Starfield

Starfield

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Lord Dralisz Sep 14, 2023 @ 1:26am
Elder Scrolls VI will use the same engine, will you pre-order?
I've played every fallout games and elder scrolls games and playing Starfield feels like I've been already played this game before. It will ruin the next Elder Scrolls too.
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Nophex Sep 14, 2023 @ 4:23am 
Yep all day long
Neblunoa Sep 14, 2023 @ 4:27am 
More than the engine I'm concerned about the procedural content. I won't buy it if it follows the same steps as Starfield in this regard.
Epictet Sep 14, 2023 @ 4:28am 
Didn't they say Starfield would be their last game using the Creation Engine?
Locklave Sep 14, 2023 @ 4:29am 
Originally posted by MugHug:
Originally posted by Locklave:
It's not that they need a new engine, people need to stop saying that.

They need to modernize and update the engine. They haven't put time and required money into that. Unreal doesn't throw out their old engine they improve them with each generation, that takes time and money Bethesda hasn't spent.

Looks like Epic did more then just improve Unreal Engine over time. If Unreal was a car it looks like it was liturally rebuit from the ground up for the first few versions.
https://www.youtube.com/watch?v=zhcJxX4jOwo&ab_channel=GalawangPinoyGaming
0:27 - Unreal Engine 1
6:44 - Unreal Engine 5

https://en.wikipedia.org/wiki/Unreal_Engine
That's the difference between ongoing improvements/modernization and doing what Bethesda's done. They've basically used the same engine without doing a major overhaul in the last 15ish years. Bethesda doesn't have an 1-5, it has a 1.1 1.2 1.3. The difference is money/time and resources.

Unreal evolved because of that process so the earliest stuff doesn't seem close to what they are producing now. That was a serious investment of time and money.

Bethesda saved money by not doing this, the games suffer for it now.
Last edited by Locklave; Sep 14, 2023 @ 4:29am
MugHug Sep 14, 2023 @ 4:34am 
Originally posted by Ghost_Star:
Originally posted by MugHug:
They said they did. Creation Engine 2 is not the same engine version as used in Skyrim or Fallout 4/76.

https://www.wepc.com/gaming/starfield-creation-engine-2/#:~:text=Compared%20to%20its%20predecessor%2C%20the,visuals%2C%20according%20to%20Starfield%20Direct.

How do you know they did not?
Pretty sure this is just a marketing ploy because of the bad launch of fallout 76. Game engines get worked on all the time but usually only the ones being sold are given new names to show they were updated. Unreal engine is a good example.

The A team (the main development team) created FO4.

The B team (Bethesda Game Studios Austin) developed FO76 while the A team worked on Starfield. The B team had to shoehorn Quake's netcode into FO4 to make FO76 MP.

The B team have only ever developed Doom 2016 and Fallout 76. The successful games seem to have been made by the A team while the B team (FO76) have not really had a hit.

As far as internal game engines we have REDengine, which is a game engine developed by CD Projekt Red exclusively for their nonlinear role-playing video games. Yet, they created versions through 1 to 4 and sold it to no-one else.

And there are game engine features/enhancements in Starfield that are not present in FO4/76.
MugHug Sep 14, 2023 @ 4:35am 
Originally posted by Locklave:
Originally posted by MugHug:

Looks like Epic did more then just improve Unreal Engine over time. If Unreal was a car it looks like it was liturally rebuit from the ground up for the first few versions.
https://www.youtube.com/watch?v=zhcJxX4jOwo&ab_channel=GalawangPinoyGaming
0:27 - Unreal Engine 1
6:44 - Unreal Engine 5

https://en.wikipedia.org/wiki/Unreal_Engine
That's the difference between ongoing improvements/modernization and doing what Bethesda's done. They've basically used the same engine without doing a major overhaul in the last 15ish years. Bethesda doesn't have an 1-5, it has a 1.1 1.2 1.3. The difference is money/time and resources.

Unreal evolved because of that process so the earliest stuff doesn't seem close to what they are producing now. That was a serious investment of time and money.

Bethesda saved money by not doing this, the games suffer for it now.

It does look like it.

I have noticed other developers who seems to stick with older game engines and just polish them up for the next version release of a game.

I imagine having to break from a game engine that you feel comfortable with and rebuilding your franchise/game in a new unknown game engine is scary, risky and potentially costly. That seems to put them off making that kind of move.
Last edited by MugHug; Sep 14, 2023 @ 4:44am
Wrothbog Sep 14, 2023 @ 4:36am 
Originally posted by Epictet:
Didn't they say Starfield would be their last game using the Creation Engine?
that's what i remember seeing in the past, they said after that unreal engine.

someone in this thread reckons they scrapped that idea. i hoped they scrap the idea to scrap the idea. unreal or not THIS engine is too many band-aids in to keep going. pull the plug and build a new engine that does what BGS needs it too.

start from scratch fund it with another 6-7 skyrim re-releases. they would have anyway

or better yet use the new engine to re-release another title. either oblivion or fallout 3. new vegas is an obsidion game and if they ruin morrowind there'll be outrage. F3 and oblivion basically don't work on modern pc's so relaunch one of them as a shakedown run on a new engine.
jclosed Sep 14, 2023 @ 4:37am 
Absolutely! Without any doubt!

I want a game engine that's highly moddable. Nothing more, nothing less.

What good is a new engine if all the mods in the past cannot be adapted to the new engine. The whole reason we already have a lot of mods now for Starfield, is that the core of the game engine is well known by the mod community, so fast adaption to Starfield was relatively simple. It is also the core reason Starfield will be here for years and years to come.

If you start with a brand new engine, then be prepared it will take weeks, months or even years before a solid new mod design base has been build. Do not forget that this modding started with the old Morrowind/Fallout 3 engine, and is progressively developed throughout the years. Each new game had a base to build the new mods on, Jumping to a brand new engine would make all those years of development by the mod community worthless. In short - The whole mod core what is been build upon over all these years, can be dumped and there is nothing to replace that.

So yeah - Improve the present engine, but do not do a radical design from scratch. I am afraid the new ES6 will have a very, very short life if that happens.
MugHug Sep 14, 2023 @ 4:38am 
Originally posted by Epictet:
Didn't they say Starfield would be their last game using the Creation Engine?

Depends on when Todd stated that. I understand that originally he said Unreal but then said Creation Engine later. With Elder Scrolls 6 still years away that could all change, so it is anyone's guess at the moment.
Eternal Wanderer Sep 14, 2023 @ 4:39am 
The thing is, I don't mind the looks of this game one bit. But the unfounded performance degradation I am getting for the said visual quality is inexcusable.

I would only consider getting another game built on the same engine, if Bethesda fixes this game's dumb performance woes and proves that the engine is somehow still redeemable.
arthahar Sep 14, 2023 @ 4:40am 
Originally posted by MugHug:
Originally posted by Epictet:
Didn't they say Starfield would be their last game using the Creation Engine?

Depends on when Todd stated that. I understand that originally he said Unreal but then said Creation Engine later. With Elder Scrolls 6 still years away that could all change, so it is anyone's guess at the moment.
Starfield development start many years ago and then they can't switch engine in middle production.
So Unreal related to more recent development only
Last edited by arthahar; Sep 14, 2023 @ 4:40am
Wade Sep 14, 2023 @ 4:40am 
Don't care for next Elder Scrolls, don't care for Fallout 5, don't care for nothing because Starfield is the last Bethesda's game for me. I'm done with this ♥♥♥♥. Never again I will buy any Bethesda game.
Darth Revan Sep 14, 2023 @ 4:44am 
Originally posted by Epictet:
Didn't they say Starfield would be their last game using the Creation Engine?

Originally posted by Wrothbog:
Originally posted by Epictet:
Didn't they say Starfield would be their last game using the Creation Engine?
that's what i remember seeing in the past, they said after that unreal engine.

someone in this thread reckons they scrapped that idea. i hoped they scrap the idea to scrap the idea. unreal or not THIS engine is too many band-aids in to keep going. pull the plug and build a new engine that does what BGS needs it too.

start from scratch fund it with another 6-7 skyrim re-releases. they would have anyway

or better yet use the new engine to re-release another title. either oblivion or fallout 3. new vegas is an obsidion game and if they ruin morrowind there'll be outrage. F3 and oblivion basically don't work on modern pc's so relaunch one of them as a shakedown run on a new engine.
They never said that.
MugHug Sep 14, 2023 @ 4:45am 
Originally posted by arthahar:
Originally posted by MugHug:

Depends on when Todd stated that. I understand that originally he said Unreal but then said Creation Engine later. With Elder Scrolls 6 still years away that could all change, so it is anyone's guess at the moment.
Starfield development start many years ago and then they can't switch engine in middle production.
So Unreal related to more recent development only

Exactly. Was only talking about Eider Scrolls 6 and not Starfield.
Steve Sep 14, 2023 @ 4:47am 
Originally posted by Lord Dralisz:
I've played every fallout games and elder scrolls games and playing Starfield feels like I've been already played this game before. It will ruin the next Elder Scrolls too.

I never preorder games, there is no point, it's stupid.
However I would buy TESVI day one if it still used this, yes.
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Date Posted: Sep 14, 2023 @ 1:26am
Posts: 871