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I can confirm that the listed fixes above worked for me as of just now. I was certain it was a mod or two that had caused the issue, but after a fresh install that turned out not to be the case.
I went into my Starfieldcustom.ini and added this:
Starfield - LODTextures01.ba2, Starfield - LODTextures02.ba2
I overwrote Starfield - LODTextures.ba2
And it worked! Thanks for the fix
Has nothing to do with Shaders, it's LOD or Level of detail. I realized the issue when I could walk up to the objects and their textured would load, but when you move further away, they were white, AKA the LOD textures were not loading.
This fix worked. thought I'd chime in just to confirm it at a later date. This is what I saw:
sResourceIndexFileList=Starfield - LODTextures.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2
;it was just missing the "LOD" part and so I changed it to:
sResourceIndexFileList=Starfield - LODTextures.ba2, Starfield - LODTextures01.ba2, Starfield - LODTextures02.ba2
;problem fixed.
For those that don't know where to find "Starfieldcustom.ini" here is the path:
Documents>My Games>Starfield>Starfieldcustom.ini
;note there may be a "baked" and/or a "base" version of Starfieldcustom.ini. only edit the one without these words.
So to be clear what EXACTLY should your custom.ini look like. Mine looks like this and I feel like its incorrect.
" [Archive]
bInvalidateOlderFiles=1
sResourceIndexFileList= Starfield - LODTextures.ba2, Starfield - LODTextures01.ba2, Starfield - LODTextures02.ba2 "
Thank you in advance
I did exactly this and now every face model in my face is appearing like there made of onyx.
There always was a "Starfield - Textures01.ba2", note the lack of LOD in the file name, and continues to be, so it needs both the LOD and non LOD files. Editing the entry to add LOD to it will mean LOD textures will be there, but then closer up textures will not - which is probably why faces are now texture-less.
To be clear, and complete, this is the full 'sResourceIndexFileList=' value from the [Archive] section of the Starfield.ini file from your Starfield game directory as of 16th Dec 2024:
This section may/will change over time if BGS add more files (or pull the stunt of renaming them) in the future. For now, if in doubt, make the sResourceIndexFileList= value look like the above.
In all my experience this value does not appear in starfieldcustom.ini in my MyGames folder tree. The only values in the [Archive] section of my starfieldcustom.ini file are:
Copying the full sResourceIndexFileList above into my Starfield ini, overwriting the list that was already there, fixed my issue with white buildings in New Atlantis.
Thank you!
Glad it sorted it out :)
I used Bethini in Skyrim SE, mostly so i could include it in my modding Gudies for Skyrim. But I stayed away from it in Starfield as i felt i should wait until the team had some time to irnon out the mod so to speak.
Anyway thanks for the update and for submitting the report. I still have my eye on the mod.