Starfield

Starfield

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ebolaconundrum 2024 年 10 月 7 日 下午 2:23
So Creation Engine 3.0 and ES6
So it’s obvious that BGS intend to stick with their in house engine for ES6, I can see the pros and cons of that decision;

There would be a lot of effort in remaking in house tools and modules to work with a new engine and modders wouldn’t like having to learn new tools when they are used to very similar creation kits across multiple games.

On the other hand I suspect a lot of the legacy code in the systems is holding them back making it harder to optimise and giving them things like the precision issue that is responsible for a lot of the reason Starfield is afflicted with those 4km boxes of planets and there are so many load screens. The facial animation system wasn’t state of the art 15 years ago and is dreadful by today’s standards.

But anyway the decision I think is made so what improvements do you think they should focus on for Creation Engine 3.0?

• I would suggest a real focus on removing legacy code and bottle necks and in optimisation is important first and for most.

• Change the way the world is centred to remove the precision issues.

• Improve streaming data in and out in the background.

• Please, please, please implement a state of the art facial animation system it will make the game a lot more immersive.

• Look to build on Radiant AI to give NPCs more complex lives of their own.

• Look at reactive procedural story telling so that the players interactions with NPCs have wider and emergent consequences.

Now game play wise for ES6 I’d like to see them focus on a more open magic system more akin to Daggerfalls than Skyrims. More realistic limitations on Quests I should not be able to become arch-mage if I know only a little magic and solved the collages issues mostly with an axe, I should be rewarded in a different way, you shouldn’t become arch-mage just for helping them out.

Learn for BG3 players like it when their actions have consequences, change the world and limit their future options. How about implementing some reactive procedural story telling that can cause emergent changes to the world based on the players actions. The Nemesis system is a basic example but those ideas can be taken further and doing so would be real innovation.

Cut-down the forcing if you offer me an option it should be a real option, other NPC characters shouldn’t just force me back onto the rails.

I have to say on visuals I think any in house engine is going to struggle against the new versions of Unreal Engine having looked at the early version of 5.5 and seen nanite displacement on skeletal meshes, megalights and all the other innovations they have pioneered pushing the envelope of real-time graphics. So they need other ways for the game to excel while making sure it has at least expectable visuals for the time the game comes out.
最後修改者:ebolaconundrum; 2024 年 10 月 7 日 下午 2:26
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CurrySpirals 2024 年 10 月 7 日 下午 10:59 
引用自 ebolaconundrum
引用自 CurrySpirals

I’m sure there’ll be updates as needed, but a full CE 3 overhaul is a different thing.

TES6 was announced in 2018, they are playing builds of it internally at Bethesda. Game will be out by 2026, is my guess.

I'd be willing to bet TES6 will not be out in 2026. It was i preproduction in 2018, which means hardly anyone working on it. I'll eat my hat if it's out before late 2027 and far more likely 2028 or later.

It could get delayed, sure, but the target date is early 2026 per the documents Microsoft shared at their FTC hearings. My guess is holiday 2026, although I wouldn't wager eating a hat on it. Unless it's a Nacho hat.
Astronimo 2024 年 10 月 7 日 下午 11:26 
引用自 Clownory
There are rumors they may use two engines to develop their future games.
Talks about the use of unreal for the rendering and the creation engine for all the rest.
the last rumor was about a remaster version of Oblivion that is being made in a combination of two engines.
Well see where this goes.
It's for remakes, because UE is easier to use to just drop assets. Also it can be easily outsourced.

Creation engine overall is a very good engine. Hater can go touch themselves, but that is a fact. It has it's own problems, but modularity is just unbeatable. And visually it's very good too.
TES6 will be way smaller for keeping track of random stuff, so it could be way better performance wise.
~ Fabulous ~ 2024 年 10 月 7 日 下午 11:47 
引用自 Ihateeverybody
I really want Kill moves back. I can live without them, but I really really enjoy them. FO4's were the best.
yes, it elevate the gameplay
ebolaconundrum 2024 年 10 月 8 日 上午 6:18 
引用自 CurrySpirals
引用自 ebolaconundrum

I'd be willing to bet TES6 will not be out in 2026. It was i preproduction in 2018, which means hardly anyone working on it. I'll eat my hat if it's out before late 2027 and far more likely 2028 or later.

It could get delayed, sure, but the target date is early 2026 per the documents Microsoft shared at their FTC hearings. My guess is holiday 2026, although I wouldn't wager eating a hat on it. Unless it's a Nacho hat.

