Starfield

Starfield

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Lackadaisy Sep 14, 2023 @ 3:34pm
How does persuasion work?
I have no idea what's going on other than I need to fill up the persuasion bar and supposedly green options are easier to pass?

What are the internal workings? Is it a D20 roll? Is it based on choice relevance? I have maxed persuasion skills and still fail often.
Originally posted by Unturned:
You got persuaded to buy this game now you are stuck with it. There is no way around that.
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Showing 1-15 of 19 comments
taylorj15 Sep 14, 2023 @ 3:37pm 
Yeah there's definitely a roll of some kind in the background. Occasionally you can get 'critical success ' and basically auto pass. But yeah some things, based on the person/situation seem to be more likely to work
Ellis_Cake Sep 14, 2023 @ 3:39pm 
Its an interal hidden rng box which is helped somehow by the persuasion skill (sometimes) for which we cant know, so its a messy gamble-guess.

(games not dnd doesnt need to pretend to use d20, they can just rng freely)
Torpex Sep 14, 2023 @ 3:41pm 
Get the +10 attire, use +15% stim or drink. Can't recall the skill4 probability. 60%? So max will be 85%. Still 15% to fail.
Geldric™ Sep 14, 2023 @ 3:41pm 
Originally posted by taylorj15:
Yeah there's definitely a roll of some kind in the background. Occasionally you can get 'critical success ' and basically auto pass. But yeah some things, based on the person/situation seem to be more likely to work
This has been my experience too. I always save before or the game does. There is def a roll of some sort, even my +4 Persuasion w/that chem that does +25% fails during a temple (NG+) run... then I just reload
HozzMidnight Sep 14, 2023 @ 3:42pm 
It's another mechanic that is not fully explained. The tutorials in this game ♥♥♥♥♥♥♥ suck.
Lackadaisy Sep 14, 2023 @ 3:45pm 
Fair enough. Thanks for the infos and tips.
Anzaman Sep 14, 2023 @ 3:49pm 
I'd like to see the chance of actually passing the check, instead of getting colour-coded bars.

Even with maxed out Persuasion, I don't feel safe using red options, as the chance of succeeding is big mystery.
Lackadaisy Sep 14, 2023 @ 3:50pm 
Sometimes I pick the red option if it fits the environment for what we're talking about. I don't know if it's all luck or not but appears to succeed when makes sense in the context of the convo.
Ngoc Sep 14, 2023 @ 3:53pm 
like in real life you try to say ♥♥♥♥ that please the other person guessing what he would like to hear... you succeed you fail is up to chances and the mood of the other person in real life and in game is pretty much the same.

theoretically the more you know the person the more you know what to tell them so i would expect you to succeed more easily with a companion since you know what tick them. With random people is a gamble unless you are extremely hot (at least in real life) and the person is not hateful vs look-ism.

In game npc can't really tell ugly from pretty so doesn't really matter
Last edited by Ngoc; Sep 14, 2023 @ 3:56pm
Liquid Inc Sep 14, 2023 @ 3:53pm 
I was at one place, having to "subdue" an NPC (No spoilers here..)

Hit the green option twice = both failures. NPC went full "im gunna kill ya!" and starting shooting.

Reloaded and hit the orange and red options. Insta success and the NPC went full "im scared of you! don't hit me!"

From what i understand, they aren't success chances, they're different speech types. Persuasive/Cautious/Aggressive etc..
katzenkrimis Sep 14, 2023 @ 3:54pm 
I'm mastering persuasion. 3/4 currently.

It's finicky at first. Seems like a bunch of random nonsense, but once you get tier 4 Persuasion you'll be good because it's a 50% increase.

I usually start the conversation small, choosing the easy green bars. Then finish by choosing whatever I need to complete it for the win.

It doesn't always work so be prepared to fail.

Sometimes your enemies persuasion bars are very high and hard to fill. You'll have to gamble at least once for those.

And they do have crits for the insta-win.



Last edited by katzenkrimis; Sep 14, 2023 @ 3:56pm
Dr Veau Sep 14, 2023 @ 4:00pm 
You need to score X amount of points in 3 rounds (score required is displayed by empty check marks at the bottom of the dialogue box).
Each round you can say one line that gives you Y amount of points ([+Y] at the beginning of each line).
The success rate of the dialogue line is given away by its colour (purely guessing, but I think it goes something like 25% / 50% / 75% for, respectively, red / orange / green.
As long as you're having success in speech checks after round 3, you can prolong the mini-game.
There are critical success but they are too random to account for.
Last edited by Dr Veau; Sep 14, 2023 @ 4:02pm
fauxpas Sep 14, 2023 @ 4:33pm 
I suspect the colors are roughly the same chances as the were in Fallout but the "correct" option for the npc in question has a bonus added to the chance.
Broken Piece of crud mechanic, i literally have around 80%+ buff on attempts, i save scum against someone and its literally failing 100% of the time cause trying to persuade Dani, and its always fail fail fail, wich is definetly a glitch/bug not even the Neural Amp works
M1lh0u53 May 17, 2024 @ 4:59pm 
Just go with the max amount, it might take a couple of go's to get but i feel like it's the same chance as +1 as it is to +5
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Date Posted: Sep 14, 2023 @ 3:34pm
Posts: 19