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It must be you.
For someone who dislikes BETHESDA well you sure have purchased most of their games. 😄
I like open world games with freedom. This is what these Bethesda games have given to me. Not to mention that these games are very moddable, allowing me to extend the gameplay time with lots of creations from various mod authors. Just giving an example: there are really well worked out faction overhaul mods you can add to your game. Then you can have a new game with a protagonist whose existence is to join that faction. That is "role playing" for this game.
I've also played another open world games, but also different genres such as FPS or strategy or management sims ... There are many (for me) good games I've enjoyed to spend my time on, a fraction out of the existing games that got released to the world. There are much more "bad" games than there are good games, but for other people, these - for me - "bad" games are not "bad" games but "good" because they like it, they have enjoyed it. That matters.
Thus, for you, Starfield is disappointing, but there are other people that do like the game and aren't disappointed with it.
People simply can have different tastes. It seems that these games you have mentioned aren't in your alley. Don't follow the hype. Do follow your preferences. Focus on games that you would not get disappointed with. There are soooooo maaaaaannnyyyyyy games in Steam store. There are certainly some that are in your alley.
People tastes may also change over time and the things they liked before, they may not like now. I used to spend many an hour on various Stratagy games. Now I find them annoying.
9/10ths of figuring out if a game is bad for you is figuring out if its the game or you.
Baldurs Gate 3 is a very well made game. Its just not a good game for ME. I realized that 140 hours or so in. Nothing it did was going to change that. With Days Gone, it took me less than 30 minutes to determine that. Rage 2 45 minutes. No Mans Sky 20 minutes.
Some I refunded, some I didn't. But knowing yourself can help you save time.
The stunted movements further exacerbate this problem. In the realm of performance, physicality is as crucial as dialogue in conveying a character’s intentions and emotions. When movements are stiff and unnatural, it disrupts the flow of the narrative and breaks the illusion of reality. This issue is not confined to novice actors alone; even seasoned performers can fall prey to this pitfall if they are not mindful of their physical expressiveness. The lack of fluidity in movement can make scenes appear choreographed rather than spontaneous, stripping away the organic quality that is essential for believable storytelling.
RIP Bethesda
Hired new incompetent people, And now here we are.
Oblivion, and Gothic 3, are the reasons I stopped getting super hyped about new games. Oblivion is a top 100 all-time game, but it was still a pretty big disappointment for me. It holds your hand way too much. The atmosphere is a bit generic, and the gameplay didn't go anywhere interesting for me. Exploration, combat, quests, all pretty much the same as Morrowind. Just something missing compared to Morrowind in regards to tonality / atmosphere that I couldn't overlook, and this was in the era of huge graphical leaps from one game to the next. Skyrim fixed a lot of the boring aspects of Oblivion, but added it's own problems with dumbing-down character development in a series where it was already near-meaningless since you could do anything with a single character without restrictions or consequences.
Next thread.
Yes.
I've certainly enjoyed their stuff since Morrowind.
And Starfield isn't terrible, it's just. . . okay. It has a couple inherent flaws due to it's game style/structure that undercut some of Bethesda's strengths, so it isn't as good (or long-term replayable) as their other stuff.
And those people are being overdramatic. Which is a widespread issue on gaming forums - hyperbole rules everything. (just okay game = "Worst. Game. Ever.", etc, etc)
It is always a love/hate thing, because their base games are always passable and they are good at things other games don't do, but there is loads of stuff their games are bad at...
...which makes it important to realise: "A Bethesda RPG is a modding platform with a free game included", this and player freedom are the unique selling points of Bethesda games, which is why...
...their games are not generally half as good at release as they are after a few years of mods and patches, they get better with time...
...^ also related to the last point, Last Game Syndrome: most of their games are not fully loved until the next one arrives to be hated.
Bethesda RPGs offer some of the best value for money, best mod support, best player freedom and RP flexibility there is, but if you expect anything outside their wheelhouse, you will be sorely disappointed.
But tbf that's exactly what a RPG should be, it should give us the freedom to experience a kind of Dungeon's and Dragons feel, the play who you want as you want, that no two games should be the same, the ability to pick your species, race, gender, if you want to join a Mage Guild or a fighters Guild, be a Stormcloak or an Imp, a vampire or a werewolf, marry the local miners daughter, or marry your companion...
The main story should simply be a guide, glue, spine or foundation to the world as we create our own journey in between.
Contrast this to an Adventure or Action Adventure Game where you play someone else's story, you play as Spider-man and become Spider-man, Or Batman and you begin to understand why he is who he is and what he does , like Arthur in RDR2, sure we can do whatever we want but it all makes sense in the stor and personality of his character with a beginning, middle and end.
- Incredibly ugly NPC faces.
- Very bad combats.
- Ugly graphic style.
- Dramatic design errors with flying and superman jumping, breaking sooner or later the feeling it was a large area, nope a small one.
- Many ridiculous collect quests, simple kill it quests.
Oblivion get bashed hard by many players of Morrowind, And for a good reason, it choose apply a deep change and replace NPC giving directions, paper global map showing general position of key locations, indication panel, more. To use much simpler markers for anything plus a compass and a terrain design favoring more straight to target shown by compass. it has its plus but had its flaws too as:
- Excessive hand guiding.
- Lame abuse through very repetitive Hell gates.
- Very average combats.
- Most special gameplay mechanic added to sustain a few special quests, just borderline bad and with only merit to add something different.
- Crap exploration changed to tourism rush or rush to next target most often.
- Many ultra repetitive dungeons, obvious fillers.
Skyrim is just clearly overated, not that it is just bad, but the blindness on the big flaws is comical:
- So many bad quests, up to have only one faction providing a good series of quests.
- Very bad main story so annoying to follow.
- Very average combats, again.
- If its very special graphic style was marking, now it looks awfully weird.
- Idiot follower system with immortal followers but from friendly fire.
- A bunch of pathetic very superficial undeveloped followers.
- Totally dumb abuse of dragons, when clearly it's typical lore beast that need be rare.
Fallout 3 get bashed a lot, probably a lot because of the schism with FO1&2, in my opinion it isn't worth such a bad fame, but for sure it has its flaws.
Fallout 4 is overall better than FO3, but its main story is so weird, and the VATS system so annoying. It has more flaws but I forgot.
And then Starfield, with also a bunch of flaws, but the problem is optional activities not achieved that well because the dev couldn't solve all the difficulties from having a good procedure generation, not just for the eyes, but the gameplay too.
That's the difference, no matter the flaws, for their release time, older RPG fo the dev had honest core gameplay element, and the few optional activities very bad, was small enough to be easily ignored.
Some complain targeted to Starfiled was valid for most of their previous RPG as 3D animations, or writing not at top but for a few parts.
But there's really a difference, and Starfield is clearly more flawed, even if played smartly (skip what's annoying, don't delay for some replay what's good, ignore the junk NG+, more) it can be as fun or even more fun.
Because while people criticize it lfor being dumbed down (which is correct in some senses) with the way it takes the systems out of your way, avoids locking you out of paths, and focuses on providing you with sandbox/emergent gameplay, the Bethesda-style RPG offers a particular kind of RP purity you don't find elsewhere.
You can be a kind of person the writers didn't even account for, set goals and drive gameplay the game's systems don't even recognise as mechanics, just "be" in the world etc etc.
The thing I find weird is when people compare it unfavourably to other types of RPG, as if they are competing to provide the same kind of experience, when they clearly aren't.