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OR, make one with a bunch of kitchens, and RP as a travelling restaurant! :O
the ship is only used for storage, workshop, and fast travel....
if I put mods with ship and weapon modifications the enemy won't have them, the game is unbalanced....the combat is too bland, boring...
I put an eva mod...the first time it's funny...and then what?
You can put all the mods you want, but with the way this game is currently built, the only thing mods provide is a one-time gratification...
it doesn't make any sense to waste so much time making something that isn't going to be used..
and without mods, the spaceship is only good for fast travel...it doesn't even have storage capacity
Very nice...for what? With mods, well, I take a prisoner and sell him, not much more...
Without mods...I'm not a bounty hunter...
I find it very curious that a game that gives you the option of being a bounty hunter, without mods, paid or free... you can't be one...
LOL, you realize ships have cargo space, right?
Oh, I can be flexible...without mods it's only good for storage and fast travel...if you also want to fumigate a couple of enemy ships...
the concept is really good... the problem is immersion... what do we add to these constructions to give them life? That is the big problem with SF... The mods that exist don't really give much life...
without mods, forget about giving life to any creation
thats what ships do in every game with ships
I don't know what games you play, but I recommend a very old game, so maybe they won't fool you again....
https://store.steampowered.com/bundle/6450/STAR_WARS_XWing_Series/?l=english
Many years ago in a strange galaxy, I was playing spaceship games, back in 1994...
Any of those miserable emblematic ships of Varrum, or those eclipsed ones, are worse than the X-Wing Imperia cruiser....pathetic
STARFRAUD
I think you've got the wrong game. Starfield is an role-playing, not some fantasy you've made up in your head. The correct comparison would be Mass Effect or KOTOR, not X-Wing.
Starfield's wonderful ship editor is a game within a game in itself, and others would love to have it. But why build a ship? What's the point? Well, among other things, for the joy of building and feeling satisfied with the result of your creation (you can see the inside, by walking through its interiors, and the outside in third person while piloting it or on the ground). If you don't understand this concept, you should do something else and not play video games. I mean, if for example a game is about building cities, and you don't find the point or fun in building cities, then go do something else.
It's really funny the stories you make up to justify the mediocrity of a game...
whether it's role play (false, it's linear and bland), whether it's nasa punk (punk?), whether it's exploration (exploration? you haven't left the neighborhood) .....
the truth is that it's very mediocre in all aspects, in the aspect of space combat, as you can see it's worse than a game from 30 years ago that weighs 250 MB
if you've looked at the cockpit of the x-wing, it has buttons that work and 2 shields... wow, I think that this alone is too much to be starflop
but yes, I accept that you like a mediocre game, it's very respectable
IRL would would have countless problems like
- cargo modules on top of a 50M tall ship making it difficult to load and unload
- cargo modules all over the ship, making it difficult ...^^
- turrets and guns that shoot your own ship (like early fighter planes that machinegunned off their own propellers)
- engines spew fire onto other modules
- cockpits with no view due to modules in the way
- thats to not even mention being sued by your crew after a month spent in a 2 room ship with no toilets or beds.
and so on.... because, people.