Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Makes sense. I might give it a try for a few jumps and see how it goes. Always possible to reload.
Btw, I did those simulator missions for the test to join those Vanguards(?), where you have to do 3 waves to pass, then any extra will give bonuses. The first 4 went fine, but the 5th I had no chance. Blown up again and again...
Wonder if these are best done when we have a lot of ship-related skills and high level (was lvl 13 when I did them). Still new to the controls and such...
It's an interesting concept in a game, I think, powering down. Like the Serenity drifting past the Reavers in Firefly (the starter ship reminds me a bit of Serenity, btw), and other places I can't remember now. Star Wars
Haven't been jumped in a while, but I'll do some some experimenting. I like stealth mechanics, 'brains over brawns', so to speak