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They just need to remove the whole bounty system from that faction
Unless you're going crazy on the Key, shooting the actual important people or causing trouble there, I feel like they shouldn't give a crap.
Even if you kill all witnesses the game likes to keep *some* bounties
Most times you kill them all you still have the 650 Bounty on you from the initial Assault.
Sometimes however you'll have 1-3 deaths worth from 15,000 credits to 45,000 credits
And it still *sucks* you can't pay Crimson's bounty off in Freestar or UC space.
Nope, you HAVE to start an outpost and slap a terminal down.
Because you can just off those raiders/bandits, whereas here you've got an actual bounty that the game punishes you for.
Also, if you side with the Crimson Fleet and decide to actually "pirate" anyone in the UC or FS, the game's main companions freak the ♥♥♥ out, effectively destroying your relationship with the game's only fully fleshed out followers.
It's a very poorly thought out system.
Do you think they are unable to determine significant threats to their interests and act accordingly?
After that game fun again!
I had same thing happen early on....took a freestar rangers mission and then had a 75K bounty (fixed that with console cmds) on me when I returned. This questline really jacks up others alonh the way.....get it done first and never look back at a Pirate unless in your sites.
but honestly Im happy that Im back to having fun shooting them again
I just think it's really boring doing a main story mission that seemed designed for combat, and all the pirates just stand around saying the same lines over and over.
Which is I killed them and can't advance that quest anymore until I get rich.
FYI, you can pay your bounty on planets; I utilized the Tracker Bounty station on Cydonia (Mars) just a few mins ago so I could get back to the Key for my super secret spy mission.