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AI restrictions? A single Avatar stood behind a desk that acts as a vendor is going to overly suck CPU resources up is it?
Come on...
No thanks.
Modders always fix half the ♥♥♥♥ and the other half could likely be worked with/around by Bethesda themselves. What they need to do is start using the assets they have access to and fix ♥♥♥♥ from the start.
Also, they need to stop front loading garbage they dont have the infrastructure to support. Like fancy pants shaders/Shadow renders that run like unwiped ass.
They have a great level design team buried in there somewhere that need a raise, and the 'hyper realistic photogrammetry scan matrix bs team' can take the decade off. Please and thank you.
They dont and never have made the best visual games on the technical side. They need to lean on the style over the tech.
Nobody cares that vampire survivors looks like 8bit had a baby with 720chroms, because its not trying to be the next Division.
TLDR: I was playing Skyrim couple months back. Some of that game still looks and plays really well. Bethesda needs to stop trying to be other games/studios and clean itself up while playing to their strengths.
Could you imagine the salt if you couldn't mod Bethesda games?
It's been changed for each release, but they just can't manage to fix the fundamental flaws.
What does that tell you?
i remember back in the day Kingdom Come Deliverance developers released a modding toolkit hoping to catch the same fire as Bethesda games. The developers there even released a "How To Video". Yet it never took off. Probably cause the toolkit had a steep learning curve or the UI was difficult to manage and was limited in what it could do.
I just searched Nexus after all these years and Kingdom Come's most popular mods are still unlimited saving and bow reticle, heh
https://www.youtube.com/watch?v=bYqs_LDMf2E&ab_channel=WarhorseStudios
Then again, you're another hidden account who doesn't own the game so . . . yeah, you are %100 a troll.
Despite how much people complain, the basic modding is amazingly user friendly.
How do I not know much?
Its the same fundamental problems with the creation engine have existed with every major release and continue to exist.
Again come on pal...
It's not built for that, just like how you dont see 4x grand strategy games on UE.
Im not hung up on anything, as you can see from the words I've actually posted, just pointing out that it's not an appropriate engine to people who think it would be a good replacement.
getting rid of the creation kit for something that at a bare minimum used the maya interaction model would make life immensely easier. having a gui browser for assets would too. better snapping tools and a clutter hose would speed things up. a visual scripting system for world objects would be nice. change doesn't always mean for the worse. bethesda has to use the tools too
What I can tell is, that in regards to capabilities (again, not visual/fid.) it kind of stuck somewhere close to morrowind/oblivion. If you played thouse games, most issues compared to new games you'll find will be recognizable.