Starfield

Starfield

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Wade Jan 11, 2024 @ 4:29am
Does Starfield have Radiant AI?
Where is it and why not?
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Showing 1-15 of 17 comments
Silverlight Jan 11, 2024 @ 4:30am 
Donna rain has a schedule.

No reason for me to know this.

*Whistles while walking away*
Bunker Jan 11, 2024 @ 4:45am 
*farts and walks away*
Silverlight Jan 11, 2024 @ 4:59am 
Originally posted by Bunker:
*farts and walks away*
*Yelling from a distance*

"Glad I had already left "
momopovich Jan 11, 2024 @ 8:37am 
My last notable interaction with radiant AI was the husband of the vendor girl in vault 81 in Fo4 (forgot the names) dying after getting stuck somewhere at night or something. His corpse was in the middle of his bedroom and his wife and daughter were getting ready for the morning, not aknowledging the death. Great feature.

Somehow, I don't miss the encounters with a giant blob of npcs going to bed and all of them telling me some random overheard stuff at once.
A. Silvermane Jan 11, 2024 @ 8:44am 
Originally posted by Doc Mitchell:
Where is it and why not?
It's been stripped out of the game. Characters working at their desk in Starfield will continue doing so 24 hours a day 7 days a week, waiting doesn't move the NPCs anymore, Most NPC never sleep or eat or drink unless they are scripted to, Guards don't acknowledge that you have a weapon drawn or fired it or comment if you are wearing full Crimson Fleet armor in front of them. Oblivion had the NPCs doing more then they do in Starfield. Why did they do this? Probably because making it work was too hard so they striped it out.
Last edited by A. Silvermane; Jan 11, 2024 @ 8:45am
Ravnhood Jan 11, 2024 @ 8:46am 
Does Doc Mitchell have radiant ai? Where is it and why not?
momopovich Jan 11, 2024 @ 8:48am 
Originally posted by A. Silvermane:
Oblivion had the NPCs doing more then they do in Starfield.

Oblivion (and skyrims) radiant Ai is a meme.

Unless they dramatically improve that kind of feature, I personally think its best left forgotten
Brandybuck Jan 11, 2024 @ 9:08am 
There is Radiant AI, just not as pervasive as in Oblivion. And there's a reason for this.

In Oblivion they had to actually town down the Radiant AI before release. It was too much. But they kept it all in for Shivering Isles. Which is why sometimes a war would break out in Bliss and everyone but the guards would end up dead, all because Big Head stole a fork.

Heck, I've seen the same thing in base Oblivion, where a war between the wizards and university guards broke out, and everyone dies, only to be repeated when the respawned. Over and over until the end of the save file. Crazy.

And in the end, most players didn't even notice the benefits. Hell, it took diving into the game files to discover the truth about the Orem Gang. Why spend all that work when no one will notice?

So in Skyrim they only kept the schedules, pretty much. You can track the movement of caravans and know when shops open and who would inherit when the shopowner got killed, etc. Ditto for Fallout 4.

I was hoping for a comeback in Starfield, but they carved back the schedules even more. And I think it's because of all the different time systems. How do you do a day/night shift when the there is a 49 hour day? Or a one hour day? Can just base it on universal time, but then the shops will be closed in the middle of the day. Etc., etc.

So pretty much only some NPCs have schedules. Most are always there up and about. Oh well, unlike everyone else on this forum, I'm not going to rage uncontrollably over it.
JacEEEBABY Jan 11, 2024 @ 9:13am 
Originally posted by Brandybuck:
There is Radiant AI, just not as pervasive as in Oblivion. And there's a reason for this.

In Oblivion they had to actually town down the Radiant AI before release. It was too much. But they kept it all in for Shivering Isles. Which is why sometimes a war would break out in Bliss and everyone but the guards would end up dead, all because Big Head stole a fork.

Heck, I've seen the same thing in base Oblivion, where a war between the wizards and university guards broke out, and everyone dies, only to be repeated when the respawned. Over and over until the end of the save file. Crazy.

And in the end, most players didn't even notice the benefits. Hell, it took diving into the game files to discover the truth about the Orem Gang. Why spend all that work when no one will notice?

So in Skyrim they only kept the schedules, pretty much. You can track the movement of caravans and know when shops open and who would inherit when the shopowner got killed, etc. Ditto for Fallout 4.