That date was an earliest date and before a delay to Starfield, your going to be very disappointed if your expecting to see it in 2026.
Neuromante 2024 年 10 月 8 日 上午 6:26 
I don't know who would be interested in TES6 after this garbage...
Who wants to buy a game in its simplest form? Fill it with mods for vegetation textures, mods for clothes, mods for faces... and on top of that with a story for children and depressing dialogues...

https://youtu.be/1ItNYP9U1M0

big cities and full of npcs

Games like Crimson Desert are coming... who's going to want to deal with all the problems that a Bethesda game brings?

最後修改者:Neuromante; 2024 年 10 月 8 日 上午 6:32
JacEEEBABY (已封鎖) 2024 年 10 月 8 日 上午 6:29 
ES6 is on the same game engine as SF, I would be shocked if they actually released it since SF and the dlc is a total failure.
Midnight 2024 年 10 月 8 日 上午 6:31 
Ultimately Bethesda is stuck with the CE because that is all they know how to use.

When you look at it the work modders do and the work developers themselves do is not that different. CE allows Bethesda to build things quickly because it's so modular with with its systems. You can just make a piece and plug it in quite easily.

But that modularity is also the thing holding it back. It's what makes it so rigid and jank.

So it's a catch 22 for Bethesda here. To rework the engine to meet contemporary standards means to mostly lose the reason for using it in the first place.
Neo 2024 年 10 月 8 日 上午 6:31 
I love the creation engine.
Midnight 2024 年 10 月 8 日 上午 6:34 
Also, anyone who's ever worked in corporate knows that getting the workers at large to use a new tool or even stick to a new process is a monumental effort and expense.
最後修改者:Midnight; 2024 年 10 月 8 日 上午 6:35
Neuromante 2024 年 10 月 8 日 上午 6:41 
引用自 Midnight
Also, anyone who's ever worked in corporate knows that getting the workers at large to use a new tool or even stick to a new process is a monumental effort and expense.

What an absurd comment.....
That problem is the developer's....
The consumer buys a product, which should be finished....
The developer's internal problems are his problem, if he can't solve them maybe he should close down
Midnight 2024 年 10 月 8 日 上午 6:44 
引用自 Neuromante
引用自 Midnight
Also, anyone who's ever worked in corporate knows that getting the workers at large to use a new tool or even stick to a new process is a monumental effort and expense.

What an absurd comment.....
That problem is the developer's....
The consumer buys a product, which should be finished....
The developer's internal problems are his problem, if he can't solve them maybe he should close down

Well, obviously. What does that have to do with my comment?

My point is if anyone is hoping there's some easy fix to solving all of CE's problems is coping.

I'd bet on Bethesda closing down before migrating to UE.
CurrySpirals 2024 年 10 月 8 日 上午 6:48 
引用自 ebolaconundrum
引用自 CurrySpirals

It could get delayed, sure, but the target date is early 2026 per the documents Microsoft shared at their FTC hearings. My guess is holiday 2026, although I wouldn't wager eating a hat on it. Unless it's a Nacho hat.

That date was an earliest date and before a delay to Starfield, your going to be very disappointed if your expecting to see it in 2026.

I’m not particularly concerned about it, I just think Microsoft is going to want a Bethesda product out at least once every three years.
Neuromante 2024 年 10 月 8 日 上午 6:50 
引用自 Midnight
引用自 Neuromante

What an absurd comment.....
That problem is the developer's....
The consumer buys a product, which should be finished....
The developer's internal problems are his problem, if he can't solve them maybe he should close down

Well, obviously. What does that have to do with my comment?

My point is if anyone is hoping there's some easy fix to solving all of CE's problems is coping.

I'd bet on Bethesda closing down before migrating to UE.

I agree, the solution is not easy at all....
But life is like that, there are companies that innovate and have enthusiasm...those that don't, either disappear or remain in the shadows...
Now it deals with two problems, the technical one and the bad reputation that this game has gained

Given what we've seen, when TES 6 comes out, if it does, we'll see...everything else is speculation...seeing is believing
bq 2024 年 10 月 8 日 上午 6:51 
They should switch to UE5, their engine is too old and messy. Looks meh, performance meh, potential feature meh.
76561199789607162 2024 年 10 月 8 日 上午 6:54 
引用自 JacEEEBABY
ES6 is on the same game engine as SF, I would be shocked if they actually released it since SF and the dlc is a total failure.
Sold lots of copies. Zero failure there. Time to retire as info is out of date.
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張貼日期: 2024 年 10 月 7 日 下午 2:23
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