Starfield

Starfield

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Most of the perks are useless?
Besides upgrading firearms, reload, medkit effectness and jetpack why would I upgrade any other thing? The gameplay still feel repetitive
Which perks are u guys upgrading?
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16-30 van 64 reacties weergegeven
Fallout 4 had better perks, imo.
Yeah, I started off collecting surveying data and a lot of science skills are needed for that (also fitness since there's a lot of running around on planets, and some combat skills to deal with particularly annoying wildlife, or at least weight lifting to carry better armor and weapons).

Sadly it seems resources are almost completely worthless except for crafting, so the side benefit of surveying is kind of wasted unless also getting crafting skills. Really disappointed that all these rare/exotic resources are worth basically nothing...
One issue is that resources are so easy to buy from merchants that the skills that save resources (e.g. Research methods) or make gaining resources easier (geology) are devalued.
Origineel geplaatst door FDru:
Yeah, I started off collecting surveying data and a lot of science skills are needed for that (also fitness since there's a lot of running around on planets, and some combat skills to deal with particularly annoying wildlife, or at least weight lifting to carry better armor and weapons).

Sadly it seems resources are almost completely worthless except for crafting, so the side benefit of surveying is kind of wasted unless also getting crafting skills. Really disappointed that all these rare/exotic resources are worth basically nothing...
True, I was hopping they would sell for more, but since Exploring/outpost building is the path I wanted this character to go down I'm sticking with it. Probably do Bounty Hunter on my next playthrough.
On the contrary it is mostly a required perk. You cant boost without perk, you cant even pilot properly without perk, you cant craft without perk, your persuasion chance is super low without perk, your sneak is useless without perk.

Yeah fo4 perks are 5 times better than this.
Origineel geplaatst door Zuruuu:
Besides upgrading firearms, reload, medkit effectness and jetpack why would I upgrade any other thing? The gameplay still feel repetitive
Which perks are u guys upgrading?
Stealth lv 4.
Weight lifting lv 4
Persuision lv 4
Spelling lv 1
Ballistics and shotguns lv 2.
And I've filled out most of Science and Tech to lv 4. Except the combat stuff which is lv 1
Laatst bewerkt door Martin; 15 sep 2023 om 2:12
Skyrim skill tree was perfect. You have access to everything from the start. You repeat actions and get better at skills used. You can unlock high tier locks at low skills only it is very challenging with low skill.
Origineel geplaatst door FDru:
Yeah, I started off collecting surveying data and a lot of science skills are needed for that (also fitness since there's a lot of running around on planets, and some combat skills to deal with particularly annoying wildlife, or at least weight lifting to carry better armor and weapons).

You can get a lot of experience really quickly by scanning and surveying planets.

The Astrophysics sill in particular, if you max that you can finish over half the constellation find trait missions in your bedroom. Plus if you need a quick experience points boost you can quickly scan half the traits within 30 light years of your bedroom. I thinks its 55 experience each?

The Surveying skill is not needed for the find trait constellation missions buy really speeds up the Survey planet missions. Meaning you can do more missions more quickly so more experience to pay back the skill points spent.

Anyway I think skill points spent on Astrophysics will pay themselves back. And Providing you do lots of planet surveys surveying can as well.
Laatst bewerkt door ayrtep; 15 sep 2023 om 2:15
Origineel geplaatst door Empukris:
On the contrary it is mostly a required perk. You cant boost without perk, you cant even pilot properly without perk, you cant craft without perk, your persuasion chance is super low without perk, your sneak is useless without perk.

Yeah fo4 perks are 5 times better than this.
That's subjective. The way I see it, it is great that the character we play sucks in many activities unless we invest in perks. To an extent it is less about your skills as a player and more about the skills and build of the character. The same goes for combat - while it is serviceable without perk investment, with the right perk its feel is much better. Targeting, reloading, etc... feel very different and better with the right perks. To an extent that's true for space combat as well.

