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They were never necessary to refuel your ship, they only expanded its range. What you had to do was refuel your ship BY HAND every time you ran out of hydrogen. Imagine how tedious it would have been. The mechanic got removed because it made travelling the stars a chore.
Snag the "Place Doors Yourself" mod from the Nexus. It'll take care of that problem.
Doesn't make sense now that literally every planet you visit is entirely covered in old factories and settlements, player is never setting up an outpost on the frontier - wherever they go there's thousands of gas stations with chunks vending machines (equivalent of going to explore the unknown only to wind up at a shell gas station with an attached mcdonalds)
It's the same reason why planets don't orbit. You can find an old Todd interview where he talks about how they simulated the planets orbiting their respective suns. That feature was cut because playtesters were confused at the idea of planets moving.
These "playtesters" sound incredibly sus.
I mean it's a space game, don't you know how space works then?
Probably same reason why those resistances in the game don't serve that much purpose other than combat armor. Like it also looks they cancelled extremely hot and cold planets. Because they even have the perks for it there but then it felt like a let down.
It's probably why the outpost system in it's current state feels like an afterthought since it isn't integrated into the game in a way that makes it necessary any more. I'd also wager(this is my own speculation) that after they decided to scrap the necessity of fuel the amount of effort they put into anything outpost related probably also got reduced since it was no longer a required mechanic in the game and just something optional you could choose to engage with or not.
Edit:
It was also impossible to build an outpost in every system because we had the same limitations as today. If you ran out of fuel in a system without one of your outposts you always had to collect fuel by hand, the only difference was that you only had to collect enough to make it to one of your outposts which was still a chore.
There are lots of pointless base building games -- even NMS jumped on that bandwagon, where you can spend days making an amazing base that you really have no reason to visit because you live and work off a ship. NMS even doubled down to control a small village and still you would never go back after helping them get up and running. This game too, you live on and work in etc your ship for everything from storage to cooking and sleeping and all.
Even if we had full building (wall by wall, tile by tile) of beautiful homes (like we can find but cannot make) or giant complexes (like the ones we loot and shoot out in the wild) it would mostly be pointless to visit them! There has to be a *good reason* to fly a long way and land at your base to DO some activity worth the time. That could be production and selling, which we have, but its not worth it (without mods, you can drain every vendor of every credit without ever building anything, just from self defense and looting). That could be crafting, but we can do that on ship -- its not valheim where crafting stations can take up 3/5 of your home and require too much to be placed randomly everywhere, or something like that game. I just couldn't see myself building a home for days on end in this game to know that 1) I can't do anything useful there (that I couldn't do on ship I mean) and 2) it will be gone in a week or two when NG+ time arrives again.
Meanwhile ships are also lost on NG+, but the pod-by-pod builds go fast (vs a tile by tile home) so replacement is easy, just need some $$ (NG+ first 2 hours can be annoying after a while). The way it is now is pretty darn nice... play a little while, get a little money, build your ship, decorate it a bit, and fly your home/storage/crafting/everything with you for the rest of that game iteration.
Conclusion: I wouldn't change the way they did it one bit.
** and yes, I know we don't have tile by tile building. What we have is AWFUL -- ugly prefab buildings and no interior walls. You will never recreate vlaad's villa or the dream house -- you will get a hovel no matter how hard you try (again, without modding it heavily).
Shipbuilding needs more parts and would be nice if they brought the scrapped strategy game/resource management part that was planned back.