Starfield

Starfield

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-Lex Rock- Jul 15, 2022 @ 4:46pm
about creation engine 2
So first of all: the engine being old does not mean anything at all, unreal engine is 20+ years old and people still praise it all the time, an old engine can be changed to fit the needs of an new game just fine, and modified versions of the quake engine are still used even today.

some people also complain that the visuals are dated but honestly i would rather have the level of object persistence that bethesda games have over some useless graphics stuff that bloats the requirements for the game, like there are alredy multiple games needing 100 GB of space without even having all the features i would want from a bethesda game.

BUT creation engine 2 is also not the best thing ever made like some people would have you believe, version 3.18 of the star citizen alpha will alredy be ahead of bethesda's engine and that patch is coming before starfield releases (that is probally due to it being exclusive to high end pcs and not having to run on console hardware).
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Showing 1-15 of 72 comments
Flippy (Banned) Jul 15, 2022 @ 4:52pm 
Creation Engine is the only engine i know of off hand that is VR worthy. Its a great looking engine capable of being modded and VR capable and more and may even be the best engine in the industry. I dont know of another engine that has such high fidelity as well, amazing and maybe the best looking engine where it counts.
Last edited by Flippy; Jul 15, 2022 @ 4:53pm
-Lex Rock- Jul 15, 2022 @ 4:55pm 
Originally posted by Flippy:
Creation Engine is the only engine i know of off hand that is VR worthy. Its a great looking engine capable of being modded and VR capable and more and may even be the best engine in the industry. I dont know of another engine that has such high fidelity as well, amazing and maybe the best looking engine where it counts.

after the 3.18 patch star citizen's engine is going to be flat out better, they had the benefit of making a game that does not have to be held back by console so thats why
Flippy (Banned) Jul 15, 2022 @ 4:56pm 
Originally posted by -Lex Rock-:
Originally posted by Flippy:
Creation Engine is the only engine i know of off hand that is VR worthy. Its a great looking engine capable of being modded and VR capable and more and may even be the best engine in the industry. I dont know of another engine that has such high fidelity as well, amazing and maybe the best looking engine where it counts.

after the 3.18 patch star citizen's engine is going to be flat out better, they had the benefit of making a game that does not have to be held back by console so thats why

Maybe, and many think Unreal 5 is the best to i bet and what ever FF VII is using looks amazing to.

https://www.youtube.com/watch?v=xOA5GwRcBks

https://www.youtube.com/watch?v=kt_VZk076Bk
Last edited by Flippy; Jul 15, 2022 @ 5:04pm
-Lex Rock- Jul 15, 2022 @ 5:02pm 
Originally posted by Flippy:
Originally posted by -Lex Rock-:

after the 3.18 patch star citizen's engine is going to be flat out better, they had the benefit of making a game that does not have to be held back by console so thats why

Maybe, and many think Unreal 5 is the best to i bet and what ever FF VII is using looks amazing to.

https://www.youtube.com/watch?v=xOA5GwRcBks

FF VII remake is using unreal 4
Flippy (Banned) Jul 15, 2022 @ 5:05pm 
Originally posted by -Lex Rock-:
Originally posted by Flippy:

Maybe, and many think Unreal 5 is the best to i bet and what ever FF VII is using looks amazing to.

https://www.youtube.com/watch?v=xOA5GwRcBks

FF VII remake is using unreal 4

i just seen that.

Creation engine is still better in important ways though.

https://www.youtube.com/watch?v=ZeIxyPzaToo
Last edited by Flippy; Jul 15, 2022 @ 5:08pm
-Lex Rock- Jul 15, 2022 @ 5:07pm 
Originally posted by Flippy:
Originally posted by -Lex Rock-:

FF VII remake is using unreal 4

i just seen that.

Creation engine is still better in important ways though.

yea some people really do not give creation engine as much credit as it deserves.
Flippy (Banned) Jul 15, 2022 @ 5:10pm 
Originally posted by -Lex Rock-:
Originally posted by Flippy:

i just seen that.

Creation engine is still better in important ways though.

yea some people really do not give creation engine as much credit as it deserves.

