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Talks about the use of unreal for the rendering and the creation engine for all the rest.
the last rumor was about a remaster version of Oblivion that is being made in a combination of two engines.
Well see where this goes.
They will modify the engine before 2028/2029 when ES6 is likely to release. If they don't the game will be using a by then hopelessly dated engine and simply won't compete with modern engines at the time.
I'm confident they will understand that.
I think I saw some sort of demo real of that.
I’m sure there’ll be updates as needed, but a full CE 3 overhaul is a different thing.
TES6 was announced in 2018, they are playing builds of it internally at Bethesda. Game will be out by 2026, is my guess.
It's mostly cons. I don't plan on taking anything Bethesda does in the future seriously because of their poor decision not to invest in their clearly aging architecture and game-production backbone.
At this stage, I believe TES6 is simply going to be "Skyrim 2.0" in a different setting, with Starfield-level production values. And that's truly something sad. They are of course free to try and prove me wrong, but over the last ~12+ years they haven't made anything worthy of paying premium prices for, or giving large chunks of free time to playing.
Starfield (and by way of extension) Shattered Space -should- have been a huge wake-up call for Bethesda. But they have (by way of reply in media channels) shown that they learned nothing from any of it (FO76 included). And that is basically the nail in the coffin for the future of FO and TES' IPs.
A delay of no less than ~4 years to completely re-write the CE from the ground up is warranted, and needed. But it appears like the money men at MS/Zenimax don't see dollar signs in investing in themselves, only in pushing more slop.
It only became an issue for SF because they were trying to make a game the engine really was not made for...
As for ES6 - All BGS have to do is look back at the previous ES games and take all the best bits and merge them into 1 ultimate classic BGS RPG... They certainly do not need to re-invent the wheel for this one...
If they go too nuts with scale and/or proc gen like they did with SF they may mess it up...
I'd be willing to bet TES6 will not be out in 2026. It was i preproduction in 2018, which means hardly anyone working on it. I'll eat my hat if it's out before late 2027 and far more likely 2028 or later.
Its actually a bit of both, the engine isn't responsible for the writing for example.
But it is why you have to load in 4km of a procedurally generated planet at a time.
The trouble with the "car" is it's ended up a bit like the one in this song.
https://youtu.be/060A15ELz00?si=qQJXoKEA0-K42uPm