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Note: I do enjoy Starfield and dlc
However.......
These are not even close to the best dungeons Bethesda has done.
-Most are small. Some are large. Control Site Kappa easily being the best dungeon I've come across in the dlc. And one of the better ones in SF as a whole
-Thats generally how the enemies have been in the entire game. Nothing really new there.
-Indeed they do teleport, and also try and kill you. Not really relevant to the topic, but yes, they do those things.
-I dont think I've ever been directly hit by the prenumbra. Its an impressive looking weapon, visually however. And makes me actually want to try a heavy weapons build, for the first time.
-I'm not even close to finishing the main story yet. So I'll just have to wait and see.
-Same as above
-Dont know about the main quest dungeons, but as for the rest, I've found lore and the like to be VERY lacking in locations. Which is a problem Starfield as a whole, has had. Maybe 2 or 3 slates or terminal entries(sometimes nothing at all at a location), with maybe a line or 2 of text. Compare those to FO4s, sometimes paragraphs of text on terminals and holotapes, that can take 5-10 minutes to read, and it doesnt really hold up.
-Level 84(?) when i started the dlc. NG+10. Settings on extreme. Unforgiving is certainly a word I would use. Had to turn enemy damage down, because I was being, quite literally, one shotted, by almost every enemy. XD
And they hire DEI as well.
(very) Large dungeons :
-control site kappa
-subterannean Mal'siir farm
-scaled citadel
-Tull shak monastery (outdoors)
-Misthaze cavern
Others are still pretty large like
Jarek's rest
Maleen dam
deep gorge refinery
And so on. Most are pretty large. The smaller ones are things listening posts or small unmarked camps.
Whats new is that enemies use their abilities better. Melee based hostiles reach your character faster (vortex horrors) or they are tanky enough with a good enough AI to form a threat (redeemed). Humanoid phantoms catch you instantly with teleport if you try to run away. Encounters are much more challenging than the base game.
happens all the time against random phantom squad spawns on the map (not that much inside dungeons). The weapon is not great for the player character on extreme difficulty/ NG+10 because your damage is too greatly reduced (high rate of fire weapons with decent crit rate like beowulf or longfang are best for that setting).
You may want to read books. The DLC adds quite a lot of them.
IIRc the big walls of text in Fallout 4 are mostly miscellanious pre war emails or instructions that are more fluff than anything sensible
Main quest dungeons are better than side quest ones in terms of narration (as expected).
Thats normal for max difficulty. You need phased time effects, sneaking, void form, chems or some other strategy to get through, taking cover and firing is not enough (you can still do it but it gets really tedious).
phased time 10 is a little bit of a cheat code but it becomes almost balanced with shattered space on extreme/NG+10 (especially if you don't use the absolute best weapon). In the last boss fight its safe to say you really need it if you're not save scumming every step.
You don't really join them if your character doesnt care. You can go through the rituals and ignore all the instructions.
Its a standard bethesda faction quest where the content is locked behind accepting to join the faction. However the game offers options to reject and insult the varuun later.
Also have some points for being one of the few people to engage in an actual discussion.
Ok, this place is huge. I've actually gotten lost a few times already. XD
its technically tied to a miscellanious quest (you can find a slate that mentions it and puts a marker on your map, it is in the control site kappa, iirc
And yes it is brilliant. Compared to older bethesda games including Starfield base game, Shattered space dungeons are on an other level when it comes to the scale of the encounters. Tons of hostiles.
Ah okay. I guess I found the cave before that happened then. Good to know, thanks.
I read there's a lot of dialogue associated to this trait in the DLC.
However, in terms of both Skyrim and Fallout 4, both of which I have about 2k hours in each, including bleeding their DLCs dry because I love them so much, I whole-heartedly agree with this. They both have excellent DLCs with some great memorable dungeons like The Gauntlet. A personal favourite of mine is Safari Adventure, and in general Nuka World is my all-time favourite, even if it's filled with the dreaded "reskins" (Deathclaws reskinned into Gatorclaws, Radstags reskinned into Gazelles, Raiders... into just more raiders.). Turns out what matters most is gameplay and level design, how I interact with whatever the assets may be, and Shattered Space delivers in spades.
The level design of The Scaled Citadel and the way the sequence plays out is the very best thing Bethesda has made in the three modern single-player games ("modern", haha, ah time, it slips away). On paper it sounds so simple and no different to Fallout 4; environmental hazards turn an ordinary office into a labyrinth. FO4 does this all the time... on paper. Shattered Space makes exceptionally clever use of it and dynamically moves those hazards around in real time in response to player actions. I wish Fallout 4 did this! The Scaled Citadel was a fantastic experience.
I wrote it in my review but the final fight captures the same energy as the final sequence of Portal 2, an expertly timed marriage of music, mechanics, chaos, narration, and atmosphere. Perhaps that may or may not sound impressive, but compared to Skyrim and Fallout 4, it's in a whole new league.
I had some initial misgivings right at the start of the DLC, but once the story got going I was interested, and by the final fight I was enthralled. This absolutely sits up there with Dawngard, Far Harbor and Nuka World for me.