FF is using 3 engines i can count. Unreal, Luminous and what ever the online game is using, thats 3 and then what ever other games are going on.

Said a few times that FF has to have some elements like player character creation and first person some day though. Creation Engine does those so well and interacting with the world and the high fidelity.
Last edited by Flippy; Jul 15, 2022 @ 5:12pm
-Lex Rock- Jul 15, 2022 @ 5:12pm 
Originally posted by Flippy:
Originally posted by -Lex Rock-:

yea some people really do not give creation engine as much credit as it deserves.

FF is using 3 engines i can count. Unreal, Luminous and what ever the online game is using, thats 3 and then what ever other games are going on.

Said a few times that FF has to have some elements like player character creation and first person some day though. Creation Engine does those so well.

eh square enix does not really care about first person, i struggle to think of a recent game of theirs that is first person.
Flippy (Banned) Jul 15, 2022 @ 5:14pm 
Originally posted by -Lex Rock-:
Originally posted by Flippy:

FF is using 3 engines i can count. Unreal, Luminous and what ever the online game is using, thats 3 and then what ever other games are going on.

Said a few times that FF has to have some elements like player character creation and first person some day though. Creation Engine does those so well.

eh square enix does not really care about first person, i struggle to think of a recent game of theirs that is first person.

I think they got lazy to. :steamhappy: Well that title is very cinematic though.
Last edited by Flippy; Jul 15, 2022 @ 5:15pm
vonbleak Jul 15, 2022 @ 6:17pm 
For me Bethesda games have such a level of item/world interaction that ive never seen in other games... There are not just items everywhere you can pick up, they are actual physical objects in the game world with full physics interactions... You can bump into a cart - knock over a basket of fruit, the fruit will tumble out of the cart maybe roll down the hill and float away down a river.... And there is that level of interaction all over the worlds... This for me make Bethesda games so much more immersive than most others - even if the engine is a bit janky...

Unreal 5.0 might look better in a screenshot but i've yet to see that level of interactivity and physics from Unreal...

Its what was lacking The Outer Worlds - Sure in general it looked better than FNV but it did not have anywhere near the interactivity and responsiveness from the items in the world and apart from on enemies i never really noticed much physics going on...
Last edited by vonbleak; Jul 15, 2022 @ 6:35pm
-Lex Rock- Jul 15, 2022 @ 6:36pm 
Originally posted by vonbleak:
For me Bethesda games have such a level of item/world interaction that ive never seen in other games... There are not just items everywhere you can pick up, they are actual physical objects in the game world with full physics interactions... You can bump into a cart - knock over a basket of fruit, the fruit will tumble out of the cart maybe roll down the hill and float away down a river.... And there is that level of interaction all over the worlds... This for me make Bethesda games so much more immersive than most others - even if the engine is a bit janky...

Unreal 5.0 might look better in a screenshot but i've yet to see that level of interactivity and physics from Unreal...

while having items that are actual physical objects in the game is a part of it, its not the full story of why creation engine is good, because if it was someone could argue that dying light 2 has a comparable engine but it does not, another big part is having objects stay exactly where you left it without quickly despawning.

BUT the star citizen engine has pretty much caught up in that regard and will now also have this feature by the end of 2022.
Last edited by -Lex Rock-; Jul 15, 2022 @ 6:37pm
vonbleak Jul 15, 2022 @ 6:41pm 
Originally posted by -Lex Rock-:
Originally posted by vonbleak:
For me Bethesda games have such a level of item/world interaction that ive never seen in other games... There are not just items everywhere you can pick up, they are actual physical objects in the game world with full physics interactions... You can bump into a cart - knock over a basket of fruit, the fruit will tumble out of the cart maybe roll down the hill and float away down a river.... And there is that level of interaction all over the worlds... This for me make Bethesda games so much more immersive than most others - even if the engine is a bit janky...

Unreal 5.0 might look better in a screenshot but i've yet to see that level of interactivity and physics from Unreal...

while having items that are actual phyisics objects in the game is a part of it, its not the full story of why creation engine is good, because if it was someone could argue that dying light 2 has a comparable engine but it does not, another big part is having objects stay exactly where you left it without quickly despawning.

