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Is this the rambling of a GenZ ?
Can someone translate?
Their great grand-parents told them "We're going to THAT planet", and each generation since then. The people on this ship never saw ANYTHING outside of their ship.
So yeah, they are a bit weird, ankward, socially inadapted and kinda obsessed with that planet...
Also, they thought GravDrives would never be a thing, and even expected aliens when you first board them.
Most of the "nonsensical" things in this quest are linked one way or another to those 200 years of isolation.
They had rights to the planet, they deserved that planet, the fact Bethesda never gave them the chance to fight for it bothered me more than the sarcastic Aussie telling us "I own this planet, it is mine".
Bothered me more that that snotty woman. More than 200 years in the future and money rules, still.
I always choose the Grav-Drive option, it is the humane thing to do, but i would rather have extended the quest to go to court, win the planet back for the colonist.
Paradiso, could stay where it is, but never be allowed to expand.
Anyway, my personal opinion.
Introduce yourself wearing the Tourists Go Home costume. It's just a one-liner dialog, but totally worth it.
(Such a little cross-reference made it into the game, but so many big things didn't seem to reach the finish line.)
Gotta say accessing the computers and seeing the ship exactly the same inside as every other ship ruined the whole design of that quest..
Also broken quests on board, broken narrative after you leave it never moves from Paradiso.. Talk about poor everywhere..
Notice there was no option to genocide the Paradiso board of directors... Typical in modern AAA games..
I guess you could just shoot them although you would probably have to take all the security out.
I agree it is an odd quest that could of been so much more. I would of loved to see it tied into outpost/colony building with you surveying a planet to find it hospitable then building up a city for them.
Why would any current court recognize planetary rights granted by a long defunct government? The contract was for Earthlings, but who has the right to plant a flag 200 years before getting there?
I was kind of hoping for that too. This quest makes a very abbreviated impression.
It was like trying to reason with someone who's gotten mixed up with a cult and tbh, the psychology would probably be very similar, considering how many generations they spent on that ship.