inside as every other ship ruined the whole design of that quest..

Also broken quests on board, broken narrative after you leave it never moves from Paradiso.. Talk about poor everywhere..

Originally posted by Wolf Dog 359:
My personal opinion is that the colonist were given a raw deal.
They had rights to the planet, they deserved that planet, the fact Bethesda never gave them the chance to fight for it bothered me more than the sarcastic Aussie telling us "I own this planet, it is mine".
Bothered me more that that snotty woman. More than 200 years in the future and money rules, still.

I always choose the Grav-Drive option, it is the humane thing to do, but i would rather have extended the quest to go to court, win the planet back for the colonist.
Paradiso, could stay where it is, but never be allowed to expand.


Anyway, my personal opinion.
Notice there was no option to genocide the Paradiso board of directors... Typical in modern AAA games..
Last edited by PocketYoda; Nov 18, 2023 @ 5:48pm
Ommamar Nov 18, 2023 @ 6:12pm 
Originally posted by PocketYoda:
I like how the technology in the colony ship is exactly the same as everywhere else.. did the developers not realise 200 hundred year old tech is nothing like modern day.. and were the developers they really that lazy..

Gotta say accessing the computers and seeing the ship exactly the same inside as every other ship ruined the whole design of that quest..

Also broken quests on board, broken narrative after you leave it never moves from Paradiso.. Talk about poor everywhere..

Originally posted by Wolf Dog 359:
My personal opinion is that the colonist were given a raw deal.
They had rights to the planet, they deserved that planet, the fact Bethesda never gave them the chance to fight for it bothered me more than the sarcastic Aussie telling us "I own this planet, it is mine".
Bothered me more that that snotty woman. More than 200 years in the future and money rules, still.

I always choose the Grav-Drive option, it is the humane thing to do, but i would rather have extended the quest to go to court, win the planet back for the colonist.
Paradiso, could stay where it is, but never be allowed to expand.


Anyway, my personal opinion.
Notice there was no option to genocide the Paradiso board of directors... Typical in modern AAA games..

I guess you could just shoot them although you would probably have to take all the security out.

I agree it is an odd quest that could of been so much more. I would of loved to see it tied into outpost/colony building with you surveying a planet to find it hospitable then building up a city for them.
chriszewski Nov 18, 2023 @ 6:23pm 
Originally posted by Wolf Dog 359:
My personal opinion is that the colonist were given a raw deal.
They had rights to the planet, they deserved that planet, the fact Bethesda never gave them the chance to fight for it bothered me more than the sarcastic Aussie telling us "I own this planet, it is mine".
Bothered me more that that snotty woman. More than 200 years in the future and money rules, still.

I always choose the Grav-Drive option, it is the humane thing to do, but i would rather have extended the quest to go to court, win the planet back for the colonist.
Paradiso, could stay where it is, but never be allowed to expand.


Anyway, my personal opinion.

Why would any current court recognize planetary rights granted by a long defunct government? The contract was for Earthlings, but who has the right to plant a flag 200 years before getting there?
PocketYoda Nov 18, 2023 @ 6:41pm 
Originally posted by Ommamar:
Originally posted by PocketYoda:
I like how the technology in the colony ship is exactly the same as everywhere else.. did the developers not realise 200 hundred year old tech is nothing like modern day.. and were the developers they really that lazy..

Gotta say accessing the computers and seeing the ship exactly the same inside as every other ship ruined the whole design of that quest..

Also broken quests on board, broken narrative after you leave it never moves from Paradiso.. Talk about poor everywhere..


Notice there was no option to genocide the Paradiso board of directors... Typical in modern AAA games..

I guess you could just shoot them although you would probably have to take all the security out.

I agree it is an odd quest that could of been so much more. I would of loved to see it tied into outpost/colony building with you surveying a planet to find it hospitable then building up a city for them.
They are unkillable..
Originally posted by chriszewski:
Why would any current court recognize planetary rights granted by a long defunct government? The contract was for Earthlings, but who has the right to plant a flag 200 years before getting there?
That's a question you could answer in a quest like this. Even now, because you are the court.


Originally posted by Ommamar:
..cut... I would of loved to see it tied into outpost/colony building with you surveying a planet to find it hospitable then building up a city for them.
I was kind of hoping for that too. This quest makes a very abbreviated impression.
amperage Nov 18, 2023 @ 6:44pm 
Originally posted by Rezznor7:
Heck, forget going through the problems of trying to start a new colony, they could just join with an existing one.I just started the quest, but the basic idea behind it is so absurd to me that I just had to stare at my screen for a bit while the captain jabbered away.

It was like trying to reason with someone who's gotten mixed up with a cult and tbh, the psychology would probably be very similar, considering how many generations they spent on that ship.
Last edited by amperage; Nov 18, 2023 @ 6:45pm
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Date Posted: Sep 16, 2023 @ 2:45am
Posts: 15