Starfield

Starfield

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Cargo Bug Impasse.
I stored a bunch of items on my cargo ship including a bunch of keys while I was hopping around the verse. But, it seems that if you store a larger volume of cargo in a big ship and them make a smaller ship your home ship, all the cargo transfers and you lose any cargo that won't fit into the smaller cargo capacity ship. So now all the items that I needed to do missions are gone. If this is by design, the idiot that thought of it should be fired.
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Showing 1-9 of 9 comments
Kai Sep 14, 2023 @ 12:06am 
Uh it gets added to the ship's cargo, it's just that it's over the capacity so you can't add more.

So if you have 2000/2000 and swapped to a 210 ship, it's 2000/210 until you remove it.

Unless switching ships via certain methods bugs it out and it does not do that, which means you gotta let people know what actions bugs it out.

Swapping home ship button using the menu?
Gayby Sep 14, 2023 @ 12:08am 
That's not how it's supposed to work. Must be a glitch. Usually, the cargo from the big ship will just transfer to the smaller ship and you'll have something like 650/300, essentially going over the limit and transferring everything.
The only consequence is that you can't pick up stuff in space while piloting your ship.
Thomas Kirkman Sep 14, 2023 @ 12:11am 
Well it's gone. I never sold any keys and they're all gone. And I've done countless missions since I moved it. This is one of the most stupid things in this game. I'm screwed now due to a stupid idea. WTF were they thinking. I take it back, who ever came up with this didn't have a brain cell left. What were they thinking?
Skumboni Sep 14, 2023 @ 12:22am 
Since it is known that the cargo gets moved when you change ships then you should have removed the excess cargo from the big ship first. That may be what they wee thinking.
Thomas Kirkman Sep 14, 2023 @ 12:30am 
You make a game that is based around collecting loot to sell for game improvements, and then only give vendors 5K credits to allow you to sell with, and you make loot items you can sell that sell for close to that 5K and then don't let people store loot anywhere, not even on cargo ships. Now there's someone that should run for political office.
Alligator Sep 14, 2023 @ 1:22am 
Originally posted by Thomas Kirkman:
You make a game that is based around collecting loot to sell for game improvements, and then only give vendors 5K credits to allow you to sell with, and you make loot items you can sell that sell for close to that 5K and then don't let people store loot anywhere, not even on cargo ships. Now there's someone that should run for political office.
Economy in Starfield is nonexistent.
So far, the this is the only thing that I hate about Starfield.
Any vendor will give you the same amount of creds as the guy in another system. I've expected that Luxury shop in Neon to give me some more for Old Earth rare junk, just as vendor stated in dialogue. Nope, it is like recomended retail price stamped on everything. Or government regulates prices everywhere.
Come on, miners on a far deep ass planet with nothing to do on, should pay more for entertanment junk and ask less than market price for stuf they're mining there. There should be REAL contraband, like buying forbidden stuf cheap, risking your bacon hauling it across half the galaxy for a good payout.
There should be less time consuming way to sell stuff from your outposts. Not this "Supply 300 Iron to **** in **** system" crap with bugging out cargo links, but normal mining contracts, which would require planetary survey, protection, personnel and stable supply chain.
At least, some more cedits for Trade Authority. I get it, when some grocery shop dont have enough to pay for a few tons of titanium, but intersystem organization, which deals with everything that can be bought and sold, fencing contraband and all...
Sitting in a chair for a day to wait for vendors to restock their credits is tedious. If there is GalBank, why the F no one uses it?
Last edited by Alligator; Sep 14, 2023 @ 1:24am
In fact is a stupid bug ( one of too many...) where if you buy / stole more than 4-5 ships and the cargo is jumping between those ships, after a time the dumb codding the muppets from Bethesda wrote will lose your cargo. I have a ship with 10k + cargo, I boarded some 3-4 pirate ships, ALL of them with minuscule cargo capacity, then I realize my 10k cargo disappeared, and from 10k on items now I have only 600 !
I was forced to load a much older save, 12h earlier, and 2 levels, in order to keep my cargo. All the progress I made, 3 very high value ships I boarded and won ( 2 of 250k, one of 300k ...) all that gone...
All because some idiot is still learning to code and the Bethesda devs launched a game with tons of bugs, some game breaking ( like the one in Red Mile, where you can get stuck after you ship disappear when you buy something there) .
Do not trust the in-game auto-saves, do manual saves each half hour guys, the auto-saves are corrupted so many times and only partial data is passed - cargo items is just one of them...
AoD_lexandro Sep 27, 2023 @ 4:12pm 
Originally posted by Thomas Kirkman:
Well it's gone. I never sold any keys and they're all gone.?

You cant sell keycards, they are excluded from sale. Any and all cargo goes to the cargo bay. The captains locker is NOT the cargo bay. You never lose anything.
"You never lose anything. " :steamhappy:
Play more dude, I lost my cargo twice by now ! And twice I lost even ships !
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Date Posted: Sep 14, 2023 @ 12:03am
Posts: 9