Starfield

Starfield

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Scyris Sep 13, 2023 @ 6:19pm
About the healing from food, anyone else think Beth might have made a error?
Looking at the values of how much the food heals and how its low, I wonder if it was meant to be it heals that PERCENT of hp, and someone just forgot to add that into the item somehow? I mean if food healed a percetage of hp when eaten it would actually have some value. Kinda like fallout new vegas the survival skill can over double or triple what food heals for when maxxed out. Maybe the healing amounts were meant to be % based and not just a flat number? I know it sounds like a pretty big error to make but is it possible? Cuz the ones that heal 10 hp (which would be 10% in my idea) ARE pretty damn big in size.
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Showing 1-15 of 15 comments
Duranu Lithdel Sep 13, 2023 @ 6:22pm 
You don't have the nutrition skill
Scyris Sep 13, 2023 @ 6:23pm 
Originally posted by Duranu Lithdel:
You don't have the nutrition skill

yeah but even if it doubled it, 5 hp double its 10 hp, thats not gonna make a diff when at level 10 you have over 200+ hp. Unless the nutrition skill makes the food heal on a Percent basis and NOT a flat value and it just doesn't say that anywhere. I mean a skill that doubles food healing of food items that only heal 3-10 hp seems like a real waste of skill points. Now if they healed that % of hp it'd be a diff story.
Last edited by Scyris; Sep 13, 2023 @ 6:24pm
Starvey Sep 13, 2023 @ 6:28pm 
Actually, food heals a bit, yeah, alright. But mostly it has other uses (dmg ressit, carry weight, etc). Still, it's underwelming.
Iratus Machina Sep 13, 2023 @ 6:35pm 
Food health values should be either doubled or quadrupled or give you a debuff if you eat too much (after all, your belly probably can't take too many Chunks all at once). Food is otherwise unnecessary unless you need a slight amount of healing, but not enough to justify wasting a med pack.
Scyris Sep 13, 2023 @ 6:36pm 
Originally posted by Starvey:
Actually, food heals a bit, yeah, alright. But mostly it has other uses (dmg ressit, carry weight, etc). Still, it's underwelming.

I mostly just sell it. I don't plan to get Gastronomy or nutrition perks so I'll never be able to craft the really good food, so its not worth keeping for me. Mind you some of the stuff you can make early game isin't bad like the +100 dmg resist for 10 min food. I mean I supposed i'd eventually get them as there is only so many perks to get and starfield has no level cap so you can get everything eventually, its just one of the perks i'd get last just to how not very useful it is compared to other things.
Last edited by Scyris; Sep 13, 2023 @ 6:37pm
tro44_1 Sep 13, 2023 @ 6:36pm 
seem to be part of a survival mode that well be added later
fox Sep 13, 2023 @ 6:36pm 
Dude, it's food. Since when does eating a box of cereal close that bullet hole on your arm.
Scyris Sep 13, 2023 @ 6:38pm 
Originally posted by fox:
Dude, it's food. Since when does eating a box of cereal close that bullet hole on your arm.

Since when does giving yourself a shot instantly close a bullet hole? the same thing can be said about all the healing items. Thats a pretty weak argument.
fox Sep 13, 2023 @ 6:39pm 
Originally posted by Scyris:
Since when does giving yourself a shot instantly close a bullet hole? the same thing can be said about all the healing items. Thats a pretty weak argument.
Not an argument, just that you're expecting too much. Even on FO4, food doesn't heal very much unless you eat a stacko f them.
Scyris Sep 13, 2023 @ 6:39pm 
Originally posted by tro44_1:
seem to be part of a survival mode that well be added later

I hope when they do thsi they rebalance npcs, as on very hard they only take 25 to 50% or so of your weapons listed damage and then thats lowered more by their armor, the damage numbers you see with the numbers turned on lie, they just say what the base hit was, not what they ACTUALLY are taking. Like my gun always does exactly 12 a shot to no matter what I hit, double if its a weakpoint/headshot. But on hard its deff doing less than half what it says it is.
Scyris Sep 13, 2023 @ 6:41pm 
Originally posted by fox:
Originally posted by Scyris:
Since when does giving yourself a shot instantly close a bullet hole? the same thing can be said about all the healing items. Thats a pretty weak argument.
Not an argument, just that you're expecting too much. Even on FO4, food doesn't heal very much unless you eat a stacko f them.

Still the values are too low for how much the stuff weights in starfield. Especially when your char gains 20+ health per level. By lv 15 in one game I had over 400 health and this was on a traitless char.
Duranu Lithdel Sep 14, 2023 @ 1:38am 
Originally posted by Scyris:
Originally posted by fox:
Dude, it's food. Since when does eating a box of cereal close that bullet hole on your arm.

Since when does giving yourself a shot instantly close a bullet hole? the same thing can be said about all the healing items. Thats a pretty weak argument.
Halo's Biofoam has left chat
Iratus Machina Sep 14, 2023 @ 1:42am 
Originally posted by fox:
Originally posted by Scyris:
Since when does giving yourself a shot instantly close a bullet hole? the same thing can be said about all the healing items. Thats a pretty weak argument.
Not an argument, just that you're expecting too much. Even on FO4, food doesn't heal very much unless you eat a stacko f them.
But I expect a sandwich to plug up a bullet wound if I hold it over the afflicted area tight enough.
Last edited by Iratus Machina; Sep 14, 2023 @ 1:45am
Cellar_Cat Sep 14, 2023 @ 1:42am 
IMO if food is going to heal but be distinguished from actual medical items it should have had a long, slow heal over time effect. One for urgent care and the other to generally keep you healthy between engagements, e.g. while you are ambling around corridors separating groups of enemies.

But it is what it is, I guess. I'll treat it as I did in Skyrim: mostly ignored but for a rare useful effect, or with some kind of survival mode active.
Starvey Sep 14, 2023 @ 2:15am 
Originally posted by Scyris:
Originally posted by Starvey:
Actually, food heals a bit, yeah, alright. But mostly it has other uses (dmg ressit, carry weight, etc). Still, it's underwelming.

I mostly just sell it. I don't plan to get Gastronomy or nutrition perks so I'll never be able to craft the really good food, so its not worth keeping for me. Mind you some of the stuff you can make early game isin't bad like the +100 dmg resist for 10 min food. I mean I supposed i'd eventually get them as there is only so many perks to get and starfield has no level cap so you can get everything eventually, its just one of the perks i'd get last just to how not very useful it is compared to other things.
Yeah, you know, I tell you that, but I do exactly the same and just sale the food I loot by mistake :claugh:
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Date Posted: Sep 13, 2023 @ 6:19pm
Posts: 15