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Sadly it seems resources are almost completely worthless except for crafting, so the side benefit of surveying is kind of wasted unless also getting crafting skills. Really disappointed that all these rare/exotic resources are worth basically nothing...
Yeah fo4 perks are 5 times better than this.
Weight lifting lv 4
Persuision lv 4
Spelling lv 1
Ballistics and shotguns lv 2.
And I've filled out most of Science and Tech to lv 4. Except the combat stuff which is lv 1
You can get a lot of experience really quickly by scanning and surveying planets.
The Astrophysics sill in particular, if you max that you can finish over half the constellation find trait missions in your bedroom. Plus if you need a quick experience points boost you can quickly scan half the traits within 30 light years of your bedroom. I thinks its 55 experience each?
The Surveying skill is not needed for the find trait constellation missions buy really speeds up the Survey planet missions. Meaning you can do more missions more quickly so more experience to pay back the skill points spent.
Anyway I think skill points spent on Astrophysics will pay themselves back. And Providing you do lots of planet surveys surveying can as well.
That is a very different experience to Fallout 4 for example and that is a game I keep bouncing off hard no matter what mods I install. The less said about its unmodded state, the better. Hell, it might be the mods I installed when trying to get in F4, but there also anything but the base crafting was locked behind perk and corresponding stat investment, so I don't get the complains that you can't freely modify your armor or weapons in SF without perk investment either. And for an RPG that is good - it offers you a choice, that matters in the game, gameplay wise.
Pick a mission board and just focus on the skills needed to compete that missions boards missions as quickly and effectively as possible.
Once you have had enough move on to the next mission board.
It gives a completely different perspective to just get better at fighting.
Fitness - there are armor mods that do the same thing and you have tons of oxygen to sprint to begin with.
Wellness - even on very hard enemies don't do that much damage.
Energy weapon dissipation - armor effect does the same thing and enemies don't do that much damage.
Environmental conditioning - who cares?
Nutrition - have never felt the need to use food at all.
Pain tolerance - armor effect does the same thing and enemies don't do that much damage.
Cellular regeneration & decontamination - just use an aid item or bed, and I have never even noticed a difference when I've had an infection or injury anyways
Rejuvenation - just use a med pack, there's an endless amount of them
Commerce - vendors will never have enough credits to keep up with the amount of loot you get even without the perk, slightly useful for buying but seriously you get rich faster in this game than you ever could in New Vegas even with the casinos
Gastronomy - who cares
You get the point, seriously look at the perks and think "would I ever really use that?" and the answer is going to be no for most of them.
Scanning different planets gave me a few levels without even leaving the solar system (by doing the planet one. It just randomly gives me a planet trait 50% of the time. Which is just passive exp. Which eventually stacks enough if you since moving planet to planet later down the line. (The later perk allows you to scan every planet in a 30 light year radius too which is great).
Stealth is a must have perk if you are planning doing stealth based missions obviously.
Conceilment making it so you do more stealth damage is also pretty overpowered.
Leveling it requires melee kills so i just kill passive fauna for that.
Going down the tech tree will benefit you more if you are planning on doing a certain hidden faction storyline. Since more ship integrity the better.
Social for the persuading is a must too. Just to get a little bit more exp from some situations.
Anything that increases your defence and combat abilities is amazing especially on end game planets if you want to get 9-200 exp per kill.