Starfield

Starfield

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The concept of modular ships is actually pretty interesting.
I really like the concept of modular ship construction in the Starfield universe. It makes perfect sense for commercialized space travel for ship manufacturers to sell modules for ships rather than pre-built ships so that customers can easily modify their ship to suit their needs.
Plus I'd imagine it'd be more profitable for these companies to sell individual ship modules than whole ships as it widens the range of customers they can get. A single ship with a single role may have a decent market, but building ship parts that can be put onto ships for a variety of roles greatly expands that market to more people, thus getting more sales.
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Showing 1-15 of 20 comments
Varanus Dec 15, 2024 @ 3:26am 
Certainly seems to make it popular from a gameplay perspective. You can even build yourself prisoner transport ship, made almost entirely of brigs. Would be nice if you could put bounty targets in them. But still, :D
OR, make one with a bunch of kitchens, and RP as a travelling restaurant! :O
Neuromante Dec 15, 2024 @ 3:27am 
Yes, I totally agree, it's a very interesting concept, but what for?
the ship is only used for storage, workshop, and fast travel....
if I put mods with ship and weapon modifications the enemy won't have them, the game is unbalanced....the combat is too bland, boring...
I put an eva mod...the first time it's funny...and then what?

You can put all the mods you want, but with the way this game is currently built, the only thing mods provide is a one-time gratification...

it doesn't make any sense to waste so much time making something that isn't going to be used..

and without mods, the spaceship is only good for fast travel...it doesn't even have storage capacity
Last edited by Neuromante; Dec 15, 2024 @ 3:29am
Neuromante Dec 15, 2024 @ 3:44am 
I once built a ship with about 100 prisons...
Very nice...for what? With mods, well, I take a prisoner and sell him, not much more...
Without mods...I'm not a bounty hunter...

I find it very curious that a game that gives you the option of being a bounty hunter, without mods, paid or free... you can't be one...
Last edited by Neuromante; Dec 15, 2024 @ 3:46am
StormhawkV Dec 15, 2024 @ 3:48am 
Originally posted by Neuromante:
and without mods, the spaceship is only good for fast travel...it doesn't even have storage capacity

LOL, you realize ships have cargo space, right?
ABlueHairedFox Dec 15, 2024 @ 3:51am 
Originally posted by Varanus:
Certainly seems to make it popular from a gameplay perspective. You can even build yourself prisoner transport ship, made almost entirely of brigs. Would be nice if you could put bounty targets in them. But still, :D
OR, make one with a bunch of kitchens, and RP as a travelling restaurant! :O
I mean there's that traveling grandma encounter!
ABlueHairedFox Dec 15, 2024 @ 3:52am 
Originally posted by Neuromante:
Yes, I totally agree, it's a very interesting concept, but what for?
the ship is only used for storage, workshop, and fast travel....
if I put mods with ship and weapon modifications the enemy won't have them, the game is unbalanced....the combat is too bland, boring...
I put an eva mod...the first time it's funny...and then what?

You can put all the mods you want, but with the way this game is currently built, the only thing mods provide is a one-time gratification...

it doesn't make any sense to waste so much time making something that isn't going to be used..

and without mods, the spaceship is only good for fast travel...it doesn't even have storage capacity
I mean from a world building perspective. Probably should've specified that.
Neuromante Dec 15, 2024 @ 3:53am 
Originally posted by StormhawkV:
Originally posted by Neuromante:
and without mods, the spaceship is only good for fast travel...it doesn't even have storage capacity

LOL, you realize ships have cargo space, right?

Oh, I can be flexible...without mods it's only good for storage and fast travel...if you also want to fumigate a couple of enemy ships...
Neuromante Dec 15, 2024 @ 3:59am 
Originally posted by Mr. Thiccums:
Originally posted by Neuromante:
Yes, I totally agree, it's a very interesting concept, but what for?
the ship is only used for storage, workshop, and fast travel....
if I put mods with ship and weapon modifications the enemy won't have them, the game is unbalanced....the combat is too bland, boring...
I put an eva mod...the first time it's funny...and then what?

