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after the 3.18 patch star citizen's engine is going to be flat out better, they had the benefit of making a game that does not have to be held back by console so thats why
Maybe, and many think Unreal 5 is the best to i bet and what ever FF VII is using looks amazing to.
https://www.youtube.com/watch?v=xOA5GwRcBks
https://www.youtube.com/watch?v=kt_VZk076Bk
FF VII remake is using unreal 4
i just seen that.
Creation engine is still better in important ways though.
https://www.youtube.com/watch?v=ZeIxyPzaToo
yea some people really do not give creation engine as much credit as it deserves.
FF is using 3 engines i can count. Unreal, Luminous and what ever the online game is using, thats 3 and then what ever other games are going on.
Said a few times that FF has to have some elements like player character creation and first person some day though. Creation Engine does those so well and interacting with the world and the high fidelity.
eh square enix does not really care about first person, i struggle to think of a recent game of theirs that is first person.
I think they got lazy to.
Unreal 5.0 might look better in a screenshot but i've yet to see that level of interactivity and physics from Unreal...
Its what was lacking The Outer Worlds - Sure in general it looked better than FNV but it did not have anywhere near the interactivity and responsiveness from the items in the world and apart from on enemies i never really noticed much physics going on...
while having items that are actual physical objects in the game is a part of it, its not the full story of why creation engine is good, because if it was someone could argue that dying light 2 has a comparable engine but it does not, another big part is having objects stay exactly where you left it without quickly despawning.
BUT the star citizen engine has pretty much caught up in that regard and will now also have this feature by the end of 2022.
Yeah but the SC engine still needs a ton of work to optimise performance while i can run Skyrim on a potato and even compared to the Creation engine, SC engine is incredibly buggy/janky still... So its not there quite yet... The potential is huge though for sure...
But yeah i think the Creation Engine is great - especially with the help of the talented modding community...
i mean skyrim is made for weak ps3 and xbox 360 hardware of course it runs on a potato lol, star citizen is supossed to push pc hardware to its limit to do things never seen before.
I know - hopefully it can pull it off... They have been talking about server meshing for years and even now only have partial success with static server meshing when to do what they are planning they need full dynamic server meshing... And this is just one of several systems needed and being worked on - so fingers crossed... At the moment its a fun alpha - but its still a long way off from being in an even a basic beta form... Hopefully the next couple of years things will accelerate and we at least hit beta by 2025 lol...
Oh cool a Star Citizen game developer gracing the Starfield forums. I guess the Starfield delay was no surprise since SC was supposed to be done in 2014 and to reach the 100 systems the game promised will take 1000 years at the rate its going. Its taking 10 years per system so 1000 years isnt a joke its the actual speed of development, so dont get to excited for 2025.
Here is the game engine SC is using in 2013
https://www.youtube.com/watch?v=vF1zjDSqPoo
SC could have delivered a game but they wanted to pocket as much money as they could, the paying customers have meant nothing to them. This will be clear for all to see some day i think.
It is interesting that SC used an engine that tells the story of what happens to those that betray the trust of others.
https://www.youtube.com/watch?v=uMhkdUS3T7c