Starfield

Starfield

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pjedilord 15 AGO 2022 a las 3:14 p. m.
4
Starfield Why Greatest Mistake Non Voice Main Character
From marketing way of selling the game towards people's young offspring,
they are used to playing games where main characters speak.

They play their voice characters games GTA etc and company going to have
tough sell to market their game to people's young offspring, we know there not
interested in non voice characters,people that don't care due to older players?
Outer World flop not having voice character.

Fallout 4 had voice for male and female and had many female players and
also young offspring players same happen to Cyberpunk 2077 having male and female
players due to main character being male and female voice and new AC games.
They also gain young offspring players.

People want to relate more to their characters speaking and if they can't speak
they dont want to relate to dummy character that can't speak, they grow up
playing games where main characters talk,best games ever made Mass Effect series
or famous Dragon Age series had speaking male and female.
Starfield is sure on collision course to Oblivion and is going to crash and burn.
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Mostrando 16-30 de 62 comentarios
vonbleak 15 AGO 2022 a las 5:46 p. m. 
Publicado originalmente por Angela:
Publicado originalmente por vonbleak:

Not really - a loud minority maybe - Like i said Bethesda is not silly and if it really was overwhelmingly positive sentiment then Starfield would have a voiced protagonist - There is a very obvious reason Bethesda went back to a silent protagonist whether or not you want to accept it haha...
Nobody knows the numbers so minority majority loud or silent it's all just speculation.

BUT

We looked at this when the info first came out here on silent protag, and in Fallout 4 a massive majority used the additional voiced mod I already linked above, vs the minority numbers who used the silent protag mod. So if any numbers exist on who wants voices vs who wants silence, it's those.

That's not even counting those who didn't really care either way and just left it as-is, but they did keep the voice and didn't try to silence their character - so didn't feel strongly that a voiced character ruined their immersion.

A silent protag is probably just to save money and time, and storage space on the xbox.

Bethesda themselves came out and said 'lessons were learned...' when talking about Fallout 4 and low and behold Starfield has gone back to a silent protagonist lol... It has nothing to do with money/time/space especially now they are under MS...
Angela 15 AGO 2022 a las 5:49 p. m. 
Publicado originalmente por vonbleak:
Publicado originalmente por Angela:
Nobody knows the numbers so minority majority loud or silent it's all just speculation.

BUT

We looked at this when the info first came out here on silent protag, and in Fallout 4 a massive majority used the additional voiced mod I already linked above, vs the minority numbers who used the silent protag mod. So if any numbers exist on who wants voices vs who wants silence, it's those.

That's not even counting those who didn't really care either way and just left it as-is, but they did keep the voice and didn't try to silence their character - so didn't feel strongly that a voiced character ruined their immersion.

A silent protag is probably just to save money and time, and storage space on the xbox.

Bethesda themselves came out and said 'lessons were learned...' when talking about Fallout 4 and low and behold Starfield has gone back to a silent protagonist lol... It has nothing to do with money/time/space especially now they are under MS...
I wouldn't buy into the words companies speak, when you think about time crunches and money savings and logistics like storage space vs "doing it for the people!" :welpface:
vonbleak 15 AGO 2022 a las 5:53 p. m. 
Publicado originalmente por Angela:
Publicado originalmente por vonbleak:

Bethesda themselves came out and said 'lessons were learned...' when talking about Fallout 4 and low and behold Starfield has gone back to a silent protagonist lol... It has nothing to do with money/time/space especially now they are under MS...
I wouldn't buy into the words companies speak, when you think about time crunches and money savings and logistics like storage space vs "doing it for the people!" :welpface:

Maybe - but i dont buy into baseless speculation and tend to just stick to the facts man... If/when new credible information becomes available i will re-assess things - But random speculation with no basis on any real info or sources is just a waste of time/energy...
Angela 15 AGO 2022 a las 5:56 p. m. 
Publicado originalmente por vonbleak:
Publicado originalmente por Angela:
I wouldn't buy into the words companies speak, when you think about time crunches and money savings and logistics like storage space vs "doing it for the people!" :welpface:

Maybe - but i dont buy into baseless speculation and tend to just stick to the facts man... If/when new credible information becomes available i will re-assess things - But random speculation with no basis on any real info or sources is just a waste of time/energy...
Again, there were numbers tied to use of voice and silent protag mods in Fallout 4, so numbers partly exist. And it really doesn't look like the majority care a whole lot about making certain their character is silent.

It almost certainly will have been done for money/time/xbox console storage space.

I'm sure a whole lot of console limitations will rear their heads that will affect you adversely as well.
vonbleak 15 AGO 2022 a las 6:10 p. m. 
Publicado originalmente por Angela:
Publicado originalmente por vonbleak:

Maybe - but i dont buy into baseless speculation and tend to just stick to the facts man... If/when new credible information becomes available i will re-assess things - But random speculation with no basis on any real info or sources is just a waste of time/energy...
Again, there were numbers tied to use of voice and silent protag mods in Fallout 4, so numbers partly exist. And it really doesn't look like the majority care a whole lot about making certain their character is silent.