You can put all the mods you want, but with the way this game is currently built, the only thing mods provide is a one-time gratification...

it doesn't make any sense to waste so much time making something that isn't going to be used..

and without mods, the spaceship is only good for fast travel...it doesn't even have storage capacity
I mean from a world building perspective. Probably should've specified that.

the concept is really good... the problem is immersion... what do we add to these constructions to give them life? That is the big problem with SF... The mods that exist don't really give much life...

without mods, forget about giving life to any creation
Last edited by Neuromante; Dec 15, 2024 @ 3:59am
townsgr Dec 15, 2024 @ 3:05pm 
I find it takes me around 15 mins to 30min to modify one of my ships to M Class. :steamhappy:
Emphoise Dec 15, 2024 @ 5:56pm 
Originally posted by Neuromante:
it's only good for storage and fast travel...if you also want to fumigate a couple of enemy ships...

thats what ships do in every game with ships
Last edited by Emphoise; Dec 15, 2024 @ 5:56pm
Neuromante Dec 15, 2024 @ 7:57pm 
Originally posted by Emphoise:
Originally posted by Neuromante:
it's only good for storage and fast travel...if you also want to fumigate a couple of enemy ships...

thats what ships do in every game with ships

I don't know what games you play, but I recommend a very old game, so maybe they won't fool you again....

https://store.steampowered.com/bundle/6450/STAR_WARS_XWing_Series/?l=english

Many years ago in a strange galaxy, I was playing spaceship games, back in 1994...

Any of those miserable emblematic ships of Varrum, or those eclipsed ones, are worse than the X-Wing Imperia cruiser....pathetic

STARFRAUD
Last edited by Neuromante; Dec 15, 2024 @ 8:22pm
RL 101 Dec 15, 2024 @ 8:58pm 
Originally posted by Neuromante:
Originally posted by Emphoise:

thats what ships do in every game with ships

I don't know what games you play, but I recommend a very old game, so maybe they won't fool you again....

https://store.steampowered.com/bundle/6450/STAR_WARS_XWing_Series/?l=english

Many years ago in a strange galaxy, I was playing spaceship games, back in 1994...

Any of those miserable emblematic ships of Varrum, or those eclipsed ones, are worse than the X-Wing Imperia cruiser....pathetic

STARFRAUD

I think you've got the wrong game. Starfield is an role-playing, not some fantasy you've made up in your head. The correct comparison would be Mass Effect or KOTOR, not X-Wing.
RL 101 Dec 15, 2024 @ 9:16pm 
Originally posted by Neuromante:
Yes, I totally agree, it's a very interesting concept, but what for?

Starfield's wonderful ship editor is a game within a game in itself, and others would love to have it. But why build a ship? What's the point? Well, among other things, for the joy of building and feeling satisfied with the result of your creation (you can see the inside, by walking through its interiors, and the outside in third person while piloting it or on the ground). If you don't understand this concept, you should do something else and not play video games. I mean, if for example a game is about building cities, and you don't find the point or fun in building cities, then go do something else.
Last edited by RL 101; Dec 15, 2024 @ 9:25pm
Neuromante Dec 15, 2024 @ 9:38pm 
Originally posted by RL 101:
Originally posted by Neuromante:
Yes, I totally agree, it's a very interesting concept, but what for?

Starfield's wonderful ship editor is a game within a game in itself, and others would love to have it. But why build a ship? What's the point? Well, among other things, for the joy of building and feeling satisfied with the result of your creation (you can see the inside, by walking through its interiors, and the outside in third person while piloting it or on the ground). If you don't understand this concept, you should do something else and not play video games. I mean, if for example a game is about building cities, and you don't find the point or fun in building cities, then go do something else.

It's really funny the stories you make up to justify the mediocrity of a game...

whether it's role play (false, it's linear and bland), whether it's nasa punk (punk?), whether it's exploration (exploration? you haven't left the neighborhood) .....

the truth is that it's very mediocre in all aspects, in the aspect of space combat, as you can see it's worse than a game from 30 years ago that weighs 250 MB

if you've looked at the cockpit of the x-wing, it has buttons that work and 2 shields... wow, I think that this alone is too much to be starflop
but yes, I accept that you like a mediocre game, it's very respectable
Last edited by Neuromante; Dec 15, 2024 @ 9:39pm
jonnin Dec 15, 2024 @ 11:49pm 
its absolutely beautiful in a video game.
IRL would would have countless problems like
- cargo modules on top of a 50M tall ship making it difficult to load and unload
- cargo modules all over the ship, making it difficult ...^^
- turrets and guns that shoot your own ship (like early fighter planes that machinegunned off their own propellers)
- engines spew fire onto other modules
- cockpits with no view due to modules in the way
- thats to not even mention being sued by your crew after a month spent in a 2 room ship with no toilets or beds.

and so on.... because, people.
Last edited by jonnin; Dec 15, 2024 @ 11:51pm
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Date Posted: Dec 15, 2024 @ 3:16am
Posts: 20