Starfield

Starfield

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why is the trade authority poor
the npcs tells me to sell stuff i dont need and i only can sell for 4000 credits and wait i need to sell some weapons bro
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Showing 1-13 of 13 comments
Ancient Sep 14, 2023 @ 7:06pm 
Most vendors in the game only have 5000 after reset (every 48 Hours UT). You can go and wait 48 hours UT and come back. It's always been a pretty stupid and pointless limitation solved through busy work and that's why most people mod the default amount to be 5x or 10x more.
GeforceJoe Sep 14, 2023 @ 7:17pm 
The lady in the resident district is not poor. She has like 25k on her sometimes more.
Jaggid Edje Sep 14, 2023 @ 7:18pm 
Personally I only modded vendors to have 3x more. It's a good balance, actually. Obviously, just my opinion though.
daug Sep 14, 2023 @ 7:21pm 
Originally posted by playergod:
the npcs tells me to sell stuff i dont need and i only can sell for 4000 credits and wait i need to sell some weapons bro
The big cities have lots of shops so hit them all when selling your stuff. New Atlantis has Jemison Mercantile/ 5,000 credits, can sell anything
Centaurian Arsenal/ 12,000, credits can only sell weapons
EIT Clothier/ can only sell clothing and maybe space suits but not sure about that
UC Distribution
Outland
UC Surplus/ can sell anything
Apex Electronics
Trade Authority/ 12,000 credits, can sell anything
and the Trade Authority kiosk at the landing pad/ 5,000 credits, can sell anything
AoD_lexandro Sep 14, 2023 @ 7:26pm 
Traders and Vendors are seriously nerfed for actual trading. Its near impossible to sell gear at higher levels because they cannot afford it. They need another zero added.
Last edited by AoD_lexandro; Sep 14, 2023 @ 7:26pm
WastingSanity Sep 14, 2023 @ 7:29pm 
The Wolf system appears to be the best place to sell. Contraband and normal stuff. No scan, TA merchant near the ship and they have 11k. The flaw is that you will need to sleep for 2 days to get the merchant to replenish their funds.
Empukris Sep 14, 2023 @ 7:32pm 
This is one thing that I want it to be modded out. It just really frustrating and annoying. The money and economy is just very poorly balance in this game. There is so much room for improvement. Selling rare material should be a thing but collecting weapon is just much better. 1 outpost can pretty much drain the whole trade authority money twice.
Wolfbeckett Sep 14, 2023 @ 7:37pm 
Originally posted by Ancient:
Most vendors in the game only have 5000 after reset (every 48 Hours UT). You can go and wait 48 hours UT and come back. It's always been a pretty stupid and pointless limitation solved through busy work and that's why most people mod the default amount to be 5x or 10x more.

I mean the limitation can be justified in previous Bethesda titles due to money being an actual physical currency of some kind and presumably shopkeepers wouldn't keep a huge amount of it on hand in case of robbery. But the currency in Starfield are digital credits. Especially for large, multiplanet conglomerates like the Trade Authority, they should be rich enough to buy all of your stuff without even noticing a temporary hiccup in their revenue stream.
Uthur Sep 14, 2023 @ 8:01pm 
It probably has to do with balance since you can easily break the game by purchasing OP weapons. One idea that might be good to implement is that big stores like the trade authority do have a ton of credits but they cost more to purchase from and pay less when you sell stuff compared to smaller vendors. This would provide an incentive for players how like to min max money making to play smart with their shopping while everyone else can just dump their stuff at the Trade Authority while ignoring the fact that these megacorps are ripping them off.
dot Sep 14, 2023 @ 8:03pm 
This has always been the case, no matter where, FO4, Skyrim, Oblivion or Morrowind.
The difference in Starfield is that it takes forever to wait/sleep through days xD
Habeeb Sep 14, 2023 @ 8:08pm 
I mean, they aren't poor.. but that doesn't mean that they would use all their cash to buy your stuff lol. The way I always thought about these things is "these merchants have a set budget to buy stuff"
Probitas Oct 1, 2023 @ 11:00am 
I just like that they are cheap fences. Sell your stolen epic gun, buy it back, and then it's no longer stolen: and it's equal to the amount they gave you for selling for a free cleaning of the stolen tag. Just in case they implement some kind of theft thing later on in an update.
Humble Oct 1, 2023 @ 11:23am 
Originally posted by Uthur:
It probably has to do with balance since you can easily break the game by purchasing OP weapons. One idea that might be good to implement is that big stores like the trade authority do have a ton of credits but they cost more to purchase from and pay less when you sell stuff compared to smaller vendors. This would provide an incentive for players how like to min max money making to play smart with their shopping while everyone else can just dump their stuff at the Trade Authority while ignoring the fact that these megacorps are ripping them off.
I can see why they think it's balanced, but meaningless, as player would had to spend wait or sleep 48 hours later to do all over again, so it's pointless, more or less.
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Date Posted: Sep 14, 2023 @ 6:48pm
Posts: 13