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In a fair review you consider all the pros and cons and weigh them equally.
If you had fun for 20 hours and then no fun at all for 2 hours, then you had fun for most of it and should reflect that in your score - IF you actually want to do a fair score that is.
I've spent the best part of 225 hours of gameplay with the same character alongside me and now she's gone. I feel it like she was alive. Rip I guess.
never blame skill isue on bad game design.
Despite having good weapons and armor it was pretty clear that the game wouldnt let me kill the Hunter and that I was being forced to run. No problem if I was on my own but when I have Cora or Noel running around like a headless chicken I feel obliged to try and protect them. One misjudged shot and the whole of New Atlantis is shooting at me!
It is the most badly designed battle sequence in a game I can remember.
The fact that the Hunter is ruthlessly trying to kill you and your friends and a little later on willing to talk and negotiate with you to win you over only adds to the stupidity.
The first time I played it through I had married Sarah which meant we had rescued Sona too.
When Sarah died at the Eye the whole sequence of events at the Eye was so fake it was equally laughable, frustrating and ridiculous.
When I next saw Sona she had zero knowledge of Sarah's death and zero reaction.
Basically I can get some fun out of exploration and shipbuilding and some of the side quests like the Vanguard/Terrormorph and the Crimson Fleet are okay but the main quest especially from this battle onwards ruins the game for me.
i hoped i could stab him in the back "sort of speak" if i was willing to work with him after all that, but sadly not the case. ohwell, i kinda knew this game was going to be bad, i lost trust ever sins the "16 times the detail" moment.
For land combats, the minimal would be a player options so there's a visual for enemies or that is more clear and not requesting target already. But clearly it would not stop the problems of unwanted friendly fire.
For ship combats there's two cases, blue ships as identified allies, but also white ships that aren't enemy until you shout at them. That second case could use better visual indicators and ignore friendly fire from ship moving into a missile or fire trajectory so most cases.
Skip this chapter completely
which is what I do in every NG
How do you wind up getting to the same point in NG+ that you did in the regular game? They already met you the first time. Why do they need to meet you again (and mostly say the exact same thing) as though they never met you before?
Gosh this story is bad.
save everyone, skipping "High Price To Play" completely
The MQ is not an example of great writing or creativity for sure. Although, there's a chapter near the end that I like a lot and its almost worth replaying the MQ to get there.
I can understand the mechanic to skip it, but that isn't the point. It doesn't make sense to see them again in the first place. It doesn't make sense for the hunter to even be alive again.
Granted, Sarah wants to have a word with me ...
You're no doubt referring to the story of the development of the grav drive and how it affected Earth? I agree ... and that is part of what frustrates me. With more thorough beta testing and critique I think Starfield could have have been a good game rather than a half decent one with some glaring issues.