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Micha Sep 28, 2024 @ 8:27am
(Bug) Objects in the distance glow white.
Hey everyone.

For some time now (I think since 2 patches) I have the problem that distant objects (buildings) glow white. As soon as I get closer to them they become normal.

Does anyone know this problem and could help me?
Does anyone have information about this bug?
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Showing 1-13 of 13 comments
Keith V. Smith Sep 28, 2024 @ 12:27pm 
2
That is an INI issue. A while back BGS released a patch that changed the filename of the Starfield - LODTextures.ba2 to Starfield - LODTextures01.ba2 and added an second one, Starfield - LODTextures02.ba2. Check your Starfield.ini and starfieldcustom.ini files for the entry sResourceIndexFileList= that lists all of the Texture BA2 files and make sure those LOD entries are spelt right. They should be separated by a comma (,).
Washtali Oct 2, 2024 @ 12:30pm 
Originally posted by Keith V. Smith:
That is an INI issue. A while back BGS released a patch that changed the filename of the Starfield - LODTextures.ba2 to Starfield - LODTextures01.ba2 and added an second one, Starfield - LODTextures02.ba2. Check your Starfield.ini and starfieldcustom.ini files for the entry sResourceIndexFileList= that lists all of the Texture BA2 files and make sure those LOD entries are spelt right. They should be separated by a comma (,).

I can confirm that the listed fixes above worked for me as of just now. I was certain it was a mod or two that had caused the issue, but after a fresh install that turned out not to be the case.

I went into my Starfieldcustom.ini and added this:

Starfield - LODTextures01.ba2, Starfield - LODTextures02.ba2

I overwrote Starfield - LODTextures.ba2

And it worked! Thanks for the fix
wyodinosaur Oct 2, 2024 @ 12:45pm 
Rebuild shaders.
Keith V. Smith Oct 2, 2024 @ 12:50pm 
Originally posted by wyodinosaur:
Rebuild shaders.

Has nothing to do with Shaders, it's LOD or Level of detail. I realized the issue when I could walk up to the objects and their textured would load, but when you move further away, they were white, AKA the LOD textures were not loading.
Grimbo Nov 9, 2024 @ 5:45am 
Originally posted by Keith V. Smith:
That is an INI issue. A while back BGS released a patch that changed the filename of the Starfield - LODTextures.ba2 to Starfield - LODTextures01.ba2 and added an second one, Starfield - LODTextures02.ba2. Check your Starfield.ini and starfieldcustom.ini files for the entry sResourceIndexFileList= that lists all of the Texture BA2 files and make sure those LOD entries are spelt right. They should be separated by a comma (,).

This fix worked. thought I'd chime in just to confirm it at a later date. This is what I saw:

sResourceIndexFileList=Starfield - LODTextures.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2

;it was just missing the "LOD" part and so I changed it to:

sResourceIndexFileList=Starfield - LODTextures.ba2, Starfield - LODTextures01.ba2, Starfield - LODTextures02.ba2

;problem fixed.

For those that don't know where to find "Starfieldcustom.ini" here is the path:

Documents>My Games>Starfield>Starfieldcustom.ini

;note there may be a "baked" and/or a "base" version of Starfieldcustom.ini. only edit the one without these words.
Last edited by Grimbo; Nov 9, 2024 @ 5:51am
UncleD Dec 13, 2024 @ 6:04am 
Originally posted by Grimbo:
Originally posted by Keith V. Smith:
That is an INI issue. A while back BGS released a patch that changed the filename of the Starfield - LODTextures.ba2 to Starfield - LODTextures01.ba2 and added an second one, Starfield - LODTextures02.ba2. Check your Starfield.ini and starfieldcustom.ini files for the entry sResourceIndexFileList= that lists all of the Texture BA2 files and make sure those LOD entries are spelt right. They should be separated by a comma (,).

