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both remnant 2 and immortals of aveum are on ue5 and both run like straight garbage
It just works.
Why?
Explain your position.
I'm not set on Unreal either but they need to do away with creation as it simply is no longer fit for purpose.
Edit: Here's why.
https://www.axios.com/2023/09/13/unity-runtime-fee-policy-marc-whitten
This. We're currently running Starfield on the framework of a 26 year old engine, upgraded 3 or 4 times. If Bethesda can't focus on major engine updates/upgrades every other year to keep in line with the rest of the industry, they need to step back and write a new one based on the feature set that CE2 currently has, with major extensions for future features.
If folks are gonna go about demanding an engine change, best they learn what said engines can do, and UE is very limited.
The engine does what it needs to do for the type of games they make -> large scale map with a lot of things to interact, and EASILY moddable
If people wanna keep pestering them about scrapping the Creation engine, it should be just making something from scratch and a new engine at that.
instead just made tie in content to doomguy for no plausible reason
Great take. 🙄
But it isn't doing what needs to be done, the loading screen issue alone has crippled Starfield - its a mess.
Perfectly fine with that.
it wouldn't work for a game like this
I mean, I get if you just don't like the Creation Engine, but your comment itself doesn't actually make sense in context.
Now, if you want to go back to the origins of the Creation Engine, and talk about it's predecessor (Gamebryo), that would take you back to 1997. Making it about the same age.
But being "long past its viability" is not your issue with the engine, it's that they aren't doing nearly as good as Epic at regularly modernizing the engine. Which is an entirely different thing from what you wrote.
I personally disagree with your entire premise. If they started making games with the Unreal Engine it would change how the games inherently work. They'd be turning out "yet another Unreal Engine game", which we see plenty of, and the magic that is the BGS rpg's would be lost forever.
I wouldn't disagree if you said they need to invest more in updating their engine though.