It almost certainly will have been done for money/time/xbox console storage space.

I'm sure a whole lot of console limitations will rear their heads that will affect you adversely as well.

The mods dont actually fix anything though - its the dialogue system itself on top of the voice acting thats the issue... I only used a mod to give you the full dialogue options so you can see what you are actually saying - but even then that wont fix the dialogue system...

So you really cant judge it on just the mods man...

I can almost guarantee you the reason they went back to a silent protagonist has nothing to do with time/budget - If anything now they are at MS they have more time/money than ever before...

Its really simple dude - Most people want a silent protagonist and Bethesda knows this - Which is why it is so... Its really that simple my man...
Angela 15 AGO 2022 a las 6:17 p. m. 
Publicado originalmente por vonbleak:
Publicado originalmente por Angela:
Again, there were numbers tied to use of voice and silent protag mods in Fallout 4, so numbers partly exist. And it really doesn't look like the majority care a whole lot about making certain their character is silent.

It almost certainly will have been done for money/time/xbox console storage space.

I'm sure a whole lot of console limitations will rear their heads that will affect you adversely as well.

The mods dont actually fix anything though - its the dialogue system itself on top of the voice acting thats the issue... I only used a mod to give you the full dialogue options so you can see what you are actually saying - but even then that wont fix the dialogue system...

So you really cant judge it on just the mods man...
They're the only real numbers we have, so I'll take numbers over pure guesswork any day.

Also just removing the voice doesn't mean the dialogue system itself gets magically fixed, could well mean we still get a "yes" "no" "yes with snark" "yes with derp" and if we're really lucky maybe a fifth option of "no with derpy snark" :hmm:
Última edición por Angela; 15 AGO 2022 a las 6:19 p. m.
vonbleak 15 AGO 2022 a las 6:24 p. m. 
Publicado originalmente por Angela:
Publicado originalmente por vonbleak:

The mods dont actually fix anything though - its the dialogue system itself on top of the voice acting thats the issue... I only used a mod to give you the full dialogue options so you can see what you are actually saying - but even then that wont fix the dialogue system...

So you really cant judge it on just the mods man...
They're the only real numbers we have, so I'll take numbers over pure guesswork any day.

But they give you false information/conclusions man - I did not use the silent protagonist mod because it would not fundamentally change the dialogue system... And there are plenty of people like me who would have preferred a silent protagonist with a more complex dialogue system and this is something mods cant fix...

If you think the reason Bethesda has gone back to a silent protagonist is because they are being cheap you are being delusional im afraid...

And i'll take what Bethesda has actually said over mod numbers any day...
Angela 15 AGO 2022 a las 6:39 p. m. 
Publicado originalmente por vonbleak:
Publicado originalmente por Angela:
They're the only real numbers we have, so I'll take numbers over pure guesswork any day.

But they give you false information/conclusions man - I did not use the silent protagonist mod because it would not fundamentally change the dialogue system... And there are plenty of people like me who would have preferred a silent protagonist with a more complex dialogue system and this is something mods cant fix...

If you think the reason Bethesda has gone back to a silent protagonist is because they are being cheap you are being delusional im afraid...

And i'll take what Bethesda has actually said over mod numbers any day...
They give us information on who cares about actually silencing their protag vs who doesn't care at all vs who wants even more voiced dialogue, so the info exists in part at least.

Again, having a silent protag does not necessarily fix the dialogue options in this new game either.

As for Bethesda and mod numbers, some of us endured Fallout 76 and from that we can see they really don't have a clue on what is actually popular and wanted by their player base. They also ignored the mod numbers from previous games and look where that got them with that game.
Última edición por Angela; 15 AGO 2022 a las 6:44 p. m.
vonbleak 15 AGO 2022 a las 6:44 p. m. 
Publicado originalmente por Angela:
Publicado originalmente por vonbleak:

But they give you false information/conclusions man - I did not use the silent protagonist mod because it would not fundamentally change the dialogue system... And there are plenty of people like me who would have preferred a silent protagonist with a more complex dialogue system and this is something mods cant fix...

If you think the reason Bethesda has gone back to a silent protagonist is because they are being cheap you are being delusional im afraid...

And i'll take what Bethesda has actually said over mod numbers any day...
They give us information on who cares about actually silencing their protag vs who doesn't care at all vs who wants even more voiced dialogue, so the info exists in part at least.

Again, having a silent protag does not necessarily fix the dialogue options in this new game either.

As for Bethesda and mod numbers, some of us endured Fallout 76 and from that we can see they really don't have a clue what is actually popular and wanted by their player base. They also ignored the mod numbers from previous games and look where that got them with that game.

