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Only 16 gigs ?
Borderline , many games can cache over 20 gigs now.
Precisely.
Turn off Dynamic Resolution, up the render resolution to 100%.
Do the artefacts go away? Mystery solved.
DLSS and FSR do not look better than native. They are crutches to gain FPS at slight cost of image quality but there is always a cost in image quality. That way the manuf. can put on the box that their card does X FPS at Y resolution in Z game with the added caveat that DLSS or FSR is enabled meaning the card cannot handle it at native.
Unfortunately this also means we will could get games that are optimized for DLSS and FSR but run like garbage in native. So far this has not been the case but we will see.
2. time for rebuilding your shader cache in case its broken, i had to do this quite a few times after getting weird artifacts like blocky shadows and very dark lighting
https://www.reddit.com/r/Starfield/comments/16703yo/guide_how_to_force_recompile_shaders/
I found this image[staticg.sportskeeda.com] in a guide for Starborn powers that shows the same pixelation for Personal Atmosphere. Picture is a bit blurry but the blurriness wouldnt make it look pixelated.
and this clip: https://youtube.com/clip/UgkxaBsTwToR-_71hTmcLrhz1Tp4RtMpdh9W?si=LHW04KQNoGAIqrMj they use inner demon and has the same pixelation.
Granted those two examples could be using an upsclaer, but I also turned off dynamic resolution and set scaling to 100%, and disabled DLSS with the mods integrated menu. It still has the pixelation.
But I'll try to work with the shader cache in case you're right.
This is done a lot for rain as well since filtering rain makes it look like giant blobs.
The rain is SF is terrible. It is billboards of a rain texture and the billboard is being moved as the rain moves and it looks like crap. I don't know why studios keep changing how they do rain. The best rain I've seen is 3D rain where they draw anti-aliased color shaded lines in local space around the player. When you look up you will see the rain coming down as if you looked up in the sky. When you look up in SF its all flat and weird looking b/c they are billboards that always face the player. The effect is ruined when you alter the angle. Rain should be no different than 'stars' to represent motion in a space game like SF. The concept is the exact same thing.
Oh yeah I noticed that with the rain too. It's a shame because the actual feeling of being in a storm in this game is really cool but then the rain looks like Pho noodles falling frrom the sky.
Starfield Upscaler is PureDark's. I also rebuilt the shader cache and it still looks the same. I think the verdict here is that the game just has this effect under certain conditions.
https://www.youtube.com/watch?v=OmHuN1miQKk
Started getting the issue in the video recently, and loading an old save does not fix it.
Processor: 10th Gen Intel(R) Core(TM) i9-10900K
Video Card: NVIDIA GeForce RTX 3090(newest drivers) with 24GB VRAM(not that it matters)
OS: Windows 10 64-bit
RAM: 64 GB
SSD: Samsung 950 Pro NVMe
I'm not using any mods(also not using the DLSS mod) - as a matter of fact I've never used mods in Starfield and haven't in any game for a long time. Using custom ingame settings that have served me well for the playthrough until now. Got quite a heft save file at this point so maybe the visuals corrupt after doing too much in the game?
Only thing I can think of is that I enabled 16x AF in the NVIDIA Control Panel to see if it would improve the textures(I think right before this issue started), and possibly texture filtering. Already tried turning it back to application controlled to no effect.