BUT the star citizen engine has pretty much caught up in that regard and will now also have this feature by the end of 2022.

Yeah but the SC engine still needs a ton of work to optimise performance while i can run Skyrim on a potato and even compared to the Creation engine, SC engine is incredibly buggy/janky still... So its not there quite yet... The potential is huge though for sure...

But yeah i think the Creation Engine is great - especially with the help of the talented modding community...
Last edited by vonbleak; Jul 15, 2022 @ 6:42pm
-Lex Rock- Jul 15, 2022 @ 6:44pm 
Originally posted by vonbleak:
Originally posted by -Lex Rock-:

while having items that are actual phyisics objects in the game is a part of it, its not the full story of why creation engine is good, because if it was someone could argue that dying light 2 has a comparable engine but it does not, another big part is having objects stay exactly where you left it without quickly despawning.

BUT the star citizen engine has pretty much caught up in that regard and will now also have this feature by the end of 2022.

Yeah but the SC engine still needs a ton of work to optimise performance while i can run Skyrim on a potato and even compared to the Creation engine, SC engine is incredibly buggy/janky still... So its not there quite yet... The potential is huge though for sure...

But yeah i think the Creation Engine is great - especially with the help of the talented modding community...

i mean skyrim is made for weak ps3 and xbox 360 hardware of course it runs on a potato lol, star citizen is supossed to push pc hardware to its limit to do things never seen before.
vonbleak Jul 15, 2022 @ 7:15pm 
Originally posted by -Lex Rock-:
Originally posted by vonbleak:

Yeah but the SC engine still needs a ton of work to optimise performance while i can run Skyrim on a potato and even compared to the Creation engine, SC engine is incredibly buggy/janky still... So its not there quite yet... The potential is huge though for sure...

But yeah i think the Creation Engine is great - especially with the help of the talented modding community...

i mean skyrim is made for weak ps3 and xbox 360 hardware of course it runs on a potato lol, star citizen is supossed to push pc hardware to its limit to do things never seen before.

I know - hopefully it can pull it off... They have been talking about server meshing for years and even now only have partial success with static server meshing when to do what they are planning they need full dynamic server meshing... And this is just one of several systems needed and being worked on - so fingers crossed... At the moment its a fun alpha - but its still a long way off from being in an even a basic beta form... Hopefully the next couple of years things will accelerate and we at least hit beta by 2025 lol...
Last edited by vonbleak; Jul 15, 2022 @ 7:17pm
Flippy (Banned) Jul 15, 2022 @ 9:49pm 
Originally posted by vonbleak:
Originally posted by -Lex Rock-:

i mean skyrim is made for weak ps3 and xbox 360 hardware of course it runs on a potato lol, star citizen is supossed to push pc hardware to its limit to do things never seen before.

I know - hopefully it can pull it off... They have been talking about server meshing for years and even now only have partial success with static server meshing when to do what they are planning they need full dynamic server meshing... And this is just one of several systems needed and being worked on - so fingers crossed... At the moment its a fun alpha - but its still a long way off from being in an even a basic beta form... Hopefully the next couple of years things will accelerate and we at least hit beta by 2025 lol...

Oh cool a Star Citizen game developer gracing the Starfield forums. I guess the Starfield delay was no surprise since SC was supposed to be done in 2014 and to reach the 100 systems the game promised will take 1000 years at the rate its going. Its taking 10 years per system so 1000 years isnt a joke its the actual speed of development, so dont get to excited for 2025.

Here is the game engine SC is using in 2013

https://www.youtube.com/watch?v=vF1zjDSqPoo

SC could have delivered a game but they wanted to pocket as much money as they could, the paying customers have meant nothing to them. This will be clear for all to see some day i think.

It is interesting that SC used an engine that tells the story of what happens to those that betray the trust of others.

https://www.youtube.com/watch?v=uMhkdUS3T7c
Last edited by Flippy; Jul 15, 2022 @ 10:17pm
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Date Posted: Jul 15, 2022 @ 4:46pm
Posts: 72