Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
BGS overhauled large pieces of their engine, essentially what Epic has done with Unreal for every "new" release for the last 20 years, to support modern graphics APIs and technologies, and to include additional features and mechanics that they need for their next game.
Take my money. Take it now, Todd.
I don't play these games for superficial graphics. I have a number of games that look really spectacular. But ended up sucking because too much time was spent on art and not enough on the things I love.
The ingornati never seem to understand that after the first implementation when they are truly new, new engines aren't new from the ground up. They use old code and just add to it.
Unity (2005)
CryEngine (2002)
Unreal (1998)
Lumberyard (a forked CryEngine) 2015
etc.
What Bethesda would do at this point if they weren't lazy and greedy would be to code a new engine from scratch, with the intention of making it highly moddable. They have the money to do this. But they won't do it, because instead of spending that money to deliver you a better product, they're going to sell you a cheap crappy product instead and keep that money for themselves.
They've become very lazy developers in my opinion.
Probably employing people based on their sexual orientation or preferred pronouns rather than talent.
Got to chase those ESG scores
This is not true. Plenty of companies built their own engines back when companies cared about making good games instead of just making games packed with microtransactions.
I'm looking at you, ID software and John Carmack.
Bethesda would be in a perfect position to do this, since they have the money, and because they just make the same game over and over. They could spend the money once to put in the effort to have a good engine for better video games for the next 20 years, but they won't because they want all the money and they know people will accept the Creation Engine because hey, how else are you going to play ES6?
I am aware on how engines are improved and usually not completely made from ground up. As i said it looks like the engine is finally more or less made for firefights but while looking at it i did not see anything impressive. If i would have been impressed i would say it's a "new"engine (heavily improved creation engine) but from what i've seen i'd rather call it improved creation engine. I haven't actually played the game though, so maybe i'm wrong and it feels great. People on the internet are complaining about the engine though. Not a good start if they want to use it the next 20 years.
Anyway, I realised that, despite posting here, I never gave my opinion on the original question. So here it is: absolutely not. I haven't bought Starfield for a reason, and won't be buying TES6 if it's still this mesozoic era engine running it.