Starfield

Starfield

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Lord Dralisz 14 SEP 2023 a las 1:26 a. m.
Elder Scrolls VI will use the same engine, will you pre-order?
I've played every fallout games and elder scrolls games and playing Starfield feels like I've been already played this game before. It will ruin the next Elder Scrolls too.
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PIT_DEFENDER (Bloqueado) 15 SEP 2023 a las 6:55 a. m. 
Publicado originalmente por Mandemon:
Publicado originalmente por arthahar:
Are you sure about "they bought it". As I read it's internal BGS development.

The original engine is NetScape engine and Bethesda bough that. All following iterations are Bethesda taking an axe to NetScape and replacing modules with their own. At this point, only thing left of the original NetScape is item management and netcode, AFAIK.
NetScape as in the search engine like google ?XD
Spidder81 15 SEP 2023 a las 6:57 a. m. 
Publicado originalmente por daug:
Yess I will pre-order, and no, it won't ruin the next ES game because this is what I expect and want from a Bethesda game. Thats why I keep Buying them, every on of them from Morrowind to Starfield, and had fun playing them all.

Exactly this
patrick68794 15 SEP 2023 a las 6:57 a. m. 
Publicado originalmente por Tantrumus:
Publicado originalmente por patrick68794:
that's because you don't know anything about game development.
Yup 4 years of Zbrush and knowing C++ (which UE leverages and is far more difficult than C# which Unity leverages) makes me an infant compared to your master knowledge. I highly doubt the Creation Engine 2 uses a language like C++ but I could be mistaken. I am thinking its far easier for them to hire C# coders than C++. Prob Papyrus.... I really can't stand people like you that just jump on someone for a simple statement knowing NOTHING about their background.
eight years of professional development as a consultant for various companies across multiple industries, including games and 3D simulations. Learning a little bit of C++ from an online tutorial doesn't mean you know anything at all about professional development. Hell, the vast majority of fresh CS graduates know next to nothing about professional, enterprise level development.

Creation Engine is written in C++. Papyrus is just a scripting language created by BGS for handling in-game events, similarly to how a lot of developers use Lua or Python for handling in-game events in Unreal, and a lot of other engines, for handling in-game events.

Also as a side note, Unity is written in both C++ and C# (the core engine itself is C++ as it's more performant). You'll be very hard pressed to find a game engine that is used professionally that isn't largely written in C++, even if they provide a different language for "scripting" like Unity does with C# or Godot with their own scripting language, GDScript.
Última edición por patrick68794; 15 SEP 2023 a las 7:21 a. m.
darkholyPL 15 SEP 2023 a las 6:58 a. m. 
Publicado originalmente por PIT_DEFENDER:
Publicado originalmente por Mandemon:

The original engine is NetScape engine and Bethesda bough that. All following iterations are Bethesda taking an axe to NetScape and replacing modules with their own. At this point, only thing left of the original NetScape is item management and netcode, AFAIK.
NetScape as in the search engine like google ?XD
He ment Netimmerse I'm sure.
Anyway, don't you guys have google?

https://en.wikipedia.org/wiki/Gamebryo
TimmyP 15 SEP 2023 a las 6:59 a. m. 
As long as there is no procedural generation for land and its handcrafted, yes. The engine did gain full VR support.
patrick68794 15 SEP 2023 a las 7:01 a. m. 
Publicado originalmente por TimmyP:
As long as there is no procedural generation for land and its handcrafted, yes. The engine did gain full VR support.
They've used procedural generation for terrain generation since Oblivion. They will then go in and sculpt the terrain by hand and hand place locations/POIs. They've done the same for certain landing areas in Starfield.
Torbulous 15 SEP 2023 a las 7:21 a. m. 
Publicado originalmente por Dαятн Wαfflεmαncεя:
Publicado originalmente por Torbulous:
seeing the replies on the first page, This post basically says everything I'd want to say, plus more.

https://x.com/Kaliki1234/status/1700576449701503052?s=20
That said, in combination with my last comment, I would love if they started a department that worked on making Creation Engine a viable product for others to use. This would probably improve the engine massively, and CE certainly could use that.
There are way to many ue/unity games out there already, another competitor would be very welcome...though that probably won't be happening. They would loose their unique advantage of having one of the best moddable engines available, and I don't think BGS wants that...

Yeah I agree with this. Licensing out the engine would for sure encourage enhancements. It's crazy the amount of people that think switching engines will magically improve the game. It's better if they continue work on their own engine. Maybe one day they'll let others use the engine and it will encourage engine maturity. I'd also like Capcom to do the same with the RE engine.
Engels78 15 SEP 2023 a las 7:27 a. m. 
Publicado originalmente por Lord Dralisz:
I've played every fallout games and elder scrolls games and playing Starfield feels like I've been already played this game before. It will ruin the next Elder Scrolls too.
Actually engine is ver.2, and for ES VI can suit... But I will of course not preorder it!!! I will wait after release how the game works actually and maybe wait a year for patches and and for big sale... Same as with Skyrim.
cdarklock 15 SEP 2023 a las 9:55 a. m. 
Publicado originalmente por Mandemon:
The original engine is NetScape engine and Bethesda bough that.

NetImmerse, not Netscape. Creation is based on the Gamebryo engine.
Thel 15 SEP 2023 a las 10:01 a. m. 
Nah, I'm no game dev but it's crazy how playing Starfield felt almost exactly like playing Fallout 4. If TES6 is on the same engine, I'll just play Skyrim. Tons of next gen mods and bonus of non-woke story guarantee.
PIT_DEFENDER (Bloqueado) 15 SEP 2023 a las 10:05 a. m. 
Publicado originalmente por patrick68794:
Publicado originalmente por TimmyP:
As long as there is no procedural generation for land and its handcrafted, yes. The engine did gain full VR support.
They've used procedural generation for terrain generation since Oblivion. They will then go in and sculpt the terrain by hand and hand place locations/POIs. They've done the same for certain landing areas in Starfield.
See this is yesterdays magic, what you do now is you send a man to find you a good piece of land that could be used in game then you hire a satellite to get you a nice scan of the area and the you put that into computer and make the map off of that and it makes the most realistic ♥♥♥♥♥♥♥ effect ever. Or ofc you can be like bethesda and microsoft and just do poop and wonder why ppl hate your game 100:cozyfallout4: AAA game 7 years in making xD
cdarklock 15 SEP 2023 a las 10:12 a. m. 
Publicado originalmente por PIT_DEFENDER:
Or ofc you can be like bethesda and microsoft and just do poop and wonder why ppl hate your game 100:cozyfallout4: AAA game 7 years in making xD

The people who hate this game are suffering a profound poverty of the soul that is making them suffer unnecessarily. It makes me sad, but there's nothing I can do about it; most ignorance is willful.
Lupin III 15 SEP 2023 a las 10:18 a. m. 
After all the woke crap that bethesda stuffed in this game, I'm not even going to get Elderscrolls 6.
MemeMachine 15 SEP 2023 a las 10:22 a. m. 
If you pre-order anything from bethesda, it's safe to say it's a miracle you can inhale oxygen.
Zangaxx 15 SEP 2023 a las 10:23 a. m. 
There is no way I will preorder it with this engine. They cant push it further, it is already falling apart and giving very very bad performance to visual ratio.
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Publicado el: 14 SEP 2023 a las 1:26 a. m.
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