This fix worked. thought I'd chime in just to confirm it at a later date. This is what I saw:

sResourceIndexFileList=Starfield - LODTextures.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2

;it was just missing the "LOD" part and so I changed it to:

sResourceIndexFileList=Starfield - LODTextures.ba2, Starfield - LODTextures01.ba2, Starfield - LODTextures02.ba2

;problem fixed.

For those that don't know where to find "Starfieldcustom.ini" here is the path:

Documents>My Games>Starfield>Starfieldcustom.ini

;note there may be a "baked" and/or a "base" version of Starfieldcustom.ini. only edit the one without these words.

So to be clear what EXACTLY should your custom.ini look like. Mine looks like this and I feel like its incorrect.

" [Archive]
bInvalidateOlderFiles=1
sResourceIndexFileList= Starfield - LODTextures.ba2, Starfield - LODTextures01.ba2, Starfield - LODTextures02.ba2 "

Thank you in advance
Originally posted by UncleD:
Originally posted by Grimbo:

This fix worked. thought I'd chime in just to confirm it at a later date. This is what I saw:

sResourceIndexFileList=Starfield - LODTextures.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2

;it was just missing the "LOD" part and so I changed it to:

sResourceIndexFileList=Starfield - LODTextures.ba2, Starfield - LODTextures01.ba2, Starfield - LODTextures02.ba2

;problem fixed.

For those that don't know where to find "Starfieldcustom.ini" here is the path:

Documents>My Games>Starfield>Starfieldcustom.ini

;note there may be a "baked" and/or a "base" version of Starfieldcustom.ini. only edit the one without these words.

So to be clear what EXACTLY should your custom.ini look like. Mine looks like this and I feel like its incorrect.

" [Archive]
bInvalidateOlderFiles=1
sResourceIndexFileList= Starfield - LODTextures.ba2, Starfield - LODTextures01.ba2, Starfield - LODTextures02.ba2 "

Thank you in advance


I did exactly this and now every face model in my face is appearing like there made of onyx.
oak Dec 16, 2024 @ 1:29am 
At launch there was a file, and entry in the starfield.ini file of:
Starfield - LODTextures.ba2
but they renamed the file, to make it consistent, to:
Starfield - LODTextures01.ba2
however the ini file didn't get updated for some people (reason unknown to me).

There always was a "Starfield - Textures01.ba2", note the lack of LOD in the file name, and continues to be, so it needs both the LOD and non LOD files. Editing the entry to add LOD to it will mean LOD textures will be there, but then closer up textures will not - which is probably why faces are now texture-less.

To be clear, and complete, this is the full 'sResourceIndexFileList=' value from the [Archive] section of the Starfield.ini file from your Starfield game directory as of 16th Dec 2024:
sResourceIndexFileList=Starfield - LODTextures01.ba2, Starfield - LODTextures02.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2, Starfield - Textures03.ba2, Starfield - Textures04.ba2, Starfield - Textures05.ba2, Starfield - Textures06.ba2, Starfield - Textures07.ba2, Starfield - Textures08.ba2, Starfield - Textures09.ba2, Starfield - Textures10.ba2, Starfield - Textures11.ba2, Starfield - TexturesPatch.ba2

This section may/will change over time if BGS add more files (or pull the stunt of renaming them) in the future. For now, if in doubt, make the sResourceIndexFileList= value look like the above.

In all my experience this value does not appear in starfieldcustom.ini in my MyGames folder tree. The only values in the [Archive] section of my starfieldcustom.ini file are:
[Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal=
Gwizzz Jan 8 @ 4:16am 
Originally posted by oak:
At launch there was a file, and entry in the starfield.ini file of:
Starfield - LODTextures.ba2
but they renamed the file, to make it consistent, to:
Starfield - LODTextures01.ba2
however the ini file didn't get updated for some people (reason unknown to me).

