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I've tried every single Beth game at release except Daggerfall which i played much later. To be fair giants yeeting stuff was more a feature than a bug.
https://store.steampowered.com/app/253980/Enclave/
In my opinion, space travel should flow more like this, starting from a planetary surface:
> Take off from Pad/Surface
> Load in 6 oclock FACING the planet, 10-20KM away from the space "POI" the game will generate (Battle, Checkpoint for smuggler, hail request, etc) This gives you time to plan, use stealth to smuggle or avoid a confrontation
Traveling from a space destination to a new one:
>Grav or Non Grav drive Spool sequence
>arrive at target destination, 12 o clock facing the planet, 10.-20KM away from the space POI (Battle, Hail, Checkpoint) allowing you to use stealth to smuggle, or avoid combat and land. Hostiles should be able to detect you at maximum range if you have your weapons and shields powered on, so if you are playing stealth you can run with these systems powered down almost 24/7 as kind of a stealth risk/reward.
A more complicated opinion might be though, that space gameplay is mostly unsalvageable because of how disconnected it is from the rest of the game. The space stuff is okay, good and great even at times, but it just feels so detached and it breaks the flow too often.
Fallout 4 was mid because it didn't fix any of the issues with FO3, had lazy writing, and just added more fluff like settlements.
Starfield is extremely mid because there's literally 0 innovation except for ship building and it's actually very boring.
https://store.steampowered.com/app/2100/Dark_Messiah_of_Might__Magic/
Compared to Oblivion/FO3/Skyrim/F04/etc, where you can have encounters and quests till you hit the actual end of the game world without fast traveling. You can naturally experience large portions of the game. Obviously with space travel that had to change somewhat, but I feel like they should've tried to do something different somewhere.
At times, it feels like the dullest bits of earlier games (e.g. standardised radiant quests where you feel like you're shooting the same group of dimwitted enemies again. And again...). But they have innovatively combined those shortcoming with the worst bits of No Man's Sky (e.g. procedurally generated planets that rapidly start to feel the same).
I'm hopeful about patches, DLC and (most if all) mods improving it. But my biggest disappointment is the writing and (lack of) characters. NPCs get tired and repetitive eventually, but I loved Nick Valentine the first time I met him, and he wasn't the only one I remember fondly from those earlier games. By contrast, I can't even remember the names of my companions in Starfield yet (and I was playing it just last night). So, on the whole, it feels like more of a missed opportunity than the game I was hoping for.
the only part of the game that has irritated me at all is inventory management and the wall off of a lot of items in skills.
OH and weapon modding is absolutely ridiculous, that is by far my biggest complaint. why would i have to create a mod from scratch every time with base materials... my dood cant use one of the 3000 screw drivers in my inventory? take the mod off of a different weapon?