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I would also argue that if you play a Bethesda RPG for just one thing, then you are missing out big time and basically rushing the content. They are best enjoyed by participating in several different things, but may that's just me.
I think mission board in your outpost is based level on star system level.
Concealment is overpowered because at level one it makes you entirely immune to mines, which quite a lot of locations are seeded with. And at level three it gives you a permanent, always-on Chameleon legendary effect, which is pretty nice; I was able to start using my XWF space suit during stealth ops.
Also, it requires unaware melee kills; level it alongside pickpocketing and EM weapons: Shoot your victims with an EM weapon until they go sleepy times, loot their pockets, stick 'em with a sword on the way back towards the exit. This being a modern western game, obviously the Japanese sword is basically the best, strongest melee weapon you can get before Legendary affixes get involved.
Imagine realizing the game has more than FPS combat in it.
I think the way to play is to just take the perks as you need them. Don't plan in advanced until at least your second play-though and you know what your are doing.
Bear in mind that most of the 'online guides' are complete rubbish, the writers have probably not even played the game just knocked something up quickly for the advertising hits.
Fitness, Wellness, EW Dissipation, Pain tolerance, nutrition. Usually you don't need them, but imagine a melee fighter who styles is to run into the thick of the enemies and slice or punch them all to death. He seems to take no damage as bullets bonce off him. He does power attack after power attack and hardly needs to take a breath.
It feel to me that most of the perks just add numbers of to make a feeling of progress after you level up and catch up with enemies with higher levels later in the game
Combat is terrible, bulletspong everywhere and brain dead IA makes it as it is (terrible)
Stealth is boring
Pickpocket does nothing since you can be rich seeling trash and buy the best ♥♥♥♥ around
Battleship combat is neat but become boring for being repetitive and you can become OP fairly early in the game.
Even social skill to help you with the roleplay and quests in the game (which is the most fun part of this game in general imo) is useless since, most of the time, is a shootout
I will finish the main quest and I will get back to baldur's gate
While I didn't mind it exactly, I wasn't a fan of the girl/boy perk that gave a bonus in talks with the opposite sex in FO4. That should have just been baked in if they wanted it to be a thing, or a trait if the game had traits. But a perk point sponge? Didn't seem a great idea.
After lvl 40 I put perk points into balistic dmg and better healing, at this point you can 1-hit lower level pirates and spacers with a .50 caliber rifle.
Physical:
Stealth 2
Weight LIfting 4
Social:
Persuasion 3
Scavenging 2
Combat:
Ballistics 4
Lasers 1
Rifle 1
Science:
Astrodynamics 1
Geology 1
Medicine 1
Research Methods 1
Surveying 2
Scanning 1
Spacesuit Design 2
Weapon Design 2
Astrophysics 1
Outpost Engineering 1
Special Projects 1
Tech:
Boost Pack Training 2
Piloting 2
Security 3
Shields 2
Starship Design 1
Starship Engineering 1