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yeah but even if it doubled it, 5 hp double its 10 hp, thats not gonna make a diff when at level 10 you have over 200+ hp. Unless the nutrition skill makes the food heal on a Percent basis and NOT a flat value and it just doesn't say that anywhere. I mean a skill that doubles food healing of food items that only heal 3-10 hp seems like a real waste of skill points. Now if they healed that % of hp it'd be a diff story.
I mostly just sell it. I don't plan to get Gastronomy or nutrition perks so I'll never be able to craft the really good food, so its not worth keeping for me. Mind you some of the stuff you can make early game isin't bad like the +100 dmg resist for 10 min food. I mean I supposed i'd eventually get them as there is only so many perks to get and starfield has no level cap so you can get everything eventually, its just one of the perks i'd get last just to how not very useful it is compared to other things.
Since when does giving yourself a shot instantly close a bullet hole? the same thing can be said about all the healing items. Thats a pretty weak argument.
I hope when they do thsi they rebalance npcs, as on very hard they only take 25 to 50% or so of your weapons listed damage and then thats lowered more by their armor, the damage numbers you see with the numbers turned on lie, they just say what the base hit was, not what they ACTUALLY are taking. Like my gun always does exactly 12 a shot to no matter what I hit, double if its a weakpoint/headshot. But on hard its deff doing less than half what it says it is.
Still the values are too low for how much the stuff weights in starfield. Especially when your char gains 20+ health per level. By lv 15 in one game I had over 400 health and this was on a traitless char.
But it is what it is, I guess. I'll treat it as I did in Skyrim: mostly ignored but for a rare useful effect, or with some kind of survival mode active.