That is a very different experience to Fallout 4 for example and that is a game I keep bouncing off hard no matter what mods I install. The less said about its unmodded state, the better. Hell, it might be the mods I installed when trying to get in F4, but there also anything but the base crafting was locked behind perk and corresponding stat investment, so I don't get the complains that you can't freely modify your armor or weapons in SF without perk investment either. And for an RPG that is good - it offers you a choice, that matters in the game, gameplay wise.
Origineel geplaatst door Cthulho:
Skyrim skill tree was perfect. You have access to everything from the start. You repeat actions and get better at skills used. You can unlock high tier locks at low skills only it is very challenging with low skill.
This kind of works the same way. You don't start with all of the skills, but when you spend a point in a new skill you need to use that skill to complete the challenge so you can spend a point to progress to the next level of that skill. I also think this is an improvement over the Fallout 4 skills because you can advance based on finishing the challenges and not based on a set level.
Origineel geplaatst door Dailao:
Funny I go for completely different ones.
Commerce, persuation, crafting perks, piloting and better spaceship parts, better outpost parts.
I don't have a single point in combat because it's not necessary.
Same thing here, Mostly I did put in science and tech tree on many time. very rarely on physical and social, more on social than physical, but combat? not a singe point, at this point, I had not put any point in combat at all. due since Science and Tech had ability unlock,while combat, there is just basic buff weapon, more or less. with little to none ability unlock. So combat is later, end game, high level to keep up, while want to do lot of stuff but can't unless you unlock those ability in tech and science (thought some just one rank, and that is good so I move to next one) I do like to build and craft everything, weapon, armor, outpost, starship build and make starship stronger, that is more useful to me than combat.
Laatst bewerkt door Humble; 15 sep 2023 om 3:07
One way of playing is to focus on mission boards.

Pick a mission board and just focus on the skills needed to compete that missions boards missions as quickly and effectively as possible.

Once you have had enough move on to the next mission board.

It gives a completely different perspective to just get better at fighting.
There are a lot of completely or at least mostly useless perks.
Fitness - there are armor mods that do the same thing and you have tons of oxygen to sprint to begin with.
Wellness - even on very hard enemies don't do that much damage.
Energy weapon dissipation - armor effect does the same thing and enemies don't do that much damage.
Environmental conditioning - who cares?
Nutrition - have never felt the need to use food at all.
Pain tolerance - armor effect does the same thing and enemies don't do that much damage.
Cellular regeneration & decontamination - just use an aid item or bed, and I have never even noticed a difference when I've had an infection or injury anyways
Rejuvenation - just use a med pack, there's an endless amount of them
Commerce - vendors will never have enough credits to keep up with the amount of loot you get even without the perk, slightly useful for buying but seriously you get rich faster in this game than you ever could in New Vegas even with the casinos
Gastronomy - who cares
You get the point, seriously look at the perks and think "would I ever really use that?" and the answer is going to be no for most of them.
Origineel geplaatst door ayrtep:
One way of playing is to focus on mission boards.

Pick a mission board and just focus on the skills needed to compete that missions boards missions as quickly and effectively as possible.

Once you have had enough move on to the next mission board.

It gives a completely different perspective to just get better at fighting.
yes, I guess it's supposed, be, if kill pirate on planet, it's based physical and combat character based, if kill starship, it's based tech character based, if it cargo based, it's social based character. if scanning plaent, it's science character based. Petty much for mission board.
I mainly focused on science perks because weapon crafting and it just made getting exp faster early game.

Scanning different planets gave me a few levels without even leaving the solar system (by doing the planet one. It just randomly gives me a planet trait 50% of the time. Which is just passive exp. Which eventually stacks enough if you since moving planet to planet later down the line. (The later perk allows you to scan every planet in a 30 light year radius too which is great).

Stealth is a must have perk if you are planning doing stealth based missions obviously.
Conceilment making it so you do more stealth damage is also pretty overpowered.
Leveling it requires melee kills so i just kill passive fauna for that.

Going down the tech tree will benefit you more if you are planning on doing a certain hidden faction storyline. Since more ship integrity the better.

Social for the persuading is a must too. Just to get a little bit more exp from some situations.

Anything that increases your defence and combat abilities is amazing especially on end game planets if you want to get 9-200 exp per kill.
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Geplaatst op: 15 sep 2023 om 1:15
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