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Bethesda themselves came out and said 'lessons were learned...' when talking about Fallout 4 and low and behold Starfield has gone back to a silent protagonist lol... It has nothing to do with money/time/space especially now they are under MS...
Maybe - but i dont buy into baseless speculation and tend to just stick to the facts man... If/when new credible information becomes available i will re-assess things - But random speculation with no basis on any real info or sources is just a waste of time/energy...
It almost certainly will have been done for money/time/xbox console storage space.
I'm sure a whole lot of console limitations will rear their heads that will affect you adversely as well.
The mods dont actually fix anything though - its the dialogue system itself on top of the voice acting thats the issue... I only used a mod to give you the full dialogue options so you can see what you are actually saying - but even then that wont fix the dialogue system...
So you really cant judge it on just the mods man...
I can almost guarantee you the reason they went back to a silent protagonist has nothing to do with time/budget - If anything now they are at MS they have more time/money than ever before...
Its really simple dude - Most people want a silent protagonist and Bethesda knows this - Which is why it is so... Its really that simple my man...
Also just removing the voice doesn't mean the dialogue system itself gets magically fixed, could well mean we still get a "yes" "no" "yes with snark" "yes with derp" and if we're really lucky maybe a fifth option of "no with derpy snark"
But they give you false information/conclusions man - I did not use the silent protagonist mod because it would not fundamentally change the dialogue system... And there are plenty of people like me who would have preferred a silent protagonist with a more complex dialogue system and this is something mods cant fix...
If you think the reason Bethesda has gone back to a silent protagonist is because they are being cheap you are being delusional im afraid...
And i'll take what Bethesda has actually said over mod numbers any day...
Again, having a silent protag does not necessarily fix the dialogue options in this new game either.
As for Bethesda and mod numbers, some of us endured Fallout 76 and from that we can see they really don't have a clue on what is actually popular and wanted by their player base. They also ignored the mod numbers from previous games and look where that got them with that game.
No they dont - because you are assuming that everyone that had an issue with the dialogue used a mod and thats simply not the case, thats why the numbers dont mean much... And the team making Starfield made Morrowind/Oblivion/Fallout 3/Skyrim and Fallout 4... They did not make Fallout 76... So thats a moot point...
Not sure about that - I mean look at the credits for Fallout 76 and tell me what you see... Todd was more a figure head for marketing... And with the mods you are assuming that everyone that had an issue with the dialogue used a mod and thats simply not the case, thats why the numbers dont mean much...
And to be fair Fallout 76 is pretty decent now and doing pretty well for what it is despite having a rough launch...
I expect he moved to distance himself from it once he saw the reaction wasn't just confined to his initial presentation on that fateful day, and was actually a continuous groan from the Bethesda fans.
As for the mods, they show people motivated enough to use mods to change the things.
Being the only numbers we have vs...well..no numbers at all. So they show people making decisions about the player voice.
Maybe - but we are getting off topic haha... (And at least they made F76 better over time)
Bethesda made the right choice with Starfield having a silent protagonist...
Yeah, which only represents a small number of the players who would have preferred a better dialogue system - Like i keep saying mods cant fix that... So you cant rely on mod numbers to make any kind of solid point...