I was hoping for a comeback in Starfield, but they carved back the schedules even more. And I think it's because of all the different time systems. How do you do a day/night shift when the there is a 49 hour day? Or a one hour day? Can just base it on universal time, but then the shops will be closed in the middle of the day. Etc., etc.

So pretty much only some NPCs have schedules. Most are always there up and about. Oh well, unlike everyone else on this forum, I'm not going to rage uncontrollably over it.
Todd said the same thing about the AI in SF, it was soo smart they had to "dumb it down" right before release. You can't make this up lol
alanc9 Jan 11, 2024 @ 9:38am 
Originally posted by A. Silvermane:
Originally posted by Doc Mitchell:
Where is it and why not?
It's been stripped out of the game. Characters working at their desk in Starfield will continue doing so 24 hours a day 7 days a week, waiting doesn't move the NPCs anymore

I can understand why. What would NPC cycles look like on worlds with arbitrary day lengths? And since the player would always be out of sync, I figure it just looked like an annoyance to the devs.
alanc9 Jan 11, 2024 @ 9:40am 
Originally posted by JacEEEBABY:
Todd said the same thing about the AI in SF, it was soo smart they had to "dumb it down" right before release. You can't make this up lol

There's a lot of evidence that the game really was dumbed down in beta in multiple ways. Did you see that starmap that made the rounds a couple of days ago? And, of course, the fuel system, which is still in the interface even though it's unnecessary because you automatically refuel after every jump.
momopovich Jan 11, 2024 @ 9:51am 
The fuel is a hard cap on how far you can go. You need a minimum fuel capacity for each jump.but yes the bar is missleading
A. Silvermane Jan 11, 2024 @ 9:54am 
Originally posted by momopovich:
The fuel is a hard cap on how far you can go. You need a minimum fuel capacity for each jump.but yes the bar is missleading
It's completely pointless though as after you make the jump you can immediately jump again with no penalty. The system serves the same purpose as speed bumps on the road, they only exist to slow you down not to stop you.
Wasteland Project Jan 11, 2024 @ 10:00am 
Originally posted by Doc Mitchell:
Where is it and why not?
Radiant AI? Everything is incorporated into the game engine. EVERYTHING
The engine takes care of:
Manage the sleep-wake cycle and open NPC shops (in the others games, not in this)
Battle music
Placing objects in containers such as ammunition, food and more
Creation of enemies
Creation and positioning of dungeons and any enemies
Creation of pre-established landscapes with related climate, flora and fauna
From Skyrim, a system of secondary quests called "radians" was introduced, a huge pain in the ass since after finishing the main quests and also the various guilds, in order not to distance the public from the game, an NPC assigns a created quest in real time from the game engine: go to point (A), kill (steal or otherwise) NPCs (B) and return to the starting point (A).
In Fallout 4 the settlers of the settlements also assigned radiant quests, the engine also managed the happiness of the settlements based on "pre-established" criteria by assigning other pseudo-radiant missions for the defense of these settlements.
The human "writing" content up until now has been equal to 0. However, it seems that the system has held up until Fallout 4.
With Starfield the planets are managed by the game engine's, which takes care of creating the world with its climate, flora and fauna, NPCs, shops, outposts (not very large) and related quests "radians": lost NPC in cave, go, save and receive reward.
Human or "writing" content here too 0.
Last edited by Wasteland Project; Jan 11, 2024 @ 10:01am
momopovich Jan 11, 2024 @ 10:00am 
Originally posted by A. Silvermane:
Originally posted by momopovich:
The fuel is a hard cap on how far you can go. You need a minimum fuel capacity for each jump.but yes the bar is missleading
It's completely pointless though as after you make the jump you can immediately jump again with no penalty. The system serves the same purpose as speed bumps on the road, they only exist to slow you down not to stop you.

Wdym "not to stop you" ? Areas on the map are generally accessible in video games at some point

Multiple jumps vs fast travel is just more loading screens (in any space game too).

The fuel stat simply unlocks more locations, its a pretty basic mechanic
Last edited by momopovich; Jan 11, 2024 @ 10:00am
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Date Posted: Jan 11, 2024 @ 4:29am
Posts: 17