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Though they have created a distinct identity for House Va'Ruun in both the city of Dazra and its people, any good is almost totally undone by the swathe of terrible design decisions and unfinished concepts.
Without simply repeating the OP; as a faction they suffer from all the issues affecting the base game ones - no deep. immersive or meaningful progression, they have the same 'modern morality' of being neither good nor evil (and this can turn on a dime) and the choices surrounding them and the wider DLC are not only stupid, but they have zero impact on the game world.
It's also typical of Bethesda and this game to hide their inability to develop complex things behind the 'story' - rather than actually have Dazra as something resembling what could be called a city, we get another tiny outpost that couldn't possibly support a populace and a daft 'cataclysm' storyline - its just like how developing a systems-wide war using mechs and bio-weapons would have made their little developer heads explode so they just decided that the colony wars wrapped up before the 'events' of the game.
Not that it would have made this DLC great, but another glaring omission is the lack of a Va'Ruun ship builder/manufacturer - the guy at the 'spaceport' (I.e. single landing pad) talks about being excited to work on a ship from the settled systems yet he only sells Stroud/Eklunds - where the hell are Va'ruun ship parts? Really frustrating.
I didn't notice too many issues with architectures. i'm not the biggest fan of the crashed ship in the middle though.
The junk everywhere however, is directly explained by the fact that half the city got vaporized weeks ago. Can't really complain about that in terms of consistency.
This is less true if you roam outside of Dazzra. The crater is a war zone with constant phantom spawns but the rest of the planet is less hectic.
I personally find frequent random encounters a very good thing.
The DLC has a lot of content outside of the main story, (which isnt even particularly short compared to the main quests from previous bethesda DLCs). The dungeons associated to that quest are the best ever done by bethesda too. There is nothig like the scaled citadel in previous games.