There always was a "Starfield - Textures01.ba2", note the lack of LOD in the file name, and continues to be, so it needs both the LOD and non LOD files. Editing the entry to add LOD to it will mean LOD textures will be there, but then closer up textures will not - which is probably why faces are now texture-less.

To be clear, and complete, this is the full 'sResourceIndexFileList=' value from the [Archive] section of the Starfield.ini file from your Starfield game directory as of 16th Dec 2024:
sResourceIndexFileList=Starfield - LODTextures01.ba2, Starfield - LODTextures02.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2, Starfield - Textures03.ba2, Starfield - Textures04.ba2, Starfield - Textures05.ba2, Starfield - Textures06.ba2, Starfield - Textures07.ba2, Starfield - Textures08.ba2, Starfield - Textures09.ba2, Starfield - Textures10.ba2, Starfield - Textures11.ba2, Starfield - TexturesPatch.ba2

This section may/will change over time if BGS add more files (or pull the stunt of renaming them) in the future. For now, if in doubt, make the sResourceIndexFileList= value look like the above.

In all my experience this value does not appear in starfieldcustom.ini in my MyGames folder tree. The only values in the [Archive] section of my starfieldcustom.ini file are:
[Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal=

Copying the full sResourceIndexFileList above into my Starfield ini, overwriting the list that was already there, fixed my issue with white buildings in New Atlantis.

Thank you!
oak Jan 8 @ 4:27am 
Originally posted by Gwizzz:
Originally posted by oak:
At launch there was a file, and entry in the starfield.ini file of:
Starfield - LODTextures.ba2
but they renamed the file, to make it consistent, to:
Starfield - LODTextures01.ba2
however the ini file didn't get updated for some people (reason unknown to me).

There always was a "Starfield - Textures01.ba2", note the lack of LOD in the file name, and continues to be, so it needs both the LOD and non LOD files. Editing the entry to add LOD to it will mean LOD textures will be there, but then closer up textures will not - which is probably why faces are now texture-less.

To be clear, and complete, this is the full 'sResourceIndexFileList=' value from the [Archive] section of the Starfield.ini file from your Starfield game directory as of 16th Dec 2024:
sResourceIndexFileList=Starfield - LODTextures01.ba2, Starfield - LODTextures02.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2, Starfield - Textures03.ba2, Starfield - Textures04.ba2, Starfield - Textures05.ba2, Starfield - Textures06.ba2, Starfield - Textures07.ba2, Starfield - Textures08.ba2, Starfield - Textures09.ba2, Starfield - Textures10.ba2, Starfield - Textures11.ba2, Starfield - TexturesPatch.ba2

This section may/will change over time if BGS add more files (or pull the stunt of renaming them) in the future. For now, if in doubt, make the sResourceIndexFileList= value look like the above.

In all my experience this value does not appear in starfieldcustom.ini in my MyGames folder tree. The only values in the [Archive] section of my starfieldcustom.ini file are:
[Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal=

Copying the full sResourceIndexFileList above into my Starfield ini, overwriting the list that was already there, fixed my issue with white buildings in New Atlantis.

Thank you!

Glad it sorted it out :)
That happened to me after using Bethini, it has outdated skyrimcustom.ini for the file name mentioned in the fix above. I made a bug report at bethini so it should be remedied in next release.
Originally posted by Macronomicus:
That happened to me after using Bethini, it has outdated skyrimcustom.ini for the file name mentioned in the fix above. I made a bug report at bethini so it should be remedied in next release.
Good catch, and i was not aware of that.

I used Bethini in Skyrim SE, mostly so i could include it in my modding Gudies for Skyrim. But I stayed away from it in Starfield as i felt i should wait until the team had some time to irnon out the mod so to speak.

Anyway thanks for the update and for submitting the report. I still have my eye on the mod.
RaRa Apr 17 @ 9:54pm 
Thank you so much, Keith!
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Date Posted: Sep 28, 2024 @ 8:27am
Posts: 13