Starfield

Starfield

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BR B-263-54 Sep 14, 2023 @ 4:01am
2
Creation Engine needs putting out to pasture
As the title says the creation engine is long past its viability in 2023, its almost embarrassing to see Starfield chugging along with loading screens and all in relatively small sized settlements.

Bethesda need to retire the engine and embrace something more modern like Unreal, the utility of which seems 100x more practical than what they currently have access to.
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Showing 1-15 of 148 comments
potato Sep 14, 2023 @ 4:03am 
unreal is trash

both remnant 2 and immortals of aveum are on ue5 and both run like straight garbage
Last edited by potato; Sep 14, 2023 @ 4:03am
Darth Revan Sep 14, 2023 @ 4:03am 
No, they will keep the engine as it should be.
shlizzrd Sep 14, 2023 @ 4:04am 
♥♥♥♥ unreal. They need to make a new engine.
Tazor Sep 14, 2023 @ 4:04am 
They won't get rid of the engine as long as people like you buy their product.

It just works.
BR B-263-54 Sep 14, 2023 @ 4:05am 
Originally posted by Legatus Lucanus:
No, they will keep the engine as it should be.

Why?

Explain your position.

I'm not set on Unreal either but they need to do away with creation as it simply is no longer fit for purpose.
Iratus Machina Sep 14, 2023 @ 4:05am 
Look on the bright side; at least it's not Unity.

Edit: Here's why.
https://www.axios.com/2023/09/13/unity-runtime-fee-policy-marc-whitten
Last edited by Iratus Machina; Sep 14, 2023 @ 4:07am
potato Sep 14, 2023 @ 4:07am 
Originally posted by Iratus Machina:
Look on the bright side; at least it's not Unity.
rofl
Jᴧgᴧ Sep 14, 2023 @ 4:07am 
Originally posted by shlizzrd:
♥♥♥♥ unreal. They need to make a new engine.

This. We're currently running Starfield on the framework of a 26 year old engine, upgraded 3 or 4 times. If Bethesda can't focus on major engine updates/upgrades every other year to keep in line with the rest of the industry, they need to step back and write a new one based on the feature set that CE2 currently has, with major extensions for future features.
Sea Base Sep 14, 2023 @ 4:08am 
Originally posted by shlizzrd:
♥♥♥♥ unreal. They need to make a new engine.
Yup.

If folks are gonna go about demanding an engine change, best they learn what said engines can do, and UE is very limited.
ScarletBleu Sep 14, 2023 @ 4:17am 
Every time I see someone suggest BGS scrapping their engine and suggest to use unreal, the opinion immediately gets invalidated. Clearly you don't know what you are talking about.

The engine does what it needs to do for the type of games they make -> large scale map with a lot of things to interact, and EASILY moddable

If people wanna keep pestering them about scrapping the Creation engine, it should be just making something from scratch and a new engine at that.
Wrothbog Sep 14, 2023 @ 4:19am 
Originally posted by Sea Base:
Originally posted by shlizzrd:
♥♥♥♥ unreal. They need to make a new engine.
Yup.

If folks are gonna go about demanding an engine change, best they learn what said engines can do, and UE is very limited.
they bought IDSoftware for some reason. at the time i thought it was to use IDtech asthe basis for a new gaming engine.

instead just made tie in content to doomguy for no plausible reason
BR B-263-54 Sep 14, 2023 @ 4:21am 
Originally posted by ScarletBleu:
Every time I see someone suggest BGS scrapping their engine and suggest to use unreal, the opinion immediately gets invalidated. Clearly you don't know what you are talking about.

Great take. 🙄

The engine does what it needs to do for the type of games they make -> large scale map with a lot of things to interact, and EASILY moddable

But it isn't doing what needs to be done, the loading screen issue alone has crippled Starfield - its a mess.

If people wanna keep pestering them about scrapping the Creation engine, it should be just making something from scratch and a new engine at that.

Perfectly fine with that.
potato Sep 14, 2023 @ 4:22am 
Originally posted by Wrothbog:
Originally posted by Sea Base:
Yup.

If folks are gonna go about demanding an engine change, best they learn what said engines can do, and UE is very limited.
they bought IDSoftware for some reason. at the time i thought it was to use IDtech asthe basis for a new gaming engine.

instead just made tie in content to doomguy for no plausible reason
id tech is incredibly hard to mod and doesn't support interactible objects as creation does

it wouldn't work for a game like this
Last edited by potato; Sep 14, 2023 @ 4:24am
Jaggid Edje Sep 14, 2023 @ 4:25am 
Originally posted by BR B-263-54:
As the title says the creation engine is long past its viability in 2023, its almost embarrassing to see Starfield chugging along with loading screens and all in relatively small sized settlements.

Bethesda need to retire the engine and embrace something more modern like Unreal, the utility of which seems 100x more practical than what they currently have access to.
The first Unreal Engine game was like...1998. The first Creation Engine game was 2011.
I mean, I get if you just don't like the Creation Engine, but your comment itself doesn't actually make sense in context.

Now, if you want to go back to the origins of the Creation Engine, and talk about it's predecessor (Gamebryo), that would take you back to 1997. Making it about the same age.

But being "long past its viability" is not your issue with the engine, it's that they aren't doing nearly as good as Epic at regularly modernizing the engine. Which is an entirely different thing from what you wrote.

I personally disagree with your entire premise. If they started making games with the Unreal Engine it would change how the games inherently work. They'd be turning out "yet another Unreal Engine game", which we see plenty of, and the magic that is the BGS rpg's would be lost forever.

I wouldn't disagree if you said they need to invest more in updating their engine though.
Last edited by Jaggid Edje; Sep 14, 2023 @ 4:28am
Wrothbog Sep 14, 2023 @ 4:27am 
Originally posted by potato:
Originally posted by Wrothbog:
they bought IDSoftware for some reason. at the time i thought it was to use IDtech asthe basis for a new gaming engine.

instead just made tie in content to doomguy for no plausible reason
id tech is incredibly hard to mod and doesn't support interactible objects as creation does

it wouldn't work for a game like this
basis. the core of bethesda's current engine is called netimmerse and made the incredible open world RPG of futurama the game. it has so much 3rd party software bolted onto it at this point it's thankfully barely recognisable. just the poor performance in cluttered scenes remains
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Date Posted: Sep 14, 2023 @ 4:01am
Posts: 148