No they dont - because you are assuming that everyone that had an issue with the dialogue used a mod and thats simply not the case, thats why the numbers dont mean much... And the team making Starfield made Morrowind/Oblivion/Fallout 3/Skyrim and Fallout 4... They did not make Fallout 76... So thats a moot point...
Última edición por vonbleak; 15 AGO 2022 a las 6:46 p. m.
Angela 15 AGO 2022 a las 6:45 p. m. 
Publicado originalmente por vonbleak:
Publicado originalmente por Angela:
They give us information on who cares about actually silencing their protag vs who doesn't care at all vs who wants even more voiced dialogue, so the info exists in part at least.

Again, having a silent protag does not necessarily fix the dialogue options in this new game either.

As for Bethesda and mod numbers, some of us endured Fallout 76 and from that we can see they really don't have a clue what is actually popular and wanted by their player base. They also ignored the mod numbers from previous games and look where that got them with that game.

The team making Starfield made Morrowind/Oblivion/Fallout 3/Skyrim and Fallout 4... They did not make Fallout 76... So thats a moot point...
Not really. Todd was said to be the guy in charge of decisions and direction, according to that team. At least initially - entirely in charge - and initial game-changing decisions is what we're talking about here.
Última edición por Angela; 15 AGO 2022 a las 6:47 p. m.
vonbleak 15 AGO 2022 a las 6:48 p. m. 
Publicado originalmente por Angela:
Publicado originalmente por vonbleak:

The team making Starfield made Morrowind/Oblivion/Fallout 3/Skyrim and Fallout 4... They did not make Fallout 76... So thats a moot point...
Not really. Todd was said to be the guy in charge of decisions and direction, according to that team.

Not sure about that - I mean look at the credits for Fallout 76 and tell me what you see... Todd was more a figure head for marketing... And with the mods you are assuming that everyone that had an issue with the dialogue used a mod and thats simply not the case, thats why the numbers dont mean much...

And to be fair Fallout 76 is pretty decent now and doing pretty well for what it is despite having a rough launch...
Última edición por vonbleak; 15 AGO 2022 a las 6:50 p. m.
Angela 15 AGO 2022 a las 6:52 p. m. 
Publicado originalmente por vonbleak:
Publicado originalmente por Angela:
Not really. Todd was said to be the guy in charge of decisions and direction, according to that team.

Not sure about that - I mean look at the credits for Fallout 76 and tell me what you see... Todd was more a figure head for marketing... And with the mods you are assuming that everyone that had an issue with the dialogue used a mod and thats simply not the case, thats why the numbers dont mean much
There's a ton of info on Todd being the guy swinging round the office saying do this or that and generally signing off on things, so he wasn't just the face presenting the game.

I expect he moved to distance himself from it once he saw the reaction wasn't just confined to his initial presentation on that fateful day, and was actually a continuous groan from the Bethesda fans.

As for the mods, they show people motivated enough to use mods to change the things.

Being the only numbers we have vs...well..no numbers at all. So they show people making decisions about the player voice.
Última edición por Angela; 15 AGO 2022 a las 6:53 p. m.
vonbleak 15 AGO 2022 a las 6:55 p. m. 
Publicado originalmente por Angela:
Publicado originalmente por vonbleak:

Not sure about that - I mean look at the credits for Fallout 76 and tell me what you see... Todd was more a figure head for marketing... And with the mods you are assuming that everyone that had an issue with the dialogue used a mod and thats simply not the case, thats why the numbers dont mean much
There's a ton of info on Todd being the guy swinging round the office saying do this or that and generally signing off on things, so he wasn't just the face presenting the game.

I expect he moved to distance himself from it once he saw the reaction wasn't just confined to his initial presentation on that fateful day, and was actually a continuous groan from the Bethesda fans.

Maybe - but we are getting off topic haha... (And at least they made F76 better over time)

Bethesda made the right choice with Starfield having a silent protagonist...
Angela 15 AGO 2022 a las 6:57 p. m. 
Publicado originalmente por vonbleak:
Publicado originalmente por Angela:
There's a ton of info on Todd being the guy swinging round the office saying do this or that and generally signing off on things, so he wasn't just the face presenting the game.

I expect he moved to distance himself from it once he saw the reaction wasn't just confined to his initial presentation on that fateful day, and was actually a continuous groan from the Bethesda fans.

Maybe - but we are getting off topic haha... (And at least they made F76 better over time)

Bethesda made the right choice with Starfield having a silent protagonist...
And I say nay!

:lunar2019crylaughingpig:
vonbleak 15 AGO 2022 a las 6:58 p. m. 
Publicado originalmente por Angela:
As for the mods, they show people motivated enough to use mods to change the things

Yeah, which only represents a small number of the players who would have preferred a better dialogue system - Like i keep saying mods cant fix that... So you cant rely on mod numbers to make any kind of solid point...
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