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Exactly this
Creation Engine is written in C++. Papyrus is just a scripting language created by BGS for handling in-game events, similarly to how a lot of developers use Lua or Python for handling in-game events in Unreal, and a lot of other engines, for handling in-game events.
Also as a side note, Unity is written in both C++ and C# (the core engine itself is C++ as it's more performant). You'll be very hard pressed to find a game engine that is used professionally that isn't largely written in C++, even if they provide a different language for "scripting" like Unity does with C# or Godot with their own scripting language, GDScript.
Anyway, don't you guys have google?
https://en.wikipedia.org/wiki/Gamebryo
Yeah I agree with this. Licensing out the engine would for sure encourage enhancements. It's crazy the amount of people that think switching engines will magically improve the game. It's better if they continue work on their own engine. Maybe one day they'll let others use the engine and it will encourage engine maturity. I'd also like Capcom to do the same with the RE engine.
NetImmerse, not Netscape. Creation is based on the Gamebryo engine.
The people who hate this game are suffering a profound poverty of the soul that is making them suffer unnecessarily. It makes me sad, but there's nothing I can do about it; most